ridwitme wrote:SJ, why youre the only one have that kind of screenshot? can anyone post a SS like the parameters SJ had? ill tell you you will never get like that.
seanjohn1414 wrote:turonngayon wrote:why i don't get like in your preview ? i already installed your project shadow mod ENB? by the way. i used leftos latest global.
did you change the values of the shadow to v.3??
turonngayon wrote:seanjohn1414 wrote:turonngayon wrote:why i don't get like in your preview ? i already installed your project shadow mod ENB? by the way. i used leftos latest global.
did you change the values of the shadow to v.3??
yes sir i already change it but i think i don't get it right. i also using realism superglobal and still i have the green color under the armfit of some other player. can somebody teach me how to work the tool. because i follow the step. select then new then type the latest shadow values and save now i don't see any differences. can somebody teach me. sorry for this.
mlp111 wrote:Stompmyjordans, i think its going to be impossible in 2k12 to get it to look that good like 2k11, graphically 2k11 was beast,
Leftos wrote:Last year it was JohnDoe, although the fruits of his work were pretty much kept to himself. Anyone with Hex Editing experience could check out his changes. This year, we only have tatlopuyo's research to go by. He already found 6 lighting values, but with no other people willing to research stuff like that, we can only edit so much.
I can't be sure if the same results can be achieved this year or if the respective shaders were just removed due to performance woes. Someone needs to keep the research on, or we can just hope for 2K13.
ridwitme wrote:SJ the last lighting combination uve post is pretty awesome cant wait for the release. btw who is the author of your Kobe Bryant's CF? thanks in advance.
mitchy14 wrote:sir seanjohn1414..is the link of the global has progressive sweat??
nice previews over there kabayan!!
StompMyJordans wrote:Looking for something around this
Nick wrote:StompMyJordans wrote:Looking for something around thisHow do i get my game to look like this?
It's the shine on the shoulders/arms that makes it look real.
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