A new spin on trades

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A new spin on trades

Postby Chuck04 on Mon Aug 16, 2004 3:03 pm

Was thinking (whilst racking up my 4th 30+ game for Rachard Lewis in Live 2004), that an interesting spin on trades would be if you have a player that is averaging some big numbers (like 30ppg, or 13 rpg or 4 bpg) that other teams would show interest in that player because of his stats.

So if you have a guy rated 75 overall and he is averaging 30ppg and 12rpg, then other teams might be willing to trade a player who is rated 78 overall, and averaging lower numbers.

But then when I though about it a little more, this would be open to "stats padding". For example say you're playing as the Lakers. You have Bryant rated 95, and (example) Kareem Rush rated 60. Now if you padded Rush's stats so he was averaging 30ppg then you could perhaps offload him for someone rated 65.

I was then trying to think of ways to prevent those kind of situations and thought that when you are trying to trade a player with a low overall rating and high stats they CPU team would also take into consideration the stats of the rest of the team.

In the above example the CPU team would take into account what Bryant/Odom/Divac/Butler etc. were all averaging and decide whether Rushs stats were being padded.

I know that a feature/logic like that would take a huge effort to implement, but I think it would be a nice spin on trades, so that if you have a low rated guy who is playing really well, that would generate some interest from other teams.

Good or bad idea?
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Postby Petey1502 on Mon Aug 16, 2004 3:32 pm

ehhhh i like it a little but i hate it a little cuz the cpu mite take the stats into consideration too much and mite give up too much....good thinkin tho
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Postby John-John Joe on Mon Aug 16, 2004 4:10 pm

I think it's a briiliant idea but would be very difficult to execute.........
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Postby Andrew on Mon Aug 16, 2004 9:44 pm

A nice idea, but the game would certainly have to recognise when you're padding a player's stats and take their overall rating into consideration. As Dre pointed out, it's certainly easier said than done. But a nice idea all the same. :)
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Postby Metsis on Tue Aug 17, 2004 4:52 am

I've been going about team chemistry thing for a long while now... This would enable a guy maybe average above his ratings or below depending on how well the team clicked with each other.

Now this is not exactly what you were talking about, but it would be cool if you had the Lakers with Shaq and Kobe, and trade one of them off to improve chemistry and as result Kobe (or Shaq) would raise his performance levels a little to reflect the more relaxed atmosphere in the team.

This could reflect to the stats as what you have described and wanted.

Chemistry, basket ball is all about chemistry... If you got a team versus five guys, the team will always win. Like Puerto Rico yesterday...

Trading should reflect the overall character of each player involved in the trade. I would like to see this reflected in the trading as well. It could explain some of the more "brilliant" trades the CPU makes. There would be more action-reaction type of build to the game and it would add more logic and make it seem more real. There are players that change teams almost twice a year and after five years of that sign a 5 year contract with a team and then end up winning the play-offs MVP award (just somehow reminds me of a guy called Billups)...

Just my five cents on this issue.
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