by crimson_stallion on Thu May 29, 2003 2:38 pm
For me the biggest issue aside from gameplay itself (possibly even bigger issue) is simulations. At the moment simulation of stats is terrible.
A team with one SG who has a rating of 91 will have him playing 36 minutes if he has full durability and endurance ratings. If there are no backeup players at that position he shoudl be putting up 40 minutes a game at least. Similarly, a backup player with a rating or 80 or better will average about 11 mins per game max. This is just plain hideous. To get a decent simulation when ive had 2 similar payers at the same positoin (in terms of ratings) ive had to simulate 41 games with one starting then 41 games with theother starting to even it out at aroudn 26-27 each. A first backup at any position, as long as he has a decent rating at least, should get at LEAST 19-20 minutes per game. If your starting C has a ratign of 81, and your backup C has a rating of 80, the starter will average 37 minutes and the backup 10. just stupid. this MUST be fixed.
How about lettign some factors affect playing time such as:
1) overall rating
2) experience (e.g. a rookie may not play as many minuts even if he is very talented on a top team)
3) ratigns of other players (e.g. if the starter =81, backup is 69, then play the starter accordingly and use the backup basically 10-14 mins a game)
Next, stats should be calculated based on the players ratings, not predetermined statistics. A rookie playing 20 mins a game will not put out the same stats (fg%, ft%, 3pt%, rpg, ppg, etc) as he will 7 or 8 years down that track with some more experience. As his ratings go up, so should his stats.
Also, let ratigns of all players influence ach other. A team full of stars isnt always great thing, and this can clash. There should be a rating (like primacy for e.g. ) which determines how willing a player is to take a backup or secondary role on a team. taht way if you have 5 top guys on your bench with high primacy ratings, the team wont do exceptionally well, and solvign th eproblem of th ecomputer controled top teams always sighing tim duncan and ray allen as back up SG's etc.
Let clutch rating accoutn for somethign in stats. Set up different stages of th eseason with different pressure settings. At the start of the season players should be presure less basically, towards the end and in playoffs, teams with high cluth ratigns should excell over teams with lower clutch ratings, even if the other team has a slight advantage in overall ratings.
If these changes for example are implemented, and the simulation engine is made effective, then i would buy the game for that alone.
Secondly, make the game a slower place with a slider (which ive read in previews has already been put in the live 2k4) and and i dotn dcare about graphics or extra side games, you can count me in. Realism counts for something.