Significant Modding Update

A hub for everything related to NBA 2K16 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: Significant Modding Update

Postby TBM on Thu Oct 22, 2015 12:18 pm

rickiu wrote:
TBM wrote:Greg and I are pleased to announce that in the next version of the tool, iffs will be read by the game externally, and importing will no longer be required. Just drop your files into the directory, and you're ready to go. :mrgreen:

Stay tuned.


Thank you for the great work! When is it going to be released?
If I want to contribute and become a modder (improve the cyberfaces of those legends), what can I start with? :D
THX


Nothing to do now. Just wait for the next version of the tool and blender script. (Y)
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Re: Significant Modding Update

Postby TGsoGood on Thu Oct 22, 2015 2:16 pm

does this mean we will be able to create brand new .iff files to use in games by copying an iff file and then renaming it?
An example would be have two seperate T-mac .iffs
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Re: Significant Modding Update

Postby TBM on Thu Oct 22, 2015 2:31 pm

TGsoGood wrote:does this mean we will be able to create brand new .iff files to use in games by copying an iff file and then renaming it?
An example would be have two seperate T-mac .iffs


Not sure what you mean. If you mean, can we easily alternate iffs by just swapping them out of the folder, then yes, absolutely. So if you wanted to play with the Rockets T-Mac, you could swap in an older T-Mac iff on the fly without even closing the game, and then if you wanted Raptors T-Mac, switch that iff in.
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Re: Significant Modding Update

Postby ChrisCP3Paul on Thu Oct 22, 2015 3:06 pm

Great work to those guys...

by any chance will it be possible to mess around with animations at all ?
like slow certain ones down, reaction/movement times, things like that ??

I think I remember that MichaelVLutz guy had some mods back in the day for quicker or slower animations, and ball physics as well.... I'm vague on the subject I don't remember much, it was years ago
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Re: Significant Modding Update

Postby HoopJunkie on Thu Oct 22, 2015 3:11 pm

Things are finally coming full circle for the next gen title! And it all happened on Back II the Future Day!! :cheeky: (Y)
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Re: Significant Modding Update

Postby seanjohn2525 on Thu Oct 22, 2015 6:50 pm

bro u mean we can already edit any .iff file like global?
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Re: Significant Modding Update

Postby markawili123 on Thu Oct 22, 2015 7:32 pm

does this mean that we don't need to backup files anymore?
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Re: Significant Modding Update

Postby faizdtk on Thu Oct 22, 2015 11:22 pm

Great news (Y)
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Re: Significant Modding Update

Postby dangerzone1 on Fri Oct 23, 2015 12:15 am

this is such good news for now and the future. great work guys
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Re: Significant Modding Update

Postby PeacemanNOT on Fri Oct 23, 2015 12:29 am

You never really answered any of my questions, so I'm presuming:

#1 You will not be able to make a new iff file instead of replacing them.

#2 You stole the code off Limnono and didn't ask him if it was okay. (I'm presuming this because you completely ignored my question.)

I hate looking at the negatives but you could get in trouble with that because they often link this forum on their forum. :?
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Re: Significant Modding Update

Postby TGsoGood on Fri Oct 23, 2015 12:31 am

TBM wrote:
TGsoGood wrote:does this mean we will be able to create brand new .iff files to use in games by copying an iff file and then renaming it?
An example would be have two seperate T-mac .iffs


Not sure what you mean. If you mean, can we easily alternate iffs by just swapping them out of the folder, then yes, absolutely. So if you wanted to play with the Rockets T-Mac, you could swap in an older T-Mac iff on the fly without even closing the game, and then if you wanted Raptors T-Mac, switch that iff in.


If the game can read "A.iff" externally, can we copy and paste an edited version of "A.iff" and rename it "B.iff" and later assign "B.iff" using the roster editor?
More specifically, can we now have both versions of T-Mac on screen with two different CFs/ body types, similar to how we create brand new .iffs for different versions of players for UBR?

I hope this explanation is clearer.
Even if this is not yet possible, do you guys forsee this being a possibility?
I think this would be amazing for stuff like retro teams and draft classes.
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Re: Significant Modding Update

Postby maumau78 on Fri Oct 23, 2015 1:02 am

PeacemanNOT wrote:You never really answered any of my questions, so I'm presuming:

#1 You will not be able to make a new iff file instead of replacing them.

#2 You stole the code off Limnono and didn't ask him if it was okay. (I'm presuming this because you completely ignored my question.)

I hate looking at the negatives but you could get in trouble with that because they often link this forum on their forum. :?


Bro don't take this as an attack but before using some words slow down......stole is a very heavy word and we don't know what and how Greg has done external loading of iff's....so take it easy.... (Y)
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Re: Significant Modding Update

Postby PeacemanNOT on Fri Oct 23, 2015 1:08 am

TBM just said it was Limnono's work and when I asked him if he stole code of him without asking him he completely ignored my question and went onto my next one.

By the way I'm only presuming this, I'm waiting on a response or a correction.
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Re: Significant Modding Update

Postby iamSamke on Fri Oct 23, 2015 1:24 am

Is Limnono your crush? Limnono did this, Limnono did that...
Maybe TBM didn't notice your questions? Why is first thing that fell on your mind was if they have stolen something? Seriously, why do you first think of the worst thing which has small chances to be true?
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Re: Significant Modding Update

Postby TBM on Fri Oct 23, 2015 2:19 am

Some really poorly thought out accusations here. ldc1024 helped me contact Limnono and he gave me and Greg full permission to use his work. Nothing was stolen at all.

markawili123 wrote:does this mean that we don't need to backup files anymore?


Precisely.
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Re: Significant Modding Update

Postby Prev on Fri Oct 23, 2015 3:29 am

TBM wrote:
markawili123 wrote:does this mean that we don't need to backup files anymore?


Precisely.

Thats great to hear !
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Re: Significant Modding Update

Postby bonvodka on Fri Oct 23, 2015 3:59 am

im not into modding and stuffs but with this upcoming tool I felt so excited and i cant hide it.. :drool: :dance: :crazyeyes: (Y) (Y) (Y)
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Re: Significant Modding Update

Postby Rosque on Fri Oct 23, 2015 4:16 am

I got erect. I love this update more than I loved my goldfish.
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Re: Significant Modding Update

Postby TBM on Fri Oct 23, 2015 4:49 am

TGsoGood wrote:
TBM wrote:
TGsoGood wrote:does this mean we will be able to create brand new .iff files to use in games by copying an iff file and then renaming it?
An example would be have two seperate T-mac .iffs


Not sure what you mean. If you mean, can we easily alternate iffs by just swapping them out of the folder, then yes, absolutely. So if you wanted to play with the Rockets T-Mac, you could swap in an older T-Mac iff on the fly without even closing the game, and then if you wanted Raptors T-Mac, switch that iff in.


If the game can read "A.iff" externally, can we copy and paste an edited version of "A.iff" and rename it "B.iff" and later assign "B.iff" using the roster editor?
More specifically, can we now have both versions of T-Mac on screen with two different CFs/ body types, similar to how we create brand new .iffs for different versions of players for UBR?

I hope this explanation is clearer.
Even if this is not yet possible, do you guys forsee this being a possibility?
I think this would be amazing for stuff like retro teams and draft classes.


It may be possible, yes, but that's not going to be in the next version. That would be more of a long term goal. The big thing right now is getting 3D imports down.
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Re: Significant Modding Update

Postby PeacemanNOT on Fri Oct 23, 2015 5:29 am

Thanks, that's all I wanted to know. I wouldn't want Limnono to somehow take legal action against NLSC.

And no I don't have a crush on Limnono... that's like saying we all have a crush on Greg. :applaud:
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Re: Significant Modding Update

Postby eko718 on Fri Oct 23, 2015 5:31 am

Incredible news. Very good work fellas.
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Re: Significant Modding Update

Postby TGsoGood on Fri Oct 23, 2015 5:56 am

PeacemanNOT wrote:Thanks, that's all I wanted to know. I wouldn't want Limnono to somehow take legal action against NLSC.

And no I don't have a crush on Limnono... that's like saying we all have a crush on Greg. :applaud:


legal action? :lol: . Well atleast we now know,all is well again.
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Re: Significant Modding Update

Postby Maestrioo on Fri Oct 23, 2015 6:06 am

some screen :wink:


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Re: Significant Modding Update

Postby PeacemanNOT on Fri Oct 23, 2015 6:27 am

Nice. That's all I wanted to know.

You guys took it way out of proportion. :applaud:
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Re: Significant Modding Update

Postby gregkwaste on Fri Oct 23, 2015 7:00 am

First of all i want to THANK limnono for his amazing work, and what i am most sad about is that he does not have any other contact information (i'm also not sure if he can speak english) and i can't get any more dev information about that particular kind of hacking (because that is way off the limits of modding).

Other than that i want to clear out any misunderstanding, i didn't do completely anything at all. TBM found out about that amazing work, and rushed to inform me and you all about it. Due to my limited time i haven't even been able to test this myself yet. This was a project that i had in mind as well, but it would require a lot of effort and a lot of new stuff to learn and also a lot of time. It seems that i won't have to do it and i am so glad about that from one point of view since Limnono has done all the work already.

PeacemanNOT wrote:You never really answered any of my questions, so I'm presuming:

#1 You will not be able to make a new iff file instead of replacing them.

#2 You stole the code off Limnono and didn't ask him if it was okay. (I'm presuming this because you completely ignored my question.)

I hate looking at the negatives but you could get in trouble with that because they often link this forum on their forum. :?


#1 No that won't be able without db editing.

#2 If you ever manage to extract the code out of a non .NET dll, let me know xD. If i also were able to do that, i would be a complete idiot, mentioning limnono. So that's definitely not the case. Taking credit for another guy's work is the worst thing that someone can do.
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