A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.
Mon Mar 26, 2012 2:49 pm
Is there any lost in performance with the ENB? cause they kill my framerate.
Mon Mar 26, 2012 2:49 pm
much better w/o enb. coz it kinda looks dull with it.
Mon Mar 26, 2012 10:23 pm
SJ, why youre the only one have that kind of screenshot? can anyone post a SS like the parameters SJ had? ill tell you you will never get like that.
Mon Mar 26, 2012 11:03 pm
Very good job! Thanks!
Tue Mar 27, 2012 12:03 am
ridwitme wrote:SJ, why youre the only one have that kind of screenshot? can anyone post a SS like the parameters SJ had? ill tell you you will never get like that.
really?? ok i will post the global that im using..
BTW... the global that im using in the previews are from El Granada ...Realism SuperGlobal Codename: Explosion V1
http://www.mediafire.com/?zf24zwaoqfd6am8BTW be sure to use stadium shadow mod and miracle jersey...
be sure to have that in your game so you can have the same as my pics..
@StompMyJordans my framerates still the same.. but you can use it without it.. its your own choice if you want to use it or not
EVERYONE PLS.. im begging you post some screanshot of your game

LOL...

PINOY pa din aq...
Tue Mar 27, 2012 2:13 am
Here are some screenshots using my superglobal w/ your ENB and realism mod v3






I have other screenshots
where I am using a mix of
SJ's Shadow ENB effects w/ BehindShadows ENB Settings.
I can post those too..If It's okay with SeanJohn.
P.S. All shots taken in first qtr. 12 min. each
Tue Mar 27, 2012 2:35 am
seanjohn1414 wrote:turonngayon wrote:why i don't get like in your preview ? i already installed your project shadow mod ENB? by the way. i used leftos latest global.
did you change the values of the shadow to v.3??
yes sir i already change it but i think i don't get it right. i also using realism superglobal and still i have the green color under the armfit of some other player. can somebody teach me how to work the tool. because i follow the step. select then new then type the latest shadow values and save now i don't see any differences. can somebody teach me. sorry for this.
Tue Mar 27, 2012 8:48 am
where do u get a shadow modded stadium?
Tue Mar 27, 2012 10:59 am
bsmith29, sure bro no prob...its your choice what ENB you like to use to have more effects in game
turonngayon, mmm... i dont know why you can't get the effects that i have... maybe you should download the global that im using...
her it is...
http://www.mediafire.com/?zf24zwaoqfd6am8 chingchongsingalong, just download this file... its from michaelvlutz49
http://download.nba-2k.com/463/
Tue Mar 27, 2012 11:11 am
turonngayon wrote:seanjohn1414 wrote:turonngayon wrote:why i don't get like in your preview ? i already installed your project shadow mod ENB? by the way. i used leftos latest global.
did you change the values of the shadow to v.3??
yes sir i already change it but i think i don't get it right. i also using realism superglobal and still i have the green color under the armfit of some other player. can somebody teach me how to work the tool. because i follow the step. select then new then type the latest shadow values and save now i don't see any differences. can somebody teach me. sorry for this.
mmmm.. maybe you did not click the "do edits"" below the "select"
Tue Mar 27, 2012 11:37 am
Cmon.......... enbeffect.fx????? most of the code decomplied from GTA IV lol
Only This will work optimal on this (ENB/dll version)
Effect fikes = Sharpen Shader Test 2
by DKT70float Amount = 0.8; // Sharpen Strength.
float2 offset = 0.2 / InputSize; // Offset value, higher = more offset from center.
Config, only bloom and color correction based from DLL Post Processing or from Textures enbpallete
[EFFECT]
EnableBloom=1
[COLORCORRECTION]
DarkeningAmountDay=Darkening in Games
ScreenLevelDay=Brightness Level in Games
ScreenLevelNight=Brightness Level on Menu
DarkeningAmountNight=Darkening on Menu
GammaCurveDay=0
GammaCurveNight=0
ColorSaturationDay=Color Depth in Games
ColorSaturationNight=Color Depth on Menu
UsePaletteTexture=1
Tue Mar 27, 2012 1:12 pm
Remove the ENB way to dull.
Last edited by
Pooh on Tue Mar 27, 2012 1:16 pm, edited 1 time in total.
Tue Mar 27, 2012 1:13 pm
Looking for something around this
Tue Mar 27, 2012 1:13 pm
Some along those lines
Last edited by
Pooh on Tue Mar 27, 2012 1:15 pm, edited 1 time in total.
Tue Mar 27, 2012 1:24 pm
Stompmyjordans, i think its going to be impossible in 2k12 to get it to look that good like 2k11, graphically 2k11 was beast,
Tue Mar 27, 2012 1:33 pm
mlp111 wrote:Stompmyjordans, i think its going to be impossible in 2k12 to get it to look that good like 2k11, graphically 2k11 was beast,
I agree. I wish we could get it like that.
Tue Mar 27, 2012 1:44 pm
mmm... more parameters in hex is not yet revealed so as long as that parameters are hidden we cannot achieved that screen shot... but that was the best... that rip hamilton is like real..
Wed Mar 28, 2012 4:15 am
Last year it was JohnDoe, although the fruits of his work were pretty much kept to himself. Anyone with Hex Editing experience could check out his changes. This year, we only have tatlopuyo's research to go by. He already found 6 lighting values, but with no other people willing to research stuff like that, we can only edit so much.
I can't be sure if the same results can be achieved this year or if the respective shaders were just removed due to performance woes. Someone needs to keep the research on, or we can just hope for 2K13.
Wed Mar 28, 2012 5:00 am
SJ the last lighting combination uve post is pretty awesome cant wait for the release. btw who is the author of your Kobe Bryant's CF? thanks in advance.
Wed Mar 28, 2012 1:51 pm
sir seanjohn1414..is the link of the global has progressive sweat??
nice previews over there kabayan!!
Wed Mar 28, 2012 2:09 pm
Leftos wrote:Last year it was JohnDoe, although the fruits of his work were pretty much kept to himself. Anyone with Hex Editing experience could check out his changes. This year, we only have tatlopuyo's research to go by. He already found 6 lighting values, but with no other people willing to research stuff like that, we can only edit so much.
I can't be sure if the same results can be achieved this year or if the respective shaders were just removed due to performance woes. Someone needs to keep the research on, or we can just hope for 2K13.
i hope i know how to use hex editing so we can achieve a realistic shadow like johndoe did...
ridwitme wrote:SJ the last lighting combination uve post is pretty awesome cant wait for the release. btw who is the author of your Kobe Bryant's CF? thanks in advance.
no prob bro.. and about for "releasing" you just put the values in the global editing tool by Leftos and your up to go... and the CF of kobe i just import it from nba 2k11.
mitchy14 wrote:sir seanjohn1414..is the link of the global has progressive sweat??
nice previews over there kabayan!!

i used Leftos and El Granada's global .... but the one in the preview is from El granada's Realism SuperGlobal Codename: Explosion V1
i think the sweat are from Gory...
Thu Mar 29, 2012 2:11 pm
StompMyJordans wrote:Looking for something around this

How do i get my game to look like this?
It's the shine on the shoulders/arms that makes it look real.
Thu Mar 29, 2012 5:37 pm
Nick wrote:StompMyJordans wrote:Looking for something around this

How do i get my game to look like this?
It's the shine on the shoulders/arms that makes it look real.
it's from nba 2k11
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