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Re: GLOBAL EXP: NEW DISCOVERY: PLAYER LIGHTING

Postby dbzx on Sun Nov 11, 2012 5:11 am

awesome discovery! can you check if this works with the default global just to see if it works without your player shine hex edit?
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Re: GLOBAL EXP: NEW DISCOVERY: PLAYER LIGHTING

Postby chicagoRAW on Sun Nov 11, 2012 5:32 am

Very interesting, they do need to me toned down like you said, looks like the sun is shining on them.
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Re: GLOBAL EXP: NEW DISCOVERY: PLAYER LIGHTING

Postby tatlopuyo on Sun Nov 11, 2012 7:33 am

dbzx wrote:awesome discovery! can you check if this works with the default global just to see if it works without your player shine hex edit?



NEW PREVIEWS WITH DEFAULT GLOBAL

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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ DEFAULT GLOB

Postby dbzx on Sun Nov 11, 2012 9:34 am

the lighting looking good with the default global. Since this works with the default global, IMO we dont need the player shine hex since that makes the players look nice but a bit plastic during gameplay. Great work, Ive been waiting for something like this ever since johndoe change the lighting of players for 2k11!
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ DEFAULT GLOB

Postby MissionMaximus on Sun Nov 11, 2012 11:24 am

Looking real good tatlopuyo eagerly awaiting release.
Any chance we could get a option of your global with the new player lighting with just the default global like the screen shots you posted?
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ DEFAULT GLOB

Postby mlp111 on Sun Nov 11, 2012 12:25 pm

looks good! i still like the hexed version better, did you try this with sj1414 newest global?
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ DEFAULT GLOB

Postby disci922 on Sun Nov 11, 2012 1:21 pm

MissionMaximus wrote:Looking real good tatlopuyo eagerly awaiting release.
Any chance we could get a option of your global with the new player lighting with just the default global like the screen shots you posted?


I second that :D
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ DEFAULT GLOB

Postby ruckzell17 on Sun Nov 11, 2012 3:29 pm

looks nice with the default global...yesssssssss :applaud: :applaud: :applaud:
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ DEFAULT GLOB

Postby tatlopuyo on Sun Nov 11, 2012 4:06 pm

disci922 wrote:
MissionMaximus wrote:Looking real good tatlopuyo eagerly awaiting release.
Any chance we could get a option of your global with the new player lighting with just the default global like the screen shots you posted?


I second that :D



i will release 2 versions if you guys want..one with sj's hoe and one with the default global
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ DEFAULT GLOB

Postby .aristotle on Sun Nov 11, 2012 4:19 pm

looks great
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ SJ'S HOE!

Postby tatlopuyo on Sun Nov 11, 2012 10:41 pm

NEW PREVIEWS WITH SJ'S HOE

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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ SJ'S HOE!

Postby disci922 on Sun Nov 11, 2012 11:43 pm

:applaud: :bowdown: (Y) Great!!!
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ SJ'S HOE!

Postby ruckzell17 on Sun Nov 11, 2012 11:47 pm

release it man
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ SJ'S HOE!

Postby DondiWhite on Mon Nov 12, 2012 12:14 am

i will release 2 versions if you guys want..one with sj's hoe and one with the default global


With SJ's, are you making sure the black faces fix you seemed to have sorted out is done, becuase I posted in that thread some faces still have shaded instead of pure black face errors. Plus his version messes with white players and is making them look dead/grey.

Sj's with black face fix, your lighting additions & also the removal of Sj's white players "dead zombie no color" look would be the ultimate, or should I say Sj's with your own white players look (which I think is just default global anyway IE they are more pink/white than grey/dead).

That coupled with global default and your lighting would probably be the final of all finals :)
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ SJ'S HOE!

Postby chicagoRAW on Mon Nov 12, 2012 1:15 am

I think the lighting still needs to be toned down. Looks weird to me with those white spots on them.
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ SJ'S HOE!

Postby DondiWhite on Mon Nov 12, 2012 1:52 am

As its test I admit also that it looks like directional light fixed per player as if they have a directed lamp to each player, so it should be balanced a little to show but still seem like sweat shine.
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ SJ'S HOE!

Postby tatlopuyo on Mon Nov 12, 2012 4:24 am

DondiWhite wrote:As its test I admit also that it looks like directional light fixed per player as if they have a directed lamp to each player, so it should be balanced a little to show but still seem like sweat shine.


yeah its like that...its somewhat like a light reflection on the body of players..it adds a glass like effect when theres sweat..its pretty good actually in moving objects like theres a spotlight on players..it adds more life to the player models that sometimes it feels like the models are real already with a quick look but when u r just taking photos sometimes it looks bad..
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ SJ'S HOE!

Postby HappySnow on Mon Nov 12, 2012 4:33 am

tatlopuyo wrote:
DondiWhite wrote:As its test I admit also that it looks like directional light fixed per player as if they have a directed lamp to each player, so it should be balanced a little to show but still seem like sweat shine.


yeah its like that...its somewhat like a light reflection on the body of players..it adds a glass like effect when theres sweat..its pretty good actually in moving objects like theres a spotlight on players..it adds more life to the player models that sometimes it feels like the models are real already with a quick look but when u r just taking photos sometimes it looks bad..


I really want to test it which is default global with your new lighting effect :), or I hope you can combine all of them for your next version. I would like to remind you that you should add your ball shadow, warm-ups with shadowing and sweat or shine effect on blacktop mode for your next version.
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ SJ'S HOE!

Postby wtferrell on Mon Nov 12, 2012 4:33 am

I love it on the default global. Very nice indeed.
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ SJ'S HOE!

Postby DondiWhite on Mon Nov 12, 2012 4:51 am

Personally as long as it does what's intended and adds some more life to the overall game playing image I can dispel some simulation reality. Just as long as its not "super plastic shiney" and fits in with sweat mainly.
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ SJ'S HOE!

Postby thelegend23 on Mon Nov 12, 2012 5:30 am

wow nice bro! it looks good on default global (Y) can you also try this on Lagoa's global? thanks :)
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ SJ'S HOE!

Postby mlp111 on Mon Nov 12, 2012 6:26 am

beast, i want the verions with HOE, look insane!
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ SJ'S HOE!

Postby TNeckDME on Mon Nov 12, 2012 7:30 am

Nice find, tatlopuyo.

I wonder if there's a way to rotate that light so that it's casting light underneath the players instead of on their sides. That way, you could fake the way light from the court bounces back onto the players, like you see in reality.
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ DEFAULT GLOB

Postby MissionMaximus on Mon Nov 12, 2012 1:08 pm

tatlopuyo wrote:
disci922 wrote:
MissionMaximus wrote:Looking real good tatlopuyo eagerly awaiting release.
Any chance we could get a option of your global with the new player lighting with just the default global like the screen shots you posted?


I second that :D



i will release 2 versions if you guys want..one with sj's hoe and one with the default global

Yes please, That would be great. I want your lighting effects with just the default global.
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Re: GLOBAL EXP: PLAYER LIGHTING NEW PREVIEWS W/ SJ'S HOE!

Postby tatlopuyo on Mon Nov 12, 2012 3:48 pm

TNeckDME wrote:Nice find, tatlopuyo.

I wonder if there's a way to rotate that light so that it's casting light underneath the players instead of on their sides. That way, you could fake the way light from the court bounces back onto the players, like you see in reality.



its actually rotating bro depending on the camera angle..if u guys know about cubemapping u can maybe perfect the effect coz i dont know much about it.still trying to understand it till now.just expermenting.
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