Well first of all, the computer actually does stuff, they use the moves, and they don't play like they're limited. You can also actually play in the middle of the arc [mid-range game

] as opposed to last year.
In the first quarter, the sort of no look pass for the dunk was nice.
I like how the players do a running jump to catch high passes so they can keep their momentum instead of always turn around and stop.
The players also turn and do a quick spin after catching the ball, this is real nice because it helps fastbreaks, and that's what someone would do in real life.
I didn't like how Yao did a running jump to catch a pass though, first he doesn't really need to jump, and second he likely wouldn't do that in real life
Their as still some bad passing animations though, the one hand chucks aren't the greatest, but that can be lived with, but their are a few floated passes, it would be nice maybe if tapping pass was a floated pass, and holding a hard pass.
They also have a nice bounce pass into the post animation, I was feeling that, and I like how the post game animations are, very nice, and the hook shot looks good too.
The players also looked like they had different pass animations for when they were sprinting as opposed to when they were standing, that's good too. They need a one handed bounce pass animation though, kinda like a skip pass.
The only problem I had with the passes was that their were too many floated passes, it's fine to float a pass whenyou're feeding down low so you can go over top the defense, but players would also float passes to the perimeter
Also the pass that Nesterovic makes to Parker I think before the end of the half looks different, it's decent.
Their are a lot of new passes which is definately a good thing.
Again, the post up animations are excellent, and the post moves seem to be better too, did anyone see that fake by Nesterovic?
They also fixed the super quick inbounding, or the missed transition from the ball going out to getting inbounded.
The layups off the drive when their's a defender in the lane is nice, it's not so high percentage I guess you could say.
The dribbling animations look much better, it seems like their are more animations, and they flow much smoother. The collision animations also look a lot nice. The jumpstop doesn't cover near as much ground, and like they said, it's been toned down. Their doesn't seem to be any move you can "abuse", because I didn't notice too many tips in the game as some thought that could be too easy, their were like 2 the whole game. Also the stealing animation looks better too.
Really, everything looks smoother in comparison to last years game.
One thing I didn't like was that the lane was always too open, the defenders converged and stopped the penetration, but initially, the lane seems to be too open.
Also after a block, the defensive players, and even other offensive players have that little pause before they react still, or they're slow to react. That's not good, but that's probably the only other "big" problem I see.
The double team animation is also changed, actually looks like a double team, not the player being raped
In the 3rd quarter Yao does a quick release jumper out of the turnaround in the post up, looks much better than last years.
Also when Ginobili is harrasing Tmac for the ball, it looks like Tmac pushes him on the ground when he dives for the loose ball
Anyone think the guards were shooting like Corey Maggette?
Was that the computer using the pump fake? The comp took a fair amount of mid-range jumpers, I liked that a lot. You can also actually get open shots in the game, and the spacing is looking very nice.
McGrady kept doing the same two handed tomahawk except for like two times, but as long as he isn't doing stupid dunks during the game I'm happy, I didn't see any dunks in traffic really, just on the break, but the great thing is that they weren't lying, you can actually run the break now. The computer doesn't get magical speed on the break, and also the bounce back while dribbling is not evident, it looks like an actual step back not the defender doing some magic push on you.
lol, the computer caused a backcourt violation on the guy
The Spurs didn't go to Duncan enough, and when they did it looked like it worked decently most of the time, I'd like to see the computer going to a star like that down low almost every time. In 2004 if you played CPU vs CPU, with adjusted AI sliders for some things, you would see that the comp would go to good post players a lot, they'd wait for them to rotate and get in position, and then play inside out.
The timeout cut-scene is also nice, it's just a different thing, like they had Duncan pointing at the coach and saying something which was kinda cool.
The graphics look pretty good, and the faces look nice, if you had 2004 on a real good PC, you'd know that it looks really good on there, better than any other place, so if this isn't PC I'm excited to see how this would look on my comp.
From how slow the free throws were, I'd say he was playing in Starter or Rookie, so that's a good thing. The score was too high for 5 minutes quarters, 60-51, per 48 minutes, that's 144-122, that's like All-Star game scores. I'd say the difficulty has to do with that, and also that the guy never used the clock. I hope when it get's harder the computer makes it hard for you, and forces you to use the clock.
The offesive fouls were fine, the guy that was playing seemed to be the one screwing up in the area.
This really looks nothing like last years, the only similarity I witnessed is the commentary.
Lastly what is the guy playing this on, it looks pretty nice, is it on PC?
For "right out of the box" [Im guessing], the game plays very nicely.
That is all..........