can someone try this?

Talk about NBA Live 08 here.

can someone try this?

Postby mr2ksports on Sat Mar 29, 2008 3:11 pm

hey guys,
i make a lightning for 07.. i just wanna know what does it look like with 08...
try this values

<?xml version="1.0" encoding="utf-8"?>
<registry name="mr2ksports">
<registry name="scene">
<registry name="awayTeam">
<registry name="c">
<dataobject name="skinTex" type="String32" value="&quot;1&quot;" />
</registry>
</registry>
<dataobject name="Colour0" type="Vector" value="{X=4.000000, Y=4.000000, Z=4.000000}" />
<dataobject name="Colour1" type="Vector" value="{X=-0.700000, Y=-0.60000, Z=-0.50000}" />
<dataobject name="Colour2" type="Vector" value="{X=2.000000, Y=2.000000, Z=2.000000}" />
<dataobject name="Colour3" type="Vector" value="{X=0.800000, Y=0.800000, Z=1.000000}" />
<dataobject name="CameraSpace0" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace1" type="Vector" value="{X=-20.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace2" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace3" type="Vector" value="{X=20.000000, Y=200.000000, Z=190.000000}" />
<dataobject name="LightBias0" type="Vector" value="{X=65.000000, Y=20.000000, Z=0.000000}" />
<dataobject name="LightBias1" type="Vector" value="{X=-70.000000, Y=-20.000000, Z=0.000000}" />
<dataobject name="LightBias2" type="Vector" value="{X=0.000000, Y=-1.000000, Z=0.000000}" />
<dataobject name="LightBias3" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightScale0" type="Vector" value="{X=0.700000, Y=0.000000, Z=0.700000}" />
<dataobject name="LightScale1" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightScale2" type="Vector" value="{X=1.000000, Y=0.000000, Z=1.000000}" />
<dataobject name="LightScale3" type="Vector" value="{X=1.000000, Y=0.300000, Z=1.000000}" />
<dataobject name="AmbientColour" type="Vector" value="{X=1.00000, Y=1.00000, Z=1.00000}" />

<dataobject name="SkinDiffuse_0" type="Vector" value="{X=1.2000000, Y=1.1000000, Z=1.000000}" />
<dataobject name="SkinSpecular_0" type="Vector" value="{X=0.7150000, Y=0.7150000, Z=0.7150000}" />
<dataobject name="SkinSpecularPower_0" type="Vector" value="{X=0.800000, Y=0.800000, Z=0.800000}" />

<dataobject name="SkinDiffuse_1" type="Vector" value="{X=1.2000000, Y=1.1000000, Z=1.000000}" />
<dataobject name="SkinSpecular_1" type="Vector" value="{X=0.7175000, Y=0.7175000, Z=0.7175000}" />
<dataobject name="SkinSpecularPower_1" type="Vector" value="{X=0.800000, Y=0.800000, Z=0.800000}" />
1
<dataobject name="SkinDiffuse_2" type="Vector" value="{X=1.2000000, Y=1.1000000, Z=1.000000}" />
<dataobject name="SkinSpecular_2" type="Vector" value="{X=0.7200000, Y=0.7200000, Z=0.7200000}" />
<dataobject name="SkinSpecularPower_2" type="Vector" value="{X=0.800000, Y=0.800000, Z=0.800000}" />

<dataobject name="SkinDiffuse_3" type="Vector" value="{X=1.2000000, Y=1.1000000, Z=1.000000}" />
<dataobject name="SkinSpecular_3" type="Vector" value="{X=0.7225000, Y=0.7225000, Z=0.7225000}" />
<dataobject name="SkinSpecularPower_3" type="Vector" value="{X=0.800000, Y=0.800000, Z=0.800000}" />

<dataobject name="SkinDiffuse_4" type="Vector" value="{X=1.2000000, Y=1.1000000, Z=1.000000}" />
<dataobject name="SkinSpecular_4" type="Vector" value="{X=0.7250000, Y=0.7250000, Z=0.7250000}" />
<dataobject name="SkinSpecularPower_4" type="Vector" value="{X=0.800000, Y=0.800000, Z=0.800000}" />

<dataobject name="UniformDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="UniformSpecular" type="Vector" value="{X=20.300000, Y=20.300000, Z=20.300000}" />
<dataobject name="UniformSpecularPower" type="Vector" value="{X=20.890000, Y=20.890000, Z=20.890000}" />

<dataobject name="AccessoryDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="AccessorySpecular" type="Vector" value="{X=0.300000, Y=0.300000, Z=0.300000}" />
<dataobject name="AccessorySpecularPower" type="Vector" value="{X=0.890000, Y=0.890000, Z=0.890000}" />

<dataobject name="ballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="ballscene/MaterialSpecular" type="Vector" value="{X=20.300000, Y=20.300000, Z=20.300000}" />
<dataobject name="ballscene/MaterialSpecularPower" type="Vector" value="{X=32.860000, Y=32.860000, Z=32.860000}" />

<dataobject name="singleballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="singleballscene/MaterialSpecular" type="Vector" value="{X=0.300000, Y=0.300000, Z=0.300000}" />
<dataobject name="singleballscene/MaterialSpecularPower" type="Vector" value="{X=0.860000, Y=0.860000, Z=0.860000}" />

<dataobject name="refereescene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="refereescene/MaterialAccSpecular" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="refereescene/MaterialSpecularPower" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />

<dataobject name="coachscene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="coachscene/MaterialAccSpecular" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="coachscene/MaterialSpecularPower" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
</registry>
</registry>


and post some pics too.. :D :D
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Location: Manila, Philippines

Postby Sportsgamer on Sat Mar 29, 2008 9:22 pm

Just try by yourself
It looks good. But ambient colour values you should increase a bit
Her are your pics
Image
Image
Image
Image
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Postby mr2ksports on Sat Mar 29, 2008 9:38 pm

wow looks good haha
i don't play nba live 08 anymore caues of the annoying bugs
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Posts: 154
Joined: Tue Jan 29, 2008 12:53 am
Location: Manila, Philippines

Postby mr2ksports on Sat Apr 12, 2008 12:07 am

how about this value??

<?xml version="1.0" encoding="utf-8"?>
<registry name="xboxlightingv3b">
<registry name="scene">
<registry name="awayTeam">
<registry name="c">
<dataobject name="skinTex" type="String32" value="&quot;1&quot;" />
</registry>
</registry>
<dataobject name="Colour0" type="Vector" value="{X=1.600000, Y=1.600000, Z=1.600000}" />
<dataobject name="Colour1" type="Vector" value="{X=0.00000, Y=-0.10000, Z=-0.20000}" />
<dataobject name="Colour2" type="Vector" value="{X=1.800000, Y=1.800000, Z=1.800000}" />
<dataobject name="Colour3" type="Vector" value="{X=0.950000, Y=0.800000, Z=1.000000}" />
<dataobject name="CameraSpace0" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace1" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace2" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace3" type="Vector" value="{X=20.000000, Y=170.000000, Z=180.000000}" />
<dataobject name="LightBias0" type="Vector" value="{X=60.000000, Y=20.000000, Z=0.000000}" />
<dataobject name="LightBias1" type="Vector" value="{X=-70.000000, Y=-20.000000, Z=0.000000}" />
<dataobject name="LightBias2" type="Vector" value="{X=0.000000, Y=-1.000000, Z=0.000000}" />
<dataobject name="LightBias3" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightScale0" type="Vector" value="{X=0.10000, Y=0.000000, Z=0.10000}" />
<dataobject name="LightScale1" type="Vector" value="{X=-1.00000, Y=0.000000, Z=-1.00000}" />
<dataobject name="LightScale2" type="Vector" value="{X=1.000000, Y=0.000000, Z=1.0000000}" />
<dataobject name="LightScale3" type="Vector" value="{X=1.000000, Y=0.300000, Z=1.000000}" />
<dataobject name="AmbientColour" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />

<dataobject name="SkinDiffuse_0" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_0" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_0" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />

<dataobject name="SkinDiffuse_1" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_1" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_1" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />

<dataobject name="SkinDiffuse_2" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_2" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_2" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />

<dataobject name="SkinDiffuse_3" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_3" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_3" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />

<dataobject name="SkinDiffuse_4" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_4" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_4" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />

<dataobject name="UniformDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="UniformSpecular" type="Vector" value="{X=10.400000, Y=10.400000, Z=10.400000}" />
<dataobject name="UniformSpecularPower" type="Vector" value="{X=32.00000, Y=32.00000, Z=32.00000}" />

<dataobject name="AccessoryDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="AccessorySpecular" type="Vector" value="{X=0.300000, Y=0.300000, Z=0.300000}" />
<dataobject name="AccessorySpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="ballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="ballscene/MaterialSpecular" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="ballscene/MaterialSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="singleballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="singleballscene/MaterialSpecular" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="singleballscene/MaterialSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="refereescene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="refereescene/MaterialAccSpecular" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="refereescene/MaterialAccSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="coachscene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="coachscene/MaterialAccSpecular" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="coachscene/MaterialAccSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
</registry>
</registry>

can someone try it and post some pic.. :D this patch of mine is from 07 and if you're planning to release, share and etc.. just don't forget to give me some credit :D
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Posts: 154
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Location: Manila, Philippines

Postby Eich on Sat Apr 12, 2008 6:11 am

woow..so cool..I'll try it
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Postby Eich on Sat Apr 12, 2008 7:11 am

sorry for duble but here's the previews:
Image
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Postby Sportsgamer on Thu Apr 17, 2008 3:53 am

Looking good. mr2ksports please only use live 08 to make lightings. You have talent :mrgreen:
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Postby L10 on Thu Apr 17, 2008 4:16 am

Pretty nice job bro... i like it. Please keep it up (Y)
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Postby Officer Clancy on Fri Apr 18, 2008 1:39 am

This does look great.

How can I use this; what do I need to do?

Thanks.
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Postby Skills on Fri Apr 18, 2008 2:28 am

Whoa. That's a sick lighting patch right there! (Y)
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Postby mr2ksports on Thu Apr 24, 2008 4:15 am

woah thanks ahaha i don't play 08 anymore cause of the bugs!! it's very annoying maybe i'll play 08 again if they release a patch

and btw you can use this lightning by copying all the values
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