Wed Apr 10, 2013 2:13 am
skoadam wrote:After final current season roster and playoff edition i want to recreate opening night roster based on v7.
After this i will start releasing next retro season rosters, but i will need some1 with full version of vlads reditor so please pm me if u want to be the part of our team.
Wed Apr 10, 2013 2:39 am
Wed Apr 10, 2013 3:13 am
Wed Apr 10, 2013 4:13 am
skoadam wrote:but i will need some1 with full version of vlads reditor so please pm me if u want to be the part of our team.
Wed Apr 10, 2013 4:54 am
Dude 20-30 bucks is a lot of money in some countries.ChrisCP3Paul wrote:skoadam wrote:but i will need some1 with full version of vlads reditor so please pm me if u want to be the part of our team.
dude no offense, but if you're a well known roster maker like yourself, how can you be so cheap?
I would have assumed all the main roster makers it's a must for them to buy the Reditor tool.....
anyway, I think I have some kind of point when it comes to that do I not ? if you were some random dude just making rosters then fine, but your roster is one of the best known on here and you don't even wanna dish out money for Reditor, a tool that can greatly improve what you're trying to do
Wed Apr 10, 2013 6:49 am
ICX wrote:quick question.. when i look at the rotations, minutes and everything seems to be fine, but when i go start an association and then go look at the rotations, minutes are not set as they were before, they revert to default?
Wed Apr 10, 2013 6:54 am
ChrisCP3Paul wrote:skoadam wrote:but i will need some1 with full version of vlads reditor so please pm me if u want to be the part of our team.
dude no offense, but if you're a well known roster maker like yourself, how can you be so cheap?
I would have assumed all the main roster makers it's a must for them to buy the Reditor tool.....
anyway, I think I have some kind of point when it comes to that do I not ? if you were some random dude just making rosters then fine, but your roster is one of the best known on here and you don't even wanna dish out money for Reditor, a tool that can greatly improve what you're trying to do
ICX wrote:ICX wrote:quick question.. when i look at the rotations, minutes and everything seems to be fine, but when i go start an association and then go look at the rotations, minutes are not set as they were before, they revert to default?
any help with this?
Wed Apr 10, 2013 7:08 am
skoadam wrote:ChrisCP3Paul wrote:i think its one of the stupid 2k issue, maybe with reditor u will be able to just recopy all rotations/minutes.
Wed Apr 10, 2013 8:21 am
Wed Apr 10, 2013 8:52 am
Wed Apr 10, 2013 10:38 am
Wed Apr 10, 2013 12:10 pm
Wed Apr 10, 2013 12:15 pm
Wed Apr 10, 2013 12:48 pm
Wed Apr 10, 2013 1:34 pm
Wed Apr 10, 2013 3:50 pm
Maximus89 wrote:how many minutes to get most realistic starts for gameplay?
Onisak wrote:I just love this roster! The best one, v6 is amazing, and I tried all the rosters, but in terms of gameplay this is really as close as it can get!
Wed Apr 10, 2013 4:02 pm
MJALLDAY wrote:I'm curious as to which players you added to the retro teams. Do you have Kareem, Dr. J and Barkley? Also will you be adding retro teams like the 93 Suns to the urb once reditor comes out?
Wed Apr 10, 2013 4:51 pm
julsnice wrote:Simulated and played some games earlier using this roster; this is by far the best combination of roster/settings I've seen so far.
![]()
![]()
![]()
![]()
![]()
![]()
Simulated 2 games of Knicks vs. Thunder with each playing at their home court:
First thing that stood out is the teams actually RUN PLAYS, good realistic plays too. Because of this the pacing was very close to real life
First game had the Knicks come back from a game high 14 pt deficit to win a tough game by 1 or 2 points; stats looked very good with both teams shooting a little over 50% FG.
2nd game the Thunder got out to a 25-10 lead after 1st qtr but the Knicks went on a run that OKC never recovered from, ended up beating OKC by almost 20 (multiple runs by OKC pulled them within 10 but they never got it closer).
So you can see very different results and this was from mostly CPU playing
I also simulated tonight's Bucks/Heat game....to my surprise the Bucks managed to come back from over 20 down in the 2nd qtr, by mid 3rd they were within 4pts; it stayed like that for awhile as they struggled to take the lead but finally did it mid-way thru the 4th; then they went back and forth with lead changes, Wade hit's mid-range jumper to take 1 pt lead with 4.9 on clock, and then Monte Ellis misses the go ahead. VERY EXCITING AND REALISTIC GAME! Really felt like a playoff game.
Some issues that I noticed:
1. I gotta check rotations but I noticed each team only used about 7-9 players, some key 2nd string players like Mike Miller and Chris Copeland got no play time in multiple games. Almost as if CPU was in playoff mode with his rotations
2. I noticed some weird behavior from players like leaving the paint while they watch a shot go up instead of boxing out for a rebound, or declining open lanes to the basket to pass to a guarded teammate instead
3. LBJ, Melo, KD...none of them had as many touches or shot attempts as they do in real life, and none of them broke 30, in fact I don't even think they reached their season averages. But they were the leading scorers for the most part, so that's good.
4. Free Throws were way too easy, you have the FT slider turned down to 0.
Overall this roster is fantastic! I can't remember seeing any unrealistic things like Centers dribbling till the last second then hoisting up 3s, no crazy amounts of blocks or steals or fouls, I managed to see about 3-4 Charge calls, which is good cuz those NEVER happen in this game.
![]()
Thanks again for such a great Roster
Wed Apr 10, 2013 8:00 pm
Wed Apr 10, 2013 8:20 pm
Wed Apr 10, 2013 9:17 pm
Wed Apr 10, 2013 9:49 pm
iReP PHiLLY wrote:skoadam wrote:iReP PHiLLY wrote:skoadam wrote:iReP PHiLLY wrote:The new CF's are still missing.. just a heads up.
i dont understand? link is broken or what?
link works fine, but after i download and install the faces are still missing. Still awesome wrk glad that the players with missing faces arent important names. Best roster out..BTW!
its important, which players are headless?
FA, Chris Wright PG
FA, Justin Dentmon PG
FA, Henry Sims C
Jazz, Jerel Mcneal SG
Rockets, Tim Ohlbrecht C
those are the CF's that are missing for me, as far as i know i installed everything correctly.
Wed Apr 10, 2013 10:14 pm
skoadam wrote:ChrisCP3Paul wrote:skoadam wrote:but i will need some1 with full version of vlads reditor so please pm me if u want to be the part of our team.
dude no offense, but if you're a well known roster maker like yourself, how can you be so cheap?
I would have assumed all the main roster makers it's a must for them to buy the Reditor tool.....
anyway, I think I have some kind of point when it comes to that do I not ? if you were some random dude just making rosters then fine, but your roster is one of the best known on here and you don't even wanna dish out money for Reditor, a tool that can greatly improve what you're trying to do
well, i think u dont understand one main thing, did u know how many hours/days i spend with editing roster? for free? just to bring other users fun from playing, so its really not about being cheap, but if u read my thread u shud know that my wife lost her job, still without new, small child on board- but from my view its still no problem. In my opinion, if i can sacrifice my free time, maybe some1 can sacrifice his money. From five months(when i start with URB) i have no single donate(if u read my thead u shud know that its not even my idea to donate me)- did i stop upgrading roster? no? am i cheap? all versions are downloaded +25k times? shud i call all of them cheap? in your world maybe yes, in mine nope. Geez your words are ridiculous, think first before post something, because you can hurt some1.
note: fotis246 just review and updated all of the salaries and the rfa values of all teams in the game- so it will be included in v7. Now i can start work on injured version, thx for your work fotis.ICX wrote:ICX wrote:quick question.. when i look at the rotations, minutes and everything seems to be fine, but when i go start an association and then go look at the rotations, minutes are not set as they were before, they revert to default?
any help with this?
i think its one of the stupid 2k issue, maybe with reditor u will be able to just recopy all rotations/minutes.
Wed Apr 10, 2013 10:39 pm
eddiesixer wrote:skoadam, what great work you have created![]()
The gameplay is fantastic - it is so much more fun to play.
The last couple of years I have played and tweaked, played and tweaked and have never really found true realism until now with your roster.
It is as realistic as I have ever seen - terrific!!
The only thing that is not great when I tried it is the fouls comitted.
I know that 2k sliders do not really work on this.
Shooting fouls is easy to work with the sliders but none shooting fouls are too few.
When I played with Alby's roster there were more "none shooting fouls" and in his description he said he had tweaked them.
I don't know how, it seems that he incresed hard fouls.
Foul trouble is such a big part of basketball and it's really realistic when it happens.
When I played with Alby's I and CPU had a couple of players in foul trouble without having an unrealistic amount of free throws.
Do you think you can look into this?
The rest is as good as it can get.
Outstanding work, skodam![]()
My obsessive tweaking days are over because of you and your roster.
Big thanks!!!!
Karamba wrote:
http://www.mediafire.com/?afc47v54y3lgko3 Tim Ohlbrecht
http://www.mediafire.com/?vjskt4q9v23iyiq Chris Wright
Both are von Mr.Star.
Must change it with Turbo Trainer , Tim Ohlbrecht to png2533 for example
As for Ohlbrecht Portrait ID, you can change it with Turbo Trainer. I change it with Nr. 1334 Andrea Bargnani. I dont see much difference between Bargnani and Ohlbrecht Portrait ID
But i missed the Audio ID for the german Big Man
ICX wrote:what sliders are you guys talking about?
Thu Apr 11, 2013 1:40 am