i make a lightning for 07.. i just wanna know what does it look like with 08...
try this values
<?xml version="1.0" encoding="utf-8"?>
<registry name="mr2ksports">
<registry name="scene">
<registry name="awayTeam">
<registry name="c">
<dataobject name="skinTex" type="String32" value=""1"" />
</registry>
</registry>
<dataobject name="Colour0" type="Vector" value="{X=4.000000, Y=4.000000, Z=4.000000}" />
<dataobject name="Colour1" type="Vector" value="{X=-0.700000, Y=-0.60000, Z=-0.50000}" />
<dataobject name="Colour2" type="Vector" value="{X=2.000000, Y=2.000000, Z=2.000000}" />
<dataobject name="Colour3" type="Vector" value="{X=0.800000, Y=0.800000, Z=1.000000}" />
<dataobject name="CameraSpace0" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace1" type="Vector" value="{X=-20.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace2" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace3" type="Vector" value="{X=20.000000, Y=200.000000, Z=190.000000}" />
<dataobject name="LightBias0" type="Vector" value="{X=65.000000, Y=20.000000, Z=0.000000}" />
<dataobject name="LightBias1" type="Vector" value="{X=-70.000000, Y=-20.000000, Z=0.000000}" />
<dataobject name="LightBias2" type="Vector" value="{X=0.000000, Y=-1.000000, Z=0.000000}" />
<dataobject name="LightBias3" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightScale0" type="Vector" value="{X=0.700000, Y=0.000000, Z=0.700000}" />
<dataobject name="LightScale1" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightScale2" type="Vector" value="{X=1.000000, Y=0.000000, Z=1.000000}" />
<dataobject name="LightScale3" type="Vector" value="{X=1.000000, Y=0.300000, Z=1.000000}" />
<dataobject name="AmbientColour" type="Vector" value="{X=1.00000, Y=1.00000, Z=1.00000}" />
<dataobject name="SkinDiffuse_0" type="Vector" value="{X=1.2000000, Y=1.1000000, Z=1.000000}" />
<dataobject name="SkinSpecular_0" type="Vector" value="{X=0.7150000, Y=0.7150000, Z=0.7150000}" />
<dataobject name="SkinSpecularPower_0" type="Vector" value="{X=0.800000, Y=0.800000, Z=0.800000}" />
<dataobject name="SkinDiffuse_1" type="Vector" value="{X=1.2000000, Y=1.1000000, Z=1.000000}" />
<dataobject name="SkinSpecular_1" type="Vector" value="{X=0.7175000, Y=0.7175000, Z=0.7175000}" />
<dataobject name="SkinSpecularPower_1" type="Vector" value="{X=0.800000, Y=0.800000, Z=0.800000}" />
1
<dataobject name="SkinDiffuse_2" type="Vector" value="{X=1.2000000, Y=1.1000000, Z=1.000000}" />
<dataobject name="SkinSpecular_2" type="Vector" value="{X=0.7200000, Y=0.7200000, Z=0.7200000}" />
<dataobject name="SkinSpecularPower_2" type="Vector" value="{X=0.800000, Y=0.800000, Z=0.800000}" />
<dataobject name="SkinDiffuse_3" type="Vector" value="{X=1.2000000, Y=1.1000000, Z=1.000000}" />
<dataobject name="SkinSpecular_3" type="Vector" value="{X=0.7225000, Y=0.7225000, Z=0.7225000}" />
<dataobject name="SkinSpecularPower_3" type="Vector" value="{X=0.800000, Y=0.800000, Z=0.800000}" />
<dataobject name="SkinDiffuse_4" type="Vector" value="{X=1.2000000, Y=1.1000000, Z=1.000000}" />
<dataobject name="SkinSpecular_4" type="Vector" value="{X=0.7250000, Y=0.7250000, Z=0.7250000}" />
<dataobject name="SkinSpecularPower_4" type="Vector" value="{X=0.800000, Y=0.800000, Z=0.800000}" />
<dataobject name="UniformDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="UniformSpecular" type="Vector" value="{X=20.300000, Y=20.300000, Z=20.300000}" />
<dataobject name="UniformSpecularPower" type="Vector" value="{X=20.890000, Y=20.890000, Z=20.890000}" />
<dataobject name="AccessoryDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="AccessorySpecular" type="Vector" value="{X=0.300000, Y=0.300000, Z=0.300000}" />
<dataobject name="AccessorySpecularPower" type="Vector" value="{X=0.890000, Y=0.890000, Z=0.890000}" />
<dataobject name="ballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="ballscene/MaterialSpecular" type="Vector" value="{X=20.300000, Y=20.300000, Z=20.300000}" />
<dataobject name="ballscene/MaterialSpecularPower" type="Vector" value="{X=32.860000, Y=32.860000, Z=32.860000}" />
<dataobject name="singleballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="singleballscene/MaterialSpecular" type="Vector" value="{X=0.300000, Y=0.300000, Z=0.300000}" />
<dataobject name="singleballscene/MaterialSpecularPower" type="Vector" value="{X=0.860000, Y=0.860000, Z=0.860000}" />
<dataobject name="refereescene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="refereescene/MaterialAccSpecular" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="refereescene/MaterialSpecularPower" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="coachscene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="coachscene/MaterialAccSpecular" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="coachscene/MaterialSpecularPower" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
</registry>
</registry>
and post some pics too..

