durvasa wrote:So do you need to press the lob button for the in-stride pass to work properly?
I read somewhere that if the pass is over 60 feet, he jump up and get it, but otherwise he'll keep running. That's not the case?
Actually, a better way to implement it is have an outlet pass rating. So good outlet passers like Oakley or even a Jason Kidd could hit a player in stride from like 70 feet.
Here is what was said about passing and the 60ft. passes
Operation Sports: Do they have any new passes or pass styles?
NBA Live 2005 Team: We completely re-did all of the pass animations this year. We added some more forceful long-range passes, did away with the majority of jumping passes and also introduced the Pro-Hop pass which is awesome. Now, you can drive in the lane, execute a Pro-Hop, and as the help defender slides over dish a no-look pass to your post player for a big dunk - very nice! We also added some moving passes and receptions during fast breaks that really make the game flow up and down the court during the break. One thing to note that we have read as an occasional complaint is the jumping pass reception. These only occur when the User is passing out of a jumpshot (not an easy thing to do in real life and very exploitable in the game if it’s a perfect pass every time) or if the pass is longer than 60ft in length. This is to force the User to make tic-tac-toe passing when executing a fast break, bringing a little more skill into the game, making it more realistic and also preventing players from ‘cherry picking’.