
dbzx wrote:awesome discovery! can you check if this works with the default global just to see if it works without your player shine hex edit?





MissionMaximus wrote:Looking real good tatlopuyo eagerly awaiting release.
Any chance we could get a option of your global with the new player lighting with just the default global like the screen shots you posted?
disci922 wrote:MissionMaximus wrote:Looking real good tatlopuyo eagerly awaiting release.
Any chance we could get a option of your global with the new player lighting with just the default global like the screen shots you posted?
I second that





i will release 2 versions if you guys want..one with sj's hoe and one with the default global



DondiWhite wrote:As its test I admit also that it looks like directional light fixed per player as if they have a directed lamp to each player, so it should be balanced a little to show but still seem like sweat shine.
tatlopuyo wrote:DondiWhite wrote:As its test I admit also that it looks like directional light fixed per player as if they have a directed lamp to each player, so it should be balanced a little to show but still seem like sweat shine.
yeah its like that...its somewhat like a light reflection on the body of players..it adds a glass like effect when theres sweat..its pretty good actually in moving objects like theres a spotlight on players..it adds more life to the player models that sometimes it feels like the models are real already with a quick look but when u r just taking photos sometimes it looks bad..

tatlopuyo wrote:disci922 wrote:MissionMaximus wrote:Looking real good tatlopuyo eagerly awaiting release.
Any chance we could get a option of your global with the new player lighting with just the default global like the screen shots you posted?
I second that
i will release 2 versions if you guys want..one with sj's hoe and one with the default global
TNeckDME wrote:Nice find, tatlopuyo.
I wonder if there's a way to rotate that light so that it's casting light underneath the players instead of on their sides. That way, you could fake the way light from the court bounces back onto the players, like you see in reality.
Users browsing this forum: Speedy96 and 2 guests