Andrew wrote:I thought I heard that injuries won't be in "at launch", which means it might be something they can patch it or activate. I remember rim stuffs weren't in NBA Live 10 until Patch 1, so you never know. They are capable of adding a lot more stuff post-launch these days, as the roster editing suite demonstrated last year.
A more realistic style of play and shot distribution is definitely important. I'm hoping to see that, too.
Andrew wrote:Possibly, but the same could be said of rim stuffs in NBA Live 10. Perhaps it's a matter of thoroughly testing it first, and having a lot of other things to do within the span of one development cycle. I can only speculate and refer to a previous example of enabling something after launch here.
In any event, I agree that in-game injuries need to return. They're vital for The One and Franchise alike.
Andrew wrote:Missing dunks, i.e. getting rejected/stuffed by the rim rather than a defender. Out of the box there weren't any missed dunks in NBA Live 10, but they activated them in the first patch. It's possible they wanted to test them and tweak the frequency first; it's been a long time, so I don't recall if there was any further explanation as to why they weren't enabled at launch, but that would be my guess.
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