I just noticed this on the 'Carmelo Anthony is the cover boy page':
New free agency logic allows users to negotiate contracts and manage the salary cap using real dollars for the first time.
!!! REAL MONEY boys... Man this could get sweet. This could mean a lot of things... Well... It is starting to look really promising.
This whole owner tells you what to do sheit is good, but it can take the fun out of the game if you end up managing a team with a really cut throat owner... It essentially makes it harder to do stuff...
I have suggested for a long time that there should be some sort of a maximum cap as well... Let's say that the maximum cap starts around 50 million for all the teams... Then by the success of the team last season, it could move up or down by an amount of a couple of million max... So that the teams could build up slowly but surely and that certain teams wouldn't come crashing down because of a single or two bad seasons.
This max cap could be affected by other things as well... Like if you have a superstar on your roster, people will come to see him, meaning bigger bucks from the home games (Vince in Toronto) or if you get like a top 3 pick in the draft it would increase your max cap a bit...
But we'll just have to wait and see...
About Live 2001... The production team was changed on the fly and all the features that could have been in Live 2001 wasn't in it... By this I mean that there might be something in the databases etc. that were supposed to be implemented, but weren't because of the team change. We can only wonder how great of a game Live 2001 could have been if they were left to finish the job.
And it's quite difficult for me to think that changing a team mid-production is a thing I would never even consider. Especially when they have 1 year to create a new product. It's just too short of a time. I would let them finish and then change the team... But alas... I ain't the one making these calls at EA. Wish I was, that guy just has to be loaded