Mishmushkela wrote:Could you show that change you made?
And which player stole his spot?
MadbaLL wrote::applaud:![]()
ravena0123 wrote:sir, did you include rick barry's free throw? btw, thanks to the mod ^_^
samhome35 wrote:Was amazing
tatlopuyo wrote:awesome!
SoF'nAwesome wrote:It's simply unbelievable how you did all this alone. With some of our experts here like JaoSming, this could really be a game changer.
HateN wrote:Great work!![]()
Is it possible to add Allen Iverson freethrow routine from NBA2k11?
mynameisgerd wrote:I've tested it and they're mind blowing!! I love how a lot of the shot bases include the small leg kick they do. It's perfect!
kulangsapraktis wrote:thanks for this, its insanely amazing
stockalone1232 wrote:First of all: WoooooWthis is very very impressive.
honestly, I really hate myself for not buying NBA2k14 so there is a quite silly question to come: does this animation patch (or this UBR patch) work in NBA2k13, too?
Maximus89 wrote:This is insane! Thank you! Bro, is there a way you can do a proper T-Mac jumpshot from his prime with Orlando? Dat sweet leg kick.
Do you have a suggestion for rookie/young Jordan shot? It certainly changed through the years: http://www.youtube.com/watch?v=cbK1VpQf7XM
Maybe eventually you can look into getting animations like Michael Jordans ball fake and holding the ball with one hand. Steve Nash's finger lick as he brings the ball up the court. Shaq looking at his hand and running back down court after a dunk lol. Jordans full dunk package, Shaqs dunk package etc etc from games past.
info-0 wrote:I miss a lot of animations from NBA 2K09-2K12 (to see what animations got took out go to OS forums - there is whole thread about them). However, to implement them you need tool like FileLoader (ie. not replacing IN game files directly, but loading them up to memory when game is started = unlimited slots for mods really).
If there is enough people to support this, I can ask jenkey to look into it. I can't promise anything at this stage though.
DMavs wrote:WW! This is really amazing. Thanks!
Looking forward for more.
spiderman333 wrote:Sir Gamez.. Its really nice to have you in this forum.. tanx a lot,, god bless and more patching to come..![]()
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tjangel07 wrote:Bring back Nate Robinson's old shot. It looks great for Nash
Mishmushkela wrote:Preview of the Dirk shot would be nice
DB23 wrote:gamez, will it affect other players' animations on a certain roster? lets say PLAYER 1 has release 1, jumpshot 1, will the default animation for that be changed?
Medevenx wrote:Great job! With everyone taking part in modding every single aspect of the game (visual, animation, audio, roster, presentation, etc.) 2K on PC will be a much better game with mods than next-gen!
DB23 wrote:Medevenx wrote:Great job! With everyone taking part in modding every single aspect of the game (visual, animation, audio, roster, presentation, etc.) 2K on PC will be a much better game with mods than next-gen!
you are saying that just because you haven't tried playing or cant even lay your hands on NBA 2K14 on Next-Gen.. Mods are the only thing PC version will beat Next.Gen, but other than that, Graphic-wise, Animation-wise, Gameplay-wise,etc., NBA 2K14 Next-Gen will beat the hell out of PC version..
@ gamez, dont get me wrong man i love your animation patch, i already implemented it on my personal roster.. you really did a great job and this patch is really great for the NBA 2K14 PC community..
Pika wrote:wooooowit's awesome! Din't know this could be possible. Amazing work thank you very much for this.
Medevenx wrote:Great job! With everyone taking part in modding every single aspect of the game (visual, animation, audio, roster, presentation, etc.) 2K on PC will be a much better game with mods than next-gen!
DB23 wrote:Medevenx wrote:Great job! With everyone taking part in modding every single aspect of the game (visual, animation, audio, roster, presentation, etc.) 2K on PC will be a much better game with mods than next-gen!
you are saying that just because you haven't tried playing or cant even lay your hands on NBA 2K14 on Next-Gen.. Mods are the only thing PC version will beat Next.Gen, but other than that, Graphic-wise, Animation-wise, Gameplay-wise,etc., NBA 2K14 Next-Gen will beat the hell out of PC version..
@ gamez, dont get me wrong man i love your animation patch, i already implemented it on my personal roster.. you really did a great job and this patch is really great for the NBA 2K14 PC community..
javierrr13 wrote:This is a really interesting patch. I can't imagine how long it must have taken to make this. Just so I understand, it seems like some of the shooting forms are taken from some free throw shooting forms. For example, Kemba Walker's new sig shot form in this mod seems to be identical to the form from the "Push Up" free throw routine. Also, Tim Duncan's and Pau Gasol's and Manu Ginobili's shooting forms seem identical to their respective free throw forms. So, is it possible to take the "shooting" part of a free throw animation and assign it as a regular jump shot shooting form? If so, it would be great to apply this to other players (mostly Dirk Nowitzki lol)
TGsoGood wrote:If someone could get a dunk from the dunk contest to be completed in game, like the underneath both legs dunk, that would be crazy.
AirAaron32 wrote:I love this so much!!!!! These shots are nearly perfect!
But not to knock on any of your hard work but is there any way to keep some of the old animations but use the rest of yours? For example, I think the Paul George shot is more accurate as is than the modded version. Unless you'd be willing to rework that animation in particular?
Medevenx wrote:Have you mentioned here how you do it, like, what software do you use to edit them and do you just add some of the animation files from previous 2K games (are they the same file type)? I hope more people get involved in animation patching.
gamez wrote:About this current gen-next gen war, I think that trying to replicate next gen in PC is a huge mistake, that way we can only make current gen limitations more evident, is obvious that next gen consoles use a more powerful engine, so, what I propose is stop looking at next gen and start trying to do our own version of what we see in real games, that's why I encourage people to use their imagination when patching. My animation patch is my personal version of what I see in a real game, I've never had next gen as a reference. When I see that someone made one ot those next gen looking cyberfaces I always think: why don't you use a real picture of the player as reference? those "next-gen looking versions" only serve to show everything that can not be achieved with current-gen. Don't get me wrong, any effort is great, but I think those patchers could do a much better job aiming to the real player and not the next-gen counterpart. A pc patch really stands out when it shows something that can't be done on next gen.
gamez wrote:About Dirk, I already said I made a sig shot for him which is not included in the patch![]()
TGsoGood wrote:If someone could get a dunk from the dunk contest to be completed in game, like the underneath both legs dunk, that would be crazy.
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