nesa24 wrote:Little more about files
What is in files: [ sorry about typo ]
0A - file names/file handler/...
0B - music/menu gfx/team logos/roster
0C - legendary teams and european
0D - team data 76ers
0E - team data bucks
0F - team data bulls
0G - team data cavaliers
0H - team data celtics
0I - team data clippers
0J - team data grizzlies
0K - team data hawk
0L - team data heat
0M - team data hornets
0N - team data jazz
0O - team data kings
0P - team data knicks
0Q - team data lakers
0R - team data magic
0S - team data mavericks
0T - team data nets
0U - team data nuggets
0V - team data pacers
0W - team data pelicans
0X - team data pistons
0Y - team data raptors
0Z - team data rocket
1A - team data spurs
1B - team data suns
1C - team data oklahoma
1D - team data timberwolfs
1E - team data trail blazers
1F - team data warriors
1G - team data wizards
1H - unknown
1I - unknown
1J - unknown
1K - unknown
1L - unknown
1M - unknown
1N - unknown
Breakdown..
ROSTERIf you start game with only 0A and 0B in game folder [ move others somewhere] menus will work,music and team logos will be there and you can save ROSTER so roster is there
Teamif you remove 0C from folder game will work and you will save 11GB but you wont have Euroleague and NBA Legends [ old teams ]
0L - if you remove that file from game folder game will work but no players-fans-items for that team will render
Example if you remove 0L and select Lakers [ you ] vs Heat [ pc ] but no player will be shown so ball will just move around and players of Heat will play but they will be 100% ghosts
Editing0A is file handler. If you edit any game file you will have to update 0A value for it or it wont load at all
IFF'sYes game still uses IFF but they are in those archives and need extraction.. Working on that issue
AudioAs it seems its OGG audio format [ Once unpacked will confirm ]
VideoLike past years video is in VC-1 format [ Once unpacked will confirm ]
No tool yet..
I THINK THE 1K AND 1L ARE THE CYBERFACES AND JERSEYS , OC,1K,1L ARE THE LARGEST FILES IN NBA 2K15 !