"Official" Nba Live 2004 wishlist(Everyone post in

Discussion about NBA Live 2004.

Postby Andrew on Sun May 04, 2003 8:43 pm

If history is anything to go by, EA have traditionally added new features one year and concentrated gameplay issues the next, so should that trend continue, NBA Live 2004 will have the new additions of Live 2003 (fixed stats bugs, Freestyle, nice animations and graphics) along with the improvements and fixes we've discussed. I remain optimistic. :)

The free-style control is nice I guess. Keyboard players like me haven't really experienced it. It needs a new implementation for keyboard.


That must be irritating, not being able to take full advantage of Freestyle. I have a dual analog pad, but a lot of people are probably still using the keyboard, so it would be good if Live 2004 offers more support in that area.

And the UI needs to be made for PC!


Yeah, that's something we didn't really discuss (and hence I left it out of the Wishlist). The UI wasn't terrible in Live 2003, in my humble opinion, but it would be nice to see a return to the classic PC interface.

But basically they need to get the game working like it should and fixing the balance of the game and statistics and perhaps think of new additions for 2005...


(Y)
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Postby Metsis on Tue May 06, 2003 12:28 am

Andrew wrote:If history is anything to go by, EA have traditionally added new features one year and concentrated gameplay issues the next, so should that trend continue, NBA Live 2004 will have the new additions of Live 2003 (fixed stats bugs, Freestyle, nice animations and graphics) along with the improvements and fixes we've discussed. I remain optimistic. :)


As do I... I am hoping that this time the game will be perfect and will be everything we ever dreamed about, well not exactly that, but a good solid game that has no glaring flaws.

That must be irritating, not being able to take full advantage of Freestyle. I have a dual analog pad, but a lot of people are probably still using the keyboard, so it would be good if Live 2004 offers more support in that area.


It is just horrible, you have to press a button down and then do the freestyle moves with the same movement keys. So basically you cannot do them on the run. What I do not understand is why haven't they just made another 4 key combination for the freestyle. That way you could actually move and do the freestyle, if you're keyboard doesn't jam that is.

Yeah, that's something we didn't really discuss (and hence I left it out of the Wishlist). The UI wasn't terrible in Live 2003, in my humble opinion, but it would be nice to see a return to the classic PC interface.


I am not saying that the UI needs to be completely overhauled for the PC, but I am saying that EA should take note and use of the higher resolution. The lists etc. have a terrible UI and don't get me started with the "sort column" button!!! For example sorting the draft by expected position by default. And double-clicking the header should really sort the list by the column. And the scroll bars need to be worked. Well who am I kidding. They should make the UI for the PC from the scratch. Different controllers make different requirements of the UI and the Live 2003 UI propably works pretty well with the console. But not with the PC. It needs to be made according to needs.
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Postby Colin on Tue May 06, 2003 4:12 am

I especially hate the choose school part of create-a-player. Takes so long if you want to go to a school in the middle, say North Carolina. :x
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Postby BIG GREEN on Tue May 06, 2003 11:05 am

a scroll down menu would be good for when choosing stuff for create a player. Your right colin (y)
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Postby Andrew on Tue May 06, 2003 2:04 pm

The lists etc. have a terrible UI and don't get me started with the "sort column" button!!! For example sorting the draft by expected position by default. And double-clicking the header should really sort the list by the column. And the scroll bars need to be worked.


I agree. Since I had Live 2002, I was use to the console-like interface, but I'd like to see a return to an interface optimised for the PC - drop down menus, more scrollbars, etc.

I especially hate the choose school part of create-a-player. Takes so long if you want to go to a school in the middle, say North Carolina.


Yeah, that's where a drop down box or scrollbar similar to Live 99-2001 would be handy.
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Postby Metsis on Tue May 06, 2003 8:17 pm

I am just hoping that they desing a user interface for the pc... And then simplify it for the consoles. Not the way it was in Live 2003, that they made a simple user interface and then just ported it to PC.

And don't get me started on the scroll bars... The arrow heads are so small that you have to really look at what you are doing with the mouse. If you want to see a list go up or down a single row. It is just irritating... Just because of the fact that the UI was so good and it got totally smashed to pieces. It had it's share of problems, but it was way more streamlined then the on we have now.

User Interface is almost the most important part of a game. Maybe next to gameplay, but right after that. If you have trouble using a UI then the whole experience falls apart on that. Live 2003 UI is the first that I've really found anything bad to say about. There is still something good. For example the player progress from the almost abstract (and inaccurate in Live 2001) to pure numbers was a good one (last seen on Live 99). Maybe there could be both... So you could see the direction the player is taking with the lines and seeing just how good he is with the numbers and how much he has improved.

And whats the thing with not being able to see how the free agents have improved??? NBA teams have scouts don't they?
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Postby Icebane on Wed May 07, 2003 2:26 am

*Add Player Controlled Tip Slams,
*More Pads (Shoulder etc)
*More Blocking Animation be able to Grab them in the air (Not HUGE swats that go out of bounds and cause you to recieve a turnover!... I got like 20 turnovers in 1 game alone)
*Reduce CPU steals,
*Realistic dunking, No 360s when 5 people are around
*Realistic Player Shooting (PLayer with 83 rating in 3 doesn't hit 10 in the last 2 mins of a game)
*More indepth Custom Characters... I like to create my friends and I in games, so when there are only a few Nicknames, some have the same. *Have there favourite type of dunk, favourite players and disliked players who either inspire or degrade their skills.
*Rookie draft to start a franchise, Just drafting the Rookies
*All Star Weekend
*Skills raise or lower during a season
*Injuries that occur during a played game
*Players who don't dominate, not dominating (Playing against LA Fisher scores 30 points, Shaq scores 8)
*Update the commentry... When a player shoots %60 free throws for a season, then next season is shooting %80, the commentry should say that this guy has improved, or on a streak... Not that he is not wanted on the stripe (eg Alonzo shot %60 FT last year, This year he is shooting %83, he has only mixed 6 FT but the Commentry still says "This is not the man you want at the line"
*Keep Last Names and First Names Separate... My Last Name is Paton (Pronouced Payton) and my first name is Matthew, Therefore if I enter Matthew Payton (when I get the ball the commentators did say Payton anyway, before I changed it to the correct spelling), it should pronounce my name. (Or somehow make it pronouce custom names).


Everyone here have great ideas... We should take over EA and create PLAYER MADE NBA LIVE!!!
Can't think of anything else at the Mo. But there is a LOT more;)
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Postby Icebane on Wed May 07, 2003 2:29 am

Also, Add a Freestyle button that you can hold down for all us Keyboard users...

And I can't stress Tip Slamming enough!! You Know, Grabbing the rebound and stuffing it back into the ring??? Like the CPU can do but Player Lock players can't cept in 1 on 1!!!
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Postby handlementalz on Thu May 08, 2003 2:35 am

Everything you guys said plus:
-More Realistic Physics.
-Smoother Online Play.
-Allow multiple players (more than 2) to play online together. For example, have a 5 on 5 with all players controlled by a real person.
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Postby Icebane on Thu May 08, 2003 10:44 am

handlementalz wrote:Everything you guys said plus:
-More Realistic Physics.
-Smoother Online Play.
-Allow multiple players (more than 2) to play online together. For example, have a 5 on 5 with all players controlled by a real person.


What about Controlled Tipslamming?????
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Postby Colin on Thu May 08, 2003 12:48 pm

Icebane wrote:
handlementalz wrote:Everything you guys said plus:...


What about Controlled Tipslamming?????
Ya see?

By the way, on tipslamming, (IMO this doesn't matter) but if they have included it in Live then what it should be is you hold down the jump button for longer to simply rebound or longer to tipdunk.
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Postby Icebane on Thu May 08, 2003 3:23 pm

colin826 wrote:
Icebane wrote:
handlementalz wrote:Everything you guys said plus:...


What about Controlled Tipslamming?????
Ya see?

By the way, on tipslamming, (IMO this doesn't matter) but if they have included it in Live then what it should be is you hold down the jump button for longer to simply rebound or longer to tipdunk.


Yeha should be like that, Or hold TURBO and Jump for a rebound, like in 2003 in 1 on 1 mode...

It does it there, but not in real games or in practise!!
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Postby Colin on Fri May 09, 2003 9:14 am

One of my non-human controlled players did it after a missed shot once during a real game (it was created me actually.)
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Postby Andrew on Fri May 09, 2003 9:57 am

My CPU teammates attempt tip dunks in pretty much every game, but I can only perform tip-ins,, except in 1 on 1 when I've performed a tip dunk a couple of times.
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Postby Icebane on Fri May 09, 2003 11:10 am

My CPU teammates do to.. Everygame, they hardly ever get on in though.

But I hate grabbing the ball then shooting it into the bottom of the ring... Oh Well, hopefully EA take into our wishlist and create Nba Live Perfect
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Postby jhowlett on Sun May 18, 2003 5:51 pm

They should create a dunk engine utilizing the freestyle controls that they always say makes their control scheme better.
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Postby sixerfan03 on Tue May 20, 2003 10:25 am

Oh Well, hopefully EA take into our wishlist and create Nba Live Perfect


It'll have problems, or you wouldn't buy the next one.
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Postby darch on Sun May 25, 2003 6:17 pm

1.more moves ,do not remove old add neww (even from ald nbalive series there was some goodones),more dunks (there is so many)more layups(crazy moves for high jump players no look shots) you can change,back add something without motion capture just to look diffrent so game wont be so boring to watch after couple games
(beetwen leg dunk,one hand doublepump dnk,and diffrent moves after dunk differnt types on hanging at hte rim and longness of this ,hanging after aleyooup and every type of dunk (sometimes of course) benind back passes same for aleoups one on one with basket crazy dunks
2vs 1 or 2 vs 0 bbackboard aleoup ,pass from the floor aeoup
(ofcourse 1 for i say 5 games in sim mode)
give more moves for speciick keys(more keys spetialy for gamepad and combination of keys possibility to chave diffrnt keys in off and defence
2.possibility to play arcade gamestyle and changing level of arcade
even level of offence and deefence of opponent
3.give some hangtime to the players(cosing level)
4.players should see the ball when they catch it ,no more no look catching
5.slower game (possibility tochange)
6.more cameras,possibility to changing camera as you wanna type of moovement faster slower trajectory
7.players shouldnt pentrate others but affect othersbut not so much as they doing now ,just move hand etc
8. give more moves for speciick keys(more keys spetialy for gamepad and combination of keys possibility to chave diffrnt keys in off and defence
and to have 1 key for every move like crossover (or taaping or holding key) we will learn this with pleasure to control our plyer and ofcourse possibiity to change and not use every keys and posss to use one key for many moves (comp chosing)
give more moves for speciick keys(more keys spetialy for gamepad and combination of keys possibility to chave diffrnt keys in off and defence
9.do your homework with footwork ea
10.so just improve gameplay (i think there is still many things to do)
10.my poor english -i'am from poland and just learning hehe
11.this is not orderlist I WANT THIS ALLLL!!!!!!!!!!! give me 4 cds
12.ohh i forgot training with pasive deefence, 1, 2,3,4,5 gays training
in every location at hte game choosing court for play in every possibility
full play at the gim etc.
1-1 2-2 3-3 multipayes games
13.FORCEFEEDBACK for jamin and all aspects of the game i love
14.drawing how players should move (realy being trainer)
15.Very important -control of game with only gamepad without !@#$ mouse;)
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Postby sixerfan03 on Mon May 26, 2003 3:31 am

More realistic stats.

There isn't supposed to be an assist on almost every play.

I don't know if they changed this from Live 2001 (because the stats don't come up automatically like before, and I forget to check), but in 2001, if you pick up a blocked shot, it doesn't count as a rebound. That's supposed to be a rebound.

That's all I can think of right now.
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Postby Colin on Mon May 26, 2003 11:09 am

if you pick up a blocked shot it's not a rebound, and darch, you don't need to post the same wishes in multiple topics.
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simulations

Postby crimson_stallion on Thu May 29, 2003 2:38 pm

For me the biggest issue aside from gameplay itself (possibly even bigger issue) is simulations. At the moment simulation of stats is terrible.
A team with one SG who has a rating of 91 will have him playing 36 minutes if he has full durability and endurance ratings. If there are no backeup players at that position he shoudl be putting up 40 minutes a game at least. Similarly, a backup player with a rating or 80 or better will average about 11 mins per game max. This is just plain hideous. To get a decent simulation when ive had 2 similar payers at the same positoin (in terms of ratings) ive had to simulate 41 games with one starting then 41 games with theother starting to even it out at aroudn 26-27 each. A first backup at any position, as long as he has a decent rating at least, should get at LEAST 19-20 minutes per game. If your starting C has a ratign of 81, and your backup C has a rating of 80, the starter will average 37 minutes and the backup 10. just stupid. this MUST be fixed.

How about lettign some factors affect playing time such as:
1) overall rating
2) experience (e.g. a rookie may not play as many minuts even if he is very talented on a top team)
3) ratigns of other players (e.g. if the starter =81, backup is 69, then play the starter accordingly and use the backup basically 10-14 mins a game)

Next, stats should be calculated based on the players ratings, not predetermined statistics. A rookie playing 20 mins a game will not put out the same stats (fg%, ft%, 3pt%, rpg, ppg, etc) as he will 7 or 8 years down that track with some more experience. As his ratings go up, so should his stats.

Also, let ratigns of all players influence ach other. A team full of stars isnt always great thing, and this can clash. There should be a rating (like primacy for e.g. ) which determines how willing a player is to take a backup or secondary role on a team. taht way if you have 5 top guys on your bench with high primacy ratings, the team wont do exceptionally well, and solvign th eproblem of th ecomputer controled top teams always sighing tim duncan and ray allen as back up SG's etc.

Let clutch rating accoutn for somethign in stats. Set up different stages of th eseason with different pressure settings. At the start of the season players should be presure less basically, towards the end and in playoffs, teams with high cluth ratigns should excell over teams with lower clutch ratings, even if the other team has a slight advantage in overall ratings.

If these changes for example are implemented, and the simulation engine is made effective, then i would buy the game for that alone.

Secondly, make the game a slower place with a slider (which ive read in previews has already been put in the live 2k4) and and i dotn dcare about graphics or extra side games, you can count me in. Realism counts for something.
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Postby SiLk on Sun Jun 01, 2003 7:57 am

yeah we should create a game peeps,but its funny Live is improving little by little,but they key is to hear the fans

another 1):
besides 2k's series is dominating in the crowd system,as you can see if the home team takes an early lead the crowd never shuts up,but if the away team takes advantage the crowd is all crickets..so live needs to take advantage of that,because they're sleepin
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Postby sixerfan03 on Sat Jun 07, 2003 11:03 am

I just thought of a minor detail. Instead of jump ratings of 99 for players who jump really high, EA should have jump ratings between 0-49 for vertical jumps. For example, Richard Jefferson would have a 37. (Where the 87 was before). Players wouldn't be able to jump at their highest all the time.

I also think a player's size should have a more major impact on shooting. It shouldn't just be a threat of getting your shot blocked. (Maybe they did do something with size, and I couldn't tell because most players could hit anything.) The fadeaway is probably too low of a percentage shot, but the turnaround and stepback are too high.
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Postby Andrew on Sat Jun 07, 2003 1:05 pm

Interesting idea, measuring the Jumping ability in a player's vertical leap. The only problem with that would be that it doesn't cover the distance they can jump. With a Jumping rating, you can specify how well a player can jump on a scale of 50-99.

Also, since there's a set number of dunk packages available, with players executing the same dunks if they have the same package, so having a vertical leap rating is kind of redundant, since all players will get the same elevation on the same dunk animation.
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Postby Filip on Wed Jul 16, 2003 4:07 am

I got the greatest Idee ever for the rating changes.
A sort of calculator that calculate how high rating the player should have based on what you write in 2 boxes.

E G: Richard Hamilton

PPG: 20.0 (you write in)
MPG: 30.0 (you write in)

Hocus Pocus: The calculator calculates the rating "90 FG"
This should be use in all ratings rpg, bpg, spg etc.
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