Sun Nov 17, 2013 4:02 am
Sun Nov 17, 2013 6:18 am
Mon Nov 18, 2013 5:22 am
KingDarealHD wrote:Ok as you all may know, Erixxxx found a way inside Hex Editor to increase the size of the textures that we use in game. That is a huge step for use to making 2k look great on pc. One more thing that we need to do is to find the format of the models with the header inside of the .iff file. Once we do that we can double or triple the amount of vertices on the model making it like next gen. We can have more control over what we can do instead of being limited. Also with my technique of making textures/Headshapes, anyone can provide me with 3 images of a players face in-game on next gen (Front,Side,Back). (Non Smiling) i can replicate it on pc. Once i find out where the arm models are i can make some real arm textures for players also. Tell all of the people you know that can help us with this project. I cant find it because i suck at hex and programming lol. So Sharing info in this thread will allow other people to come together to unlock the full power of pc modding.
Mon Nov 18, 2013 5:38 am
maumau78 wrote:
Bro I don't want to kill this thread but....2k uses skinned 3D meshes even if you can find the way to use Hi res meshes you won't be able to map them into the skeletons (used for animations) just to clarify your post...
Mon Nov 18, 2013 7:49 am
maumau78 wrote:KingDarealHD wrote:Ok as you all may know, Erixxxx found a way inside Hex Editor to increase the size of the textures that we use in game. That is a huge step for use to making 2k look great on pc. One more thing that we need to do is to find the format of the models with the header inside of the .iff file. Once we do that we can double or triple the amount of vertices on the model making it like next gen. We can have more control over what we can do instead of being limited. Also with my technique of making textures/Headshapes, anyone can provide me with 3 images of a players face in-game on next gen (Front,Side,Back). (Non Smiling) i can replicate it on pc. Once i find out where the arm models are i can make some real arm textures for players also. Tell all of the people you know that can help us with this project. I cant find it because i suck at hex and programming lol. So Sharing info in this thread will allow other people to come together to unlock the full power of pc modding.
Bro I don't want to kill this thread but....2k uses skinned 3D meshes even if you can find the way to use Hi res meshes you won't be able to map them into the skeletons (used for animations) just to clarify your post...
Tue Nov 19, 2013 2:07 am
Tue Nov 19, 2013 4:03 am
Tue Nov 19, 2013 5:47 am
ChrisCP3Paul wrote:I honestly feel like it's a waste of time and effort working on last gen, it's just my opinion but you modders and editors need to save all this genius and put all your effort into 2K15 next gen when it comes out for the PC, so you can make the game look absolutely amazing.... as great as it looks and plays on PS4, I really REALLY look forward to you guys getting to work on the PC version....
also especially because the next gen version will weed out the copy catter and overall shitty modders who are clogging up the scene with garbage.... there's no way they will be able to get away with subpar work on the next gen version, it will stick out like a sore thumb... this leaves only the dopest modders able to mess with the game
Tue Nov 19, 2013 8:15 am
KingDarealHD wrote:maumau78 wrote:KingDarealHD wrote:Ok as you all may know, Erixxxx found a way inside Hex Editor to increase the size of the textures that we use in game. That is a huge step for use to making 2k look great on pc. One more thing that we need to do is to find the format of the models with the header inside of the .iff file. Once we do that we can double or triple the amount of vertices on the model making it like next gen. We can have more control over what we can do instead of being limited. Also with my technique of making textures/Headshapes, anyone can provide me with 3 images of a players face in-game on next gen (Front,Side,Back). (Non Smiling) i can replicate it on pc. Once i find out where the arm models are i can make some real arm textures for players also. Tell all of the people you know that can help us with this project. I cant find it because i suck at hex and programming lol. So Sharing info in this thread will allow other people to come together to unlock the full power of pc modding.
Bro I don't want to kill this thread but....2k uses skinned 3D meshes even if you can find the way to use Hi res meshes you won't be able to map them into the skeletons (used for animations) just to clarify your post...
I wont have to map them to the skeleton. In blender you can select all the points and just double the amount of vertices. But when using the program to import back into the iff error comes up says the import file doesn't match the amount of vertices that it read the first time. Same as the the textures. IF we find inside the iff the vertices count we can increase it to what we need so that when importing the error doesn't come up.
Tue Nov 19, 2013 8:57 am
Tue Nov 19, 2013 1:34 pm
ChrisCP3Paul wrote:copy catter and overall shitty modders who are clogging up the scene with garbage
Tue Nov 19, 2013 2:15 pm
BUT DOZENS OF LEBRON CYBERFACES ARE GOOD FOR REALISM OF THE GAME!
Tue Nov 19, 2013 10:05 pm
TGsoGood wrote:ChrisCP3Paul wrote:I honestly feel like it's a waste of time and effort working on last gen, it's just my opinion but you modders and editors need to save all this genius and put all your effort into 2K15 next gen when it comes out for the PC, so you can make the game look absolutely amazing.... as great as it looks and plays on PS4, I really REALLY look forward to you guys getting to work on the PC version....
also especially because the next gen version will weed out the copy catter and overall shitty modders who are clogging up the scene with garbage.... there's no way they will be able to get away with subpar work on the next gen version, it will stick out like a sore thumb... this leaves only the dopest modders able to mess with the game
There is no guarantee that we will get a pc game next year and even if we do it may not be a next gen port
Wed Nov 20, 2013 12:23 am
Thu Nov 21, 2013 8:12 am
Thu Nov 21, 2013 9:48 am
Fri Nov 22, 2013 4:22 pm
Tue May 06, 2014 7:26 am
ChrisCP3Paul wrote:I honestly feel like it's a waste of time and effort working on last gen, it's just my opinion but you modders and editors need to save all this genius and put all your effort into 2K15 next gen when it comes out for the PC, so you can make the game look absolutely amazing.... as great as it looks and plays on PS4, I really REALLY look forward to you guys getting to work on the PC version....
also especially because the next gen version will weed out the copy catter and overall shitty modders who are clogging up the scene with garbage.... there's no way they will be able to get away with subpar work on the next gen version, it will stick out like a sore thumb... this leaves only the dopest modders able to mess with the game