Fastbreak

Talk about NBA Live 2005 here.

Postby 50first on Tue Oct 05, 2004 10:48 am

durvasa wrote:I really need someone to clarify the lob/fastbreak button (black button on X-box) for me. As far as I can tell, the fastbreak button makes no difference as far getting the fastbreaks to be smoother without player's stopping to receive the ball. Additionally, there are time when using this button where instead of throwing an outlet pass, the recipient jumps in the air and shoots the ball as if its an alley-oop.

Am I doing something wrong?


alleyoop button and lob are the same. i have no idea which button that is on the xbox... play it on the gamecube and haven't had too many probs with guys stopping on break. mines is more of a framerate problem then a breakage during a fastbreak.
User avatar
50first
 
Posts: 113
Joined: Sun Sep 12, 2004 2:41 am

Postby Alcoholic on Tue Oct 05, 2004 12:35 pm

Whenever I try it he throws it to one guy, and that guy catches it and throws up a half court shot. Anyone care to show a demonstration? :D
User avatar
Alcoholic
 
Posts: 1543
Joined: Fri Apr 09, 2004 6:19 am
Location: California

Postby galvatron3000 on Tue Oct 05, 2004 1:47 pm

Tap it for a outlet pass
Hold it for a lob
XBOX ONLY!!!
User avatar
galvatron3000
 
Posts: 384
Joined: Thu Aug 12, 2004 5:30 am

Postby jaywill on Tue Oct 05, 2004 5:38 pm

you're talking about the white button on your xbox controller.
Image
User avatar
jaywill
 
Posts: 253
Joined: Fri Nov 28, 2003 4:46 pm
Location: Staples Center

Postby Alcoholic on Wed Oct 06, 2004 9:50 am

The ally oop button is R2 on the ps/ps2 controller. The direct pass is L2. So if I TAP R2 after I catch the rebound he throws an outlet pass?
User avatar
Alcoholic
 
Posts: 1543
Joined: Fri Apr 09, 2004 6:19 am
Location: California

Postby AznBBoyX on Wed Oct 06, 2004 10:21 am

If I remember correctly, in one of the interviews with the producer, he says why players stop to catch the ball. He said that if passes are over 60ft, players will stop to catch the ball. This is to prevent any cherry picking. Also it forces the user to use more skill to advance the ball by first passing to the point guard. I agree with this because not all long passes lead the players anyways. Most of the time, they do stop to catch it. Either that or the point guard runs up the ball before passing it on the fastbreak.
AznBBoyX
 
Posts: 101
Joined: Mon Nov 11, 2002 4:17 pm

Postby cyanide on Wed Oct 06, 2004 1:10 pm

Can this lob button be easily found in the manual? :lol:
if you were killed tomorrow, i WOULDNT GO 2 UR FUNERAL CUZ ID B N JAIL 4 KILLIN THE MOTHA FUCKER THAT KILLED U!
......|..___________________, ,
....../ `---______----|]
...../==o;;;;;;;;______.:/
.....), ---.(_(__) /
....// (..) ), ----"
...//___//
..//___//
.//___//
WE TRUE HOMIES
WE RIDE TOGETHER
WE DIE TOGETHER
User avatar
cyanide
Dat steatopygous
 
Posts: 9197
Joined: Sat Oct 11, 2003 6:09 am
Location: US's toque

Postby galvatron3000 on Wed Oct 06, 2004 2:46 pm

cyanide wrote:Can this lob button be easily found in the manual? :lol:


Read the manual and see what it says each button is for and you will get your answer.
User avatar
galvatron3000
 
Posts: 384
Joined: Thu Aug 12, 2004 5:30 am

Postby cyanide on Wed Oct 06, 2004 3:04 pm

galvatron3000 wrote:
cyanide wrote:Can this lob button be easily found in the manual? :lol:


Read the manual and see what it says each button is for and you will get your answer.


I was being sarcastic, and you could tell by the posts before mine ;)
if you were killed tomorrow, i WOULDNT GO 2 UR FUNERAL CUZ ID B N JAIL 4 KILLIN THE MOTHA FUCKER THAT KILLED U!
......|..___________________, ,
....../ `---______----|]
...../==o;;;;;;;;______.:/
.....), ---.(_(__) /
....// (..) ), ----"
...//___//
..//___//
.//___//
WE TRUE HOMIES
WE RIDE TOGETHER
WE DIE TOGETHER
User avatar
cyanide
Dat steatopygous
 
Posts: 9197
Joined: Sat Oct 11, 2003 6:09 am
Location: US's toque

Postby mrnatural on Thu Oct 07, 2004 2:35 am

durvasa wrote:So do you need to press the lob button for the in-stride pass to work properly?

I read somewhere that if the pass is over 60 feet, he jump up and get it, but otherwise he'll keep running. That's not the case?

Actually, a better way to implement it is have an outlet pass rating. So good outlet passers like Oakley or even a Jason Kidd could hit a player in stride from like 70 feet.


Here is what was said about passing and the 60ft. passes

Operation Sports: Do they have any new passes or pass styles?

NBA Live 2005 Team: We completely re-did all of the pass animations this year. We added some more forceful long-range passes, did away with the majority of jumping passes and also introduced the Pro-Hop pass which is awesome. Now, you can drive in the lane, execute a Pro-Hop, and as the help defender slides over dish a no-look pass to your post player for a big dunk - very nice! We also added some moving passes and receptions during fast breaks that really make the game flow up and down the court during the break. One thing to note that we have read as an occasional complaint is the jumping pass reception. These only occur when the User is passing out of a jumpshot (not an easy thing to do in real life and very exploitable in the game if it’s a perfect pass every time) or if the pass is longer than 60ft in length. This is to force the User to make tic-tac-toe passing when executing a fast break, bringing a little more skill into the game, making it more realistic and also preventing players from ‘cherry picking’.
User avatar
mrnatural
 
Posts: 45
Joined: Thu Sep 30, 2004 1:32 am
Location: "New Jack City" -aka- Ajax, ON

Postby jaywill on Thu Oct 07, 2004 2:58 am

i've tried their pro hop pass its nice. i hope they come up with the drive and draw pass and no look passes in the future and the one handed bounce pass on the fast break on future releases.
Image
User avatar
jaywill
 
Posts: 253
Joined: Fri Nov 28, 2003 4:46 pm
Location: Staples Center

Postby 50first on Thu Oct 07, 2004 3:46 am

NBA LIVE 2005 team wrote:One thing to note that we have read as an occasional complaint is the jumping pass reception. These only occur when the User is passing out of a jumpshot (not an easy thing to do in real life and very exploitable in the game if it’s a perfect pass every time) or if the pass is longer than 60ft in length.


still get probs from post players doing jump receptions when recieving a pass from around the perimeter. which screws up my posters positioning and allows for the defensive to double because of that pause it takes for the player to recover. sometimes they even jump recieve torwards out-of-bounce and cause a turnover. :(
User avatar
50first
 
Posts: 113
Joined: Sun Sep 12, 2004 2:41 am

Postby galvatron3000 on Thu Oct 07, 2004 8:31 am

50first wrote:
NBA LIVE 2005 team wrote:One thing to note that we have read as an occasional complaint is the jumping pass reception. These only occur when the User is passing out of a jumpshot (not an easy thing to do in real life and very exploitable in the game if it’s a perfect pass every time) or if the pass is longer than 60ft in length.


still get probs from post players doing jump receptions when recieving a pass from around the perimeter. which screws up my posters positioning and allows for the defensive to double because of that pause it takes for the player to recover. sometimes they even jump recieve torwards out-of-bounce and cause a turnover. :(



nothing can be done untill 2006 or maybe the PC version but I have the same problem
User avatar
galvatron3000
 
Posts: 384
Joined: Thu Aug 12, 2004 5:30 am

Postby deluxxe on Thu Oct 07, 2004 8:53 am

AznBBoyX wrote:If I remember correctly, in one of the interviews with the producer, he says why players stop to catch the ball. He said that if passes are over 60ft, players will stop to catch the ball. This is to prevent any cherry picking. Also it forces the user to use more skill to advance the ball by first passing to the point guard. I agree with this because not all long passes lead the players anyways. Most of the time, they do stop to catch it. Either that or the point guard runs up the ball before passing it on the fastbreak.


agreed. Very rarely does a ful court pass actually connect with the receiver in stride. That being said, it would be wicked if you could toss up a hail mary full court pass to no one. ie. ball bounces on the court and the receiver has to actually sprint to beat out the opposing teams guards. I see this somewhat often in reall bbal games.
User avatar
deluxxe
 
Posts: 249
Joined: Tue Feb 11, 2003 10:34 am
Location: Vancouver, BC

Postby oboeguy on Thu Oct 07, 2004 8:59 am

50first wrote:
NBA LIVE 2005 team wrote:One thing to note that we have read as an occasional complaint is the jumping pass reception. These only occur when the User is passing out of a jumpshot (not an easy thing to do in real life and very exploitable in the game if it’s a perfect pass every time) or if the pass is longer than 60ft in length.


still get probs from post players doing jump receptions when recieving a pass from around the perimeter. which screws up my posters positioning and allows for the defensive to double because of that pause it takes for the player to recover. sometimes they even jump recieve torwards out-of-bounce and cause a turnover. :(


Yep, same here. What's more, the pick and roll is dead (see my other thread for other reasons): trying to pass to the rolling guy doesn't seem to work too well. I haven't tried it much so maybe I suck at it, but I haven't been able to get a guy to catch turn and dunk/layup/shoot in one smooth motion (or even close to that).
User avatar
oboeguy
 
Posts: 355
Joined: Tue Nov 12, 2002 12:51 am
Location: NYC

Postby Alcoholic on Thu Oct 07, 2004 9:52 am

I still don't understand it. I grab the rebound and hit ally oop button and he tosses it usually to the furthest guy up (who is at many times at the half court line) and that guy leaps in the air catches and tosses the ball towards the basket... I just wish they could catch it like this... :cry:
User avatar
Alcoholic
 
Posts: 1543
Joined: Fri Apr 09, 2004 6:19 am
Location: California

Postby galvatron3000 on Thu Oct 07, 2004 11:43 pm

galvatron3000 wrote:Tap it for a outlet pass
Hold it for a lob
XBOX ONLY!!!


see above
User avatar
galvatron3000
 
Posts: 384
Joined: Thu Aug 12, 2004 5:30 am

Postby jaywill on Fri Oct 08, 2004 1:57 am

ill try it later
Image
User avatar
jaywill
 
Posts: 253
Joined: Fri Nov 28, 2003 4:46 pm
Location: Staples Center

Postby oboeguy on Fri Oct 08, 2004 2:17 am

I wonder if the angle of the pass makes a difference too? I tossed one from the sidelines to a guard streaking down the middle and he caught it in stride. It was awesome!
User avatar
oboeguy
 
Posts: 355
Joined: Tue Nov 12, 2002 12:51 am
Location: NYC

Postby Alcoholic on Fri Oct 08, 2004 9:48 am

Tap or hold, same thing. I tried it at least 20 times to be sure, caught the rebound, tap, caught it, hold, I tried everything. :( A video demonstration would work nicely (or at least pics).. :cry:
User avatar
Alcoholic
 
Posts: 1543
Joined: Fri Apr 09, 2004 6:19 am
Location: California

Postby galvatron3000 on Fri Oct 08, 2004 10:47 am

Let me re word this:

a)Tap for outlet pass(Fasbreak) or (Overhead) lob in post

b)Hold for Alley-Oop(lob)
User avatar
galvatron3000
 
Posts: 384
Joined: Thu Aug 12, 2004 5:30 am

Previous

Return to NBA Live 2005

Who is online

Users browsing this forum: No registered users and 1 guest