U R B - WHERE SIM HAPPENS ! 2023 Roster Preview! 11TH November

A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: URB V6 Released

Postby GemInEye on Wed Apr 10, 2013 2:13 am

skoadam wrote:After final current season roster and playoff edition i want to recreate opening night roster based on v7.
After this i will start releasing next retro season rosters, but i will need some1 with full version of vlads reditor so please pm me if u want to be the part of our team.


I'm thinking of getting the full version when it's released but it depends on how much is being charged for each component. I'll let you know if I do.


Regarding the roster, just off initial checking of some players here are some random issues to fix (mostly cosmetic, I didn't play test yet):

-Russell Westbrook is way too buff, had to change weight to change the body type, then use Turbo tool to take ripped body off.
-I know you're gonna work on accessories so pls fix the 2nd team color for most teams as right now they're white for key teams like NY and LA
-Socks are wrong height for a lot of players
-Not sure if you even focused on the classic teams but I noticed generic players, generic shoes and addidas double socks on them (pls change to regular long socks so as not to clash with this global)
-J.R. Smith should have at least 1 clutch dunk package, and I know the latest official roster update improved his overall score by a couple points so you may want to consider changing his abilities
User avatar
GemInEye
 
Posts: 90
Joined: Mon Mar 25, 2013 1:46 am

Re: URB V6 Released

Postby ap18 on Wed Apr 10, 2013 2:39 am

how do i make all these arrows in my game that shows me where to pass or go disspaeer they real bug me im playnig im playing with the urb game slids
ALL STEPH CURRY THREE POINTERS IN 2013 SEASON
http://www.youtube.com/watch?v=nnKARZf4ywE&feature=youtu.be
ap18
 
Posts: 437
Joined: Thu Feb 23, 2012 5:25 am

Re: URB V6 Released

Postby anglinkas553 on Wed Apr 10, 2013 3:13 am

where injured rosters?
anglinkas553
 
Posts: 13
Joined: Fri Feb 22, 2013 6:57 am

Re: URB V6 Released

Postby ChrisCP3Paul on Wed Apr 10, 2013 4:13 am

skoadam wrote:but i will need some1 with full version of vlads reditor so please pm me if u want to be the part of our team.






dude no offense, but if you're a well known roster maker like yourself, how can you be so cheap?
I would have assumed all the main roster makers it's a must for them to buy the Reditor tool.....

anyway, I think I have some kind of point when it comes to that do I not ? if you were some random dude just making rosters then fine, but your roster is one of the best known on here and you don't even wanna dish out money for Reditor, a tool that can greatly improve what you're trying to do
Image
User avatar
ChrisCP3Paul
 
Posts: 336
Joined: Fri Sep 30, 2005 7:09 am

Re: URB V6 Released

Postby MJALLDAY on Wed Apr 10, 2013 4:54 am

ChrisCP3Paul wrote:
skoadam wrote:but i will need some1 with full version of vlads reditor so please pm me if u want to be the part of our team.






dude no offense, but if you're a well known roster maker like yourself, how can you be so cheap?
I would have assumed all the main roster makers it's a must for them to buy the Reditor tool.....

anyway, I think I have some kind of point when it comes to that do I not ? if you were some random dude just making rosters then fine, but your roster is one of the best known on here and you don't even wanna dish out money for Reditor, a tool that can greatly improve what you're trying to do
Dude 20-30 bucks is a lot of money in some countries.
Image
User avatar
MJALLDAY
 
Posts: 431
Joined: Thu Mar 13, 2008 7:51 pm
Location: Chicago, Ill

Re: URB V6 Released

Postby ICX on Wed Apr 10, 2013 6:49 am

ICX wrote:quick question.. when i look at the rotations, minutes and everything seems to be fine, but when i go start an association and then go look at the rotations, minutes are not set as they were before, they revert to default?



any help with this? :)
User avatar
ICX
 
Posts: 19
Joined: Sat Jul 10, 2010 8:25 pm

Re: URB V6 Released

Postby skoadam on Wed Apr 10, 2013 6:54 am

ChrisCP3Paul wrote:
skoadam wrote:but i will need some1 with full version of vlads reditor so please pm me if u want to be the part of our team.






dude no offense, but if you're a well known roster maker like yourself, how can you be so cheap?
I would have assumed all the main roster makers it's a must for them to buy the Reditor tool.....

anyway, I think I have some kind of point when it comes to that do I not ? if you were some random dude just making rosters then fine, but your roster is one of the best known on here and you don't even wanna dish out money for Reditor, a tool that can greatly improve what you're trying to do

well, i think u dont understand one main thing, did u know how many hours/days i spend with editing roster? for free? just to bring other users fun from playing, so its really not about being cheap, but if u read my thread u shud know that my wife lost her job, still without new, small child on board- but from my view its still no problem. In my opinion, if i can sacrifice my free time, maybe some1 can sacrifice his money. From five months(when i start with URB) i have no single donate(if u read my thead u shud know that its not even my idea to donate me)- did i stop upgrading roster? no? am i cheap? all versions are downloaded +25k times? shud i call all of them cheap? in your world maybe yes, in mine nope. Geez your words are ridiculous, think first before post something, because you can hurt some1.

note: fotis246 just review and updated all of the salaries and the rfa values of all teams in the game- so it will be included in v7. Now i can start work on injured version, thx for your work fotis. (Y)

ICX wrote:
ICX wrote:quick question.. when i look at the rotations, minutes and everything seems to be fine, but when i go start an association and then go look at the rotations, minutes are not set as they were before, they revert to default?



any help with this? :)

i think its one of the stupid 2k issue, maybe with reditor u will be able to just recopy all rotations/minutes.
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
User avatar
skoadam
U R Basketball - Where Sim Happens
Contributor
 
Posts: 8360
Joined: Sat Nov 12, 2005 12:52 am
Location: PL

Re: URB V6 Released

Postby ICX on Wed Apr 10, 2013 7:08 am

skoadam wrote:
ChrisCP3Paul wrote:i think its one of the stupid 2k issue, maybe with reditor u will be able to just recopy all rotations/minutes.


ok, thanks :) ill just do it for my team then, i hope nothing else gets reverted to default, just the minutes :)
User avatar
ICX
 
Posts: 19
Joined: Sat Jul 10, 2010 8:25 pm

Re: URB V6 Released

Postby skoadam on Wed Apr 10, 2013 8:21 am

question for you guys:
Player Option: The player is an unrestricted free agent, but can choose to stay with the team for one more season at an amount previously agreed upon at the time the contract was signed. If the player does nothing, the player becomes an unrestricted free agent.

Early Termination Option: Similar to a player option, but if the player does nothing they stay with their team. If they exercise it, they become an unrestricted free agent.

Should we count early termination option as player option in the game?
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
User avatar
skoadam
U R Basketball - Where Sim Happens
Contributor
 
Posts: 8360
Joined: Sat Nov 12, 2005 12:52 am
Location: PL

Re: URB V6 Released +Poll first post

Postby skoadam on Wed Apr 10, 2013 8:52 am

poll first page
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
User avatar
skoadam
U R Basketball - Where Sim Happens
Contributor
 
Posts: 8360
Joined: Sat Nov 12, 2005 12:52 am
Location: PL

Re: URB V6 Released +Poll first post

Postby ChrisCP3Paul on Wed Apr 10, 2013 10:38 am

sorry bro, didn't know about your personal situation..... I just thought to myself, he puts in so much hard work into these rosters, a lot of time and effort.... and then doesn't end up getting Reditor... that part didnt make sense to me... it's like my practicing 3 pointers in the gym every day of the week, and in games I don't take any 3's... :crazyeyes:

but now that you tell me your personal situation, it makes complete sense..... thanks for your work (Y)
Image
User avatar
ChrisCP3Paul
 
Posts: 336
Joined: Fri Sep 30, 2005 7:09 am

Re: URB V6 Released +Poll first post

Postby Maximus89 on Wed Apr 10, 2013 12:10 pm

how many minutes to get most realistic starts for gameplay?
User avatar
Maximus89
 
Posts: 748
Joined: Fri Oct 21, 2011 2:14 pm
Location: Houston, Tx.

Re: URB V6 Released +Poll first post

Postby Onisak on Wed Apr 10, 2013 12:15 pm

I just love this roster! The best one, v6 is amazing, and I tried all the rosters, but in terms of gameplay this is really as close as it can get! :)
User avatar
Onisak
 
Posts: 1005
Joined: Fri Jan 23, 2009 6:35 pm
Location: Slovenia, Kranj

Re: URB V6 Released +Poll first post

Postby MJALLDAY on Wed Apr 10, 2013 12:48 pm

I'm curious as to which players you added to the retro teams. Do you have Kareem, Dr. J and Barkley? Also will you be adding retro teams like the 93 Suns to the urb once reditor comes out?
Image
User avatar
MJALLDAY
 
Posts: 431
Joined: Thu Mar 13, 2008 7:51 pm
Location: Chicago, Ill

Re: URB V6 Released +Poll first post

Postby GemInEye on Wed Apr 10, 2013 1:34 pm

Simulated and played some games earlier using this roster; this is by far the best combination of roster/settings I've seen so far.
(Y) (Y) (Y) (Y) (Y) (Y)

Simulated 2 games of Knicks vs. Thunder with each playing at their home court:
First thing that stood out is the teams actually RUN PLAYS, good realistic plays too. Because of this the pacing was very close to real life
First game had the Knicks come back from a game high 14 pt deficit to win a tough game by 1 or 2 points; stats looked very good with both teams shooting a little over 50% FG.
2nd game the Thunder got out to a 25-10 lead after 1st qtr but the Knicks went on a run that OKC never recovered from, ended up beating OKC by almost 20 (multiple runs by OKC pulled them within 10 but they never got it closer).
So you can see very different results and this was from mostly CPU playing

I also simulated tonight's Bucks/Heat game....to my surprise the Bucks managed to come back from over 20 down in the 2nd qtr, by mid 3rd they were within 4pts; it stayed like that for awhile as they struggled to take the lead but finally did it mid-way thru the 4th; then they went back and forth with lead changes, Wade hit's mid-range jumper to take 1 pt lead with 4.9 on clock, and then Monte Ellis misses the go ahead. VERY EXCITING AND REALISTIC GAME! Really felt like a playoff game.

Some issues that I noticed:

1. I gotta check rotations but I noticed each team only used about 7-9 players, some key 2nd string players like Mike Miller and Chris Copeland got no play time in multiple games. Almost as if CPU was in playoff mode with his rotations
2. I noticed some weird behavior from players like leaving the paint while they watch a shot go up instead of boxing out for a rebound, or declining open lanes to the basket to pass to a guarded teammate instead
3. LBJ, Melo, KD...none of them had as many touches or shot attempts as they do in real life, and none of them broke 30, in fact I don't even think they reached their season averages. But they were the leading scorers for the most part, so that's good.
4. Free Throws were way too easy, you have the FT slider turned down to 0.

Overall this roster is fantastic! I can't remember seeing any unrealistic things like Centers dribbling till the last second then hoisting up 3s, no crazy amounts of blocks or steals or fouls, I managed to see about 3-4 Charge calls, which is good cuz those NEVER happen in this game.

:bowdown2: :bowdown: Thanks again for such a great Roster
User avatar
GemInEye
 
Posts: 90
Joined: Mon Mar 25, 2013 1:46 am

Re: URB V6 Released +Poll first post

Postby skoadam on Wed Apr 10, 2013 3:50 pm

Maximus89 wrote:how many minutes to get most realistic starts for gameplay?

im always using 12min
Onisak wrote:I just love this roster! The best one, v6 is amazing, and I tried all the rosters, but in terms of gameplay this is really as close as it can get! :)

i know u tried all the rosters, so im real happy to read your post.
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
User avatar
skoadam
U R Basketball - Where Sim Happens
Contributor
 
Posts: 8360
Joined: Sat Nov 12, 2005 12:52 am
Location: PL

Re: URB V6 Released +Poll first post

Postby skoadam on Wed Apr 10, 2013 4:02 pm

MJALLDAY wrote:I'm curious as to which players you added to the retro teams. Do you have Kareem, Dr. J and Barkley? Also will you be adding retro teams like the 93 Suns to the urb once reditor comes out?

i think i add some sixers utah and sac players. i remember that i add kareem but im not 100% sure.
i think its not a secret anymore, we are planning with meds big project like ubr last year, med is out of reach now, but i will continue my plan with retro
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
User avatar
skoadam
U R Basketball - Where Sim Happens
Contributor
 
Posts: 8360
Joined: Sat Nov 12, 2005 12:52 am
Location: PL

Re: URB V6 Released +Poll first post

Postby skoadam on Wed Apr 10, 2013 4:51 pm

julsnice wrote:Simulated and played some games earlier using this roster; this is by far the best combination of roster/settings I've seen so far.
(Y) (Y) (Y) (Y) (Y) (Y)

Simulated 2 games of Knicks vs. Thunder with each playing at their home court:
First thing that stood out is the teams actually RUN PLAYS, good realistic plays too. Because of this the pacing was very close to real life
First game had the Knicks come back from a game high 14 pt deficit to win a tough game by 1 or 2 points; stats looked very good with both teams shooting a little over 50% FG.
2nd game the Thunder got out to a 25-10 lead after 1st qtr but the Knicks went on a run that OKC never recovered from, ended up beating OKC by almost 20 (multiple runs by OKC pulled them within 10 but they never got it closer).
So you can see very different results and this was from mostly CPU playing

I also simulated tonight's Bucks/Heat game....to my surprise the Bucks managed to come back from over 20 down in the 2nd qtr, by mid 3rd they were within 4pts; it stayed like that for awhile as they struggled to take the lead but finally did it mid-way thru the 4th; then they went back and forth with lead changes, Wade hit's mid-range jumper to take 1 pt lead with 4.9 on clock, and then Monte Ellis misses the go ahead. VERY EXCITING AND REALISTIC GAME! Really felt like a playoff game.

Some issues that I noticed:

1. I gotta check rotations but I noticed each team only used about 7-9 players, some key 2nd string players like Mike Miller and Chris Copeland got no play time in multiple games. Almost as if CPU was in playoff mode with his rotations
2. I noticed some weird behavior from players like leaving the paint while they watch a shot go up instead of boxing out for a rebound, or declining open lanes to the basket to pass to a guarded teammate instead
3. LBJ, Melo, KD...none of them had as many touches or shot attempts as they do in real life, and none of them broke 30, in fact I don't even think they reached their season averages. But they were the leading scorers for the most part, so that's good.
4. Free Throws were way too easy, you have the FT slider turned down to 0.

Overall this roster is fantastic! I can't remember seeing any unrealistic things like Centers dribbling till the last second then hoisting up 3s, no crazy amounts of blocks or steals or fouls, I managed to see about 3-4 Charge calls, which is good cuz those NEVER happen in this game.

:bowdown2: :bowdown: Thanks again for such a great Roster

thx for your deep analysis, i will try to look is it fixable.
i think there is still not to many fauls, if some user did not use steal button there is only few fouls per game so guys really try to reach for a ball, there will be couple of steal but there will be couple of fouls too, like in real. i dont want to change your playstyle, all i want to inform u guys that this sliders let u use steal button, dont affraid to use it.
Word about your point 4. Yes i turned ft slider down to 0, because there is real ft% on, so there should be realistic %, but yes i know it is not.
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
User avatar
skoadam
U R Basketball - Where Sim Happens
Contributor
 
Posts: 8360
Joined: Sat Nov 12, 2005 12:52 am
Location: PL

Re: URB V6 Released +Poll first post

Postby eddiesixer on Wed Apr 10, 2013 8:00 pm

skoadam, what great work you have created (Y)
The gameplay is fantastic - it is so much more fun to play.
The last couple of years I have played and tweaked, played and tweaked and have never really found true realism until now with your roster.
It is as realistic as I have ever seen - terrific!!

The only thing that is not great when I tried it is the fouls comitted.
I know that 2k sliders do not really work on this.
Shooting fouls is easy to work with the sliders but none shooting fouls are too few.
When I played with Alby's roster there were more "none shooting fouls" and in his description he said he had tweaked them.
I don't know how, it seems that he incresed hard fouls.
Foul trouble is such a big part of basketball and it's really realistic when it happens.
When I played with Alby's I and CPU had a couple of players in foul trouble without having an unrealistic amount of free throws.
Do you think you can look into this?

The rest is as good as it can get.
Outstanding work, skodam :bowdown2:
My obsessive tweaking days are over because of you and your roster.
Big thanks!!!!
"It ain't bragging if you can back it up" Muhammad Ali 1964
User avatar
eddiesixer
 
Posts: 31
Joined: Fri Dec 03, 2010 2:15 am

Re: URB V6 Released +Poll first post

Postby anglinkas553 on Wed Apr 10, 2013 8:20 pm

where is injured roster? in urb v6 ?
anglinkas553
 
Posts: 13
Joined: Fri Feb 22, 2013 6:57 am

Re: URB V6 Released +Poll first post

Postby ICX on Wed Apr 10, 2013 9:17 pm

what sliders are you guys talking about?
User avatar
ICX
 
Posts: 19
Joined: Sat Jul 10, 2010 8:25 pm

Re: URB V6 Released

Postby Karamba on Wed Apr 10, 2013 9:49 pm

iReP PHiLLY wrote:
skoadam wrote:
iReP PHiLLY wrote:
skoadam wrote:
iReP PHiLLY wrote:The new CF's are still missing.. just a heads up.

i dont understand? link is broken or what?

link works fine, but after i download and install the faces are still missing. Still awesome wrk glad that the players with missing faces arent important names. Best roster out..BTW! :bowdown2:

its important, which players are headless?

FA, Chris Wright PG
FA, Justin Dentmon PG
FA, Henry Sims C
Jazz, Jerel Mcneal SG
Rockets, Tim Ohlbrecht C

those are the CF's that are missing for me, as far as i know i installed everything correctly.


http://www.mediafire.com/?afc47v54y3lgko3 Tim Ohlbrecht
http://www.mediafire.com/?vjskt4q9v23iyiq Chris Wright

Both are von Mr.Star.

Must change it with Turbo Trainer , Tim Ohlbrecht to png2533 for example

As for Ohlbrecht Portrait ID, you can change it with Turbo Trainer. I change it with Nr. 1334 Andrea Bargnani. I dont see much difference between Bargnani and Ohlbrecht Portrait ID

Image

Image

But i missed the Audio ID for the german Big Man
Karamba
 
Posts: 17
Joined: Sun Jan 06, 2013 6:47 am

Re: URB V6 Released

Postby anglinkas553 on Wed Apr 10, 2013 10:14 pm

skoadam wrote:
ChrisCP3Paul wrote:
skoadam wrote:but i will need some1 with full version of vlads reditor so please pm me if u want to be the part of our team.






dude no offense, but if you're a well known roster maker like yourself, how can you be so cheap?
I would have assumed all the main roster makers it's a must for them to buy the Reditor tool.....

anyway, I think I have some kind of point when it comes to that do I not ? if you were some random dude just making rosters then fine, but your roster is one of the best known on here and you don't even wanna dish out money for Reditor, a tool that can greatly improve what you're trying to do

well, i think u dont understand one main thing, did u know how many hours/days i spend with editing roster? for free? just to bring other users fun from playing, so its really not about being cheap, but if u read my thread u shud know that my wife lost her job, still without new, small child on board- but from my view its still no problem. In my opinion, if i can sacrifice my free time, maybe some1 can sacrifice his money. From five months(when i start with URB) i have no single donate(if u read my thead u shud know that its not even my idea to donate me)- did i stop upgrading roster? no? am i cheap? all versions are downloaded +25k times? shud i call all of them cheap? in your world maybe yes, in mine nope. Geez your words are ridiculous, think first before post something, because you can hurt some1.

note: fotis246 just review and updated all of the salaries and the rfa values of all teams in the game- so it will be included in v7. Now i can start work on injured version, thx for your work fotis. (Y)

ICX wrote:
ICX wrote:quick question.. when i look at the rotations, minutes and everything seems to be fine, but when i go start an association and then go look at the rotations, minutes are not set as they were before, they revert to default?



any help with this? :)

i think its one of the stupid 2k issue, maybe with reditor u will be able to just recopy all rotations/minutes.


so when you release injured roster? i cant wait.
anglinkas553
 
Posts: 13
Joined: Fri Feb 22, 2013 6:57 am

Re: URB V6 Released +Poll first post

Postby skoadam on Wed Apr 10, 2013 10:39 pm

eddiesixer wrote:skoadam, what great work you have created (Y)
The gameplay is fantastic - it is so much more fun to play.
The last couple of years I have played and tweaked, played and tweaked and have never really found true realism until now with your roster.
It is as realistic as I have ever seen - terrific!!

The only thing that is not great when I tried it is the fouls comitted.
I know that 2k sliders do not really work on this.
Shooting fouls is easy to work with the sliders but none shooting fouls are too few.
When I played with Alby's roster there were more "none shooting fouls" and in his description he said he had tweaked them.
I don't know how, it seems that he incresed hard fouls.
Foul trouble is such a big part of basketball and it's really realistic when it happens.
When I played with Alby's I and CPU had a couple of players in foul trouble without having an unrealistic amount of free throws.
Do you think you can look into this?

The rest is as good as it can get.
Outstanding work, skodam :bowdown2:
My obsessive tweaking days are over because of you and your roster.
Big thanks!!!!

My obsessive tweaking from 2k9 and finally i can rest...sliders are nightmare in 2k games, but good we have them.
I know about fouls, really want to fix it in future. We must see more FT.
Karamba wrote:
http://www.mediafire.com/?afc47v54y3lgko3 Tim Ohlbrecht
http://www.mediafire.com/?vjskt4q9v23iyiq Chris Wright

Both are von Mr.Star.

Must change it with Turbo Trainer , Tim Ohlbrecht to png2533 for example

As for Ohlbrecht Portrait ID, you can change it with Turbo Trainer. I change it with Nr. 1334 Andrea Bargnani. I dont see much difference between Bargnani and Ohlbrecht Portrait ID

Image

Image

But i missed the Audio ID for the german Big Man

Files u linked are in my missing cfs.
Its not a bad idea with Bargnani, but still we got other missing.
ICX wrote:what sliders are you guys talking about?

included in my roster zip file.
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
User avatar
skoadam
U R Basketball - Where Sim Happens
Contributor
 
Posts: 8360
Joined: Sat Nov 12, 2005 12:52 am
Location: PL

Re: URB V6 Released +Poll first post

Postby timetravelprimer on Thu Apr 11, 2013 1:40 am

sorry for my noobness but where do I put Shoes folder?
User avatar
timetravelprimer
 
Posts: 54
Joined: Sat Oct 22, 2011 10:34 pm

PreviousNext

Return to NBA 2K13 Modding

Who is online

Users browsing this forum: No registered users and 5 guests