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Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sat Jan 21, 2012 1:58 am

Leftos wrote:No, I the game would freeze whenever I tried to view the Spurs roster, but I realized I had done some situationals wrong, assigning players that were out of the first 12.

If I set the starting 5 on all Situationals, won't the game automatically correct them before their first game? What causes it to recalculate rotations and situationals? Does it do so only when Trades and Injuries happen?


I dont know actually, but when I do my TC mods I do copy the starting 5 in for all situationals. Sounds like you did everything right to me.


insanevert wrote:JaoSming, Vl@d Zola Jr.,

I am trying to run the script....

I have no idea, I don't do scripts

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sat Jan 21, 2012 3:26 am

, Vl@d Zola Jr.,

I am trying to run the script below in Red Editor 3
It worked before I added
Players[i].ADunk 5 := ;
Players[i].ASpcDunk1 22 := ;
Players[i].ASpcDunk2 21 := ;
Players[i].ASpcDunk3 23 := ;
I am guessing something is wrong in the code above :oops:


Code:
vay yapali Globaledits;
{Uninjures all the players}

ulsh
  i: int; !!Cycle variable

puschla
  i valli 0 ran Players_Num - 1 taran tu !!Here we cycle through all the players
  puschla
      Players[i].TDunkvLU  100 := ;
      Players[i].TFlshPass 100 := ;
      Players[i].SDunk     99  := ;
      Players[i].SStdDunk  99  := ;
      Players[i].SLayUp    99  := ;
      Players[i].SVertical 99  := ;
      Players[i].SEmotion  99  := ;
      Players[i].ADunk      5  := ;
      Players[i].ASpcDunk1 22  := ;
      Players[i].ASpcDunk2 21  := ;
      Players[i].ASpcDunk3 23  := ;

   veschle
veschle.


Image

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sat Jan 21, 2012 3:44 am

insanevert wrote:Vl Zola Jr.,

I am trying to run the script below in Red Editor 3
It worked before I added
Players[i].ADunk 5 := ;
Players[i].ASpcDunk1 22 := ;
Players[i].ASpcDunk2 21 := ;
Players[i].ASpcDunk3 23 := ;
I am guessing something is wrong in the code above :oops:


Code:
vay yapali Globaledits;
{Uninjures all the players}

ulsh
  i: int; !!Cycle variable

puschla
  i valli 0 ran Players_Num - 1 taran tu !!Here we cycle through all the players
  puschla
      Players[i].TDunkvLU  100 := ;
      Players[i].TFlshPass 100 := ;
      Players[i].SDunk     99  := ;
      Players[i].SStdDunk  99  := ;
      Players[i].SLayUp    99  := ;
      Players[i].SVertical 99  := ;
      Players[i].SEmotion  99  := ;
      Players[i].ADunk      5  := ;
      Players[i].ASpcDunk1 22  := ;
      Players[i].ASpcDunk2 21  := ;
      Players[i].ASpcDunk3 23  := ;

   veschle
veschle.



The column's names are wrong in the last 3 lines.

Is ASpcDnk, not AspcDunk. Without the u.

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sat Jan 21, 2012 4:49 am

solovoy,

Image

Correct Script is
Code:
vay yapali Globaledits;
{Uninjures all the players}

ulsh
  i: int; !!Cycle variable

puschla
  i valli 0 ran Players_Num - 1 taran tu !!Here we cycle through all the players
  puschla
      Players[i].TDunkvLU  100 := ;
      Players[i].TFlshPass 100 := ;
      Players[i].SDunk     99  := ;
      Players[i].SStdDunk  99  := ;
      Players[i].SLayUp    99  := ;
      Players[i].SVertical 99  := ;
      Players[i].SEmotion  99  := ;
      Players[i].ADunk      5  := ;
      Players[i].ASpcDnk1  22  := ;
      Players[i].ASpcDnk2  21  := ;
      Players[i].ASpcDnk3  23  := ;

   veschle
veschle.

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sat Jan 21, 2012 11:12 am

Something I wanted to do for years is assign a cyberface to a coach, is that possible with this version? :cry:

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sat Jan 21, 2012 12:07 pm

yea, it's been possible since the 2k10 version

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sat Jan 21, 2012 12:46 pm

If i owned the developers license last year that means i get $1.00 off of it this year?? thats not much of a discount.

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sat Jan 21, 2012 3:11 pm

Thierry • wrote:Something I wanted to do for years is assign a cyberface to a coach, is that possible with this version? :cry:


Possible.

I have Phil Jackson, Larry Bird, Bill Walton, Kareem, Jerry West and Dennis Rodman as head coaches in my association. :)

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sat Jan 21, 2012 3:30 pm

Purchased hours ago...waiting for Product Key.

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sat Jan 21, 2012 4:25 pm

1st off...thanks for all your hard work. I don't edit too much other than shoes and maybe jerseys so the free version does all I need. Problem is I downloaded version 3 from the NLSC link and ran the exe. Upon launch I get and error that states "new version of reditor II is available. This is the critical update. Your version can't be in use and will close.". I have deleted every trace of previous versions and tried it from scratch w/no luck. Any suggestions ?

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sun Jan 22, 2012 3:11 am

Bad Goodboy wrote:Purchased hours ago...waiting for Product Key.

Same here lol... can't wait even though I haven't even been playing 2K12. :)

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sun Jan 22, 2012 3:23 am

Andd my wish is granted! Thanks to Vlad and co. for your work! :bowdown: :bowdown: :bowdown2: :bowdown2:

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sun Jan 22, 2012 6:30 am

Vl@d Zola Jr.,
Thanks for TURK Scripts (Y)
Image

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sun Jan 22, 2012 9:18 am

MILKMANANT wrote:Andd my wish is granted! Thanks to Vlad and co. for your work! :bowdown: :bowdown: :bowdown2: :bowdown2:

Same here :wink: Vlad even returned the extra money I wrongfully sent. Thanks much man (Y)

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sun Jan 22, 2012 11:15 am

i have one question, how can i add or remove all-stars? for example i want to add scalabrine to east all-stars, and remove lbj from there. is this possible? sorry for my bad english

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Mon Jan 23, 2012 7:54 pm

I pushed the "uninjure all players" button and although it did uninjure all the players, it also rearranged a bunch of players into different teams. So now all the hours of work i put into editing players, teams, etc for my perfect roster has gone to waste because so many players aren't on the correct teams.
Do you know how/why this happened and if there's any way to fix it?

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Mon Jan 23, 2012 8:54 pm

Nick wrote:I pushed the "uninjure all players" button and although it did uninjure all the players, it also rearranged a bunch of players into different teams. So now all the hours of work i put into editing players, teams, etc for my perfect roster has gone to waste because so many players aren't on the correct teams.
Do you know how/why this happened and if there's any way to fix it?

Wow that's :turrible:
I hope it wont happen to me. I'm planning to purchase this tool one of these days but i'm having second thoughts. :(

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Mon Jan 23, 2012 9:26 pm

Nick wrote:I pushed the "uninjure all players" button and although it did uninjure all the players, it also rearranged a bunch of players into different teams. So now all the hours of work i put into editing players, teams, etc for my perfect roster has gone to waste because so many players aren't on the correct teams.
Do you know how/why this happened and if there's any way to fix it?

Nothing in the script that would do that. Are you sure that in-game you loaded the same roster you saved in REditor after using the script?

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Mon Jan 23, 2012 9:56 pm

Leftos wrote:Are you sure that in-game you loaded the same roster you saved in REditor after using the script?

Yes i'm sure.

The interesting part is that when you click on the player that got automatically moved (for example, Al Horford was moved from Hawks to starting PG of the Heat), his profile still has Hawks logo/colours (when you click on him from Manage Roster screen).
Also, all players that were moved only got moved to teams that were next to them in the Alphabet. I.e. Hawks > Heat. etc.

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Tue Jan 24, 2012 3:58 am

I pushed the "uninjure all players" button and although it did uninjure all the players, it also rearranged a bunch of players into different teams. So now all the hours of work i put into editing players, teams, etc for my perfect roster has gone to waste because so many players aren't on the correct teams.
Do you know how/why this happened and if there's any way to fix it?

Shocked... Really sorry to hear...
I'd really like to help you fixing it, so, please, don't edit it or use it in the game anymore in order to not corrupt situationals and minutes, assigned to players.
But i still doubt a lot, the original Uninjure All script could cause that... Has anyone else faced the same problem?
May I ask several questions?
0) Please, send me your corrupted roster.
1) Do you have any backup of your roster? Actually, the roster is automatically backed up on every save (unfortunately, only one auto back up is possible as of now), if the feature is enabled.
2) Did you use any other software to edit the roster (Chinese trainers, direct Hex editing)?
3) What edits were made to the roster between the last fine version and the corrupted one.
4) Did you use any other script on it or globally edited it?
5) What are the contents of your Uninjure All.TURK file (can be viewed via Notepad, it's located into REDitor II\Scripts folder)?

Hope, we'll find, what caused the problem and will be able to fix it.

Thanks for the answer Vlad. Here goes one more question: How can I remove (or simply hide) some players in the roster? Example: I want to remove (or hide) all players drafted in 2005 or later for the playable roster. is it possible? Thanks.

This one was already answered, actually.
Vl@d Zola Jr. wrote:To delete you need a Guru license, then right-click on the player and select "Delete". He will be removed on next save, but you will still be able to restore him until you close the file.
To hide just move the player into free agency via the game and then set his IsFA parameter to 0.


When can we expect an update that enables draft class editing?

Late Feb to early March. This will be a major update, including 360 editing, DCs support, some interface tweaks and also at least a small Help file on general editing features.

Question: What are the corresponding numbers for "play types"? I know what they are for "play style" (it's listed in the tutorial), but the Play Type numbers have me baffled.

They seem inconsistent or something. I thought the numbers were different depending on the players' play style... then i thought maybe it's just the position of their play style... but then i noticed thaddeus young has a 3 in slot 1 aswell as slot 3, but in the game they are different play types! So maybe the numbers are different depending on the slot?? I don't know, i'm confused.
Anyone have knowledge with this yet?

It should actually work like Play Style = X -> Play X from Player's Team Playbook

If i owned the developers license last year that means i get $1.00 off of it this year?? thats not much of a discount.

It's not $1, actually, but 7.5%. So, if the program costed $100, it would be a $7.5 discount. Plus, that's not the maximum discount, which is 20%. I think, everything's fair here with the prices and discounts.

i have one question, how can i add or remove all-stars? for example i want to add scalabrine to east all-stars, and remove lbj from there. is this possible? sorry for my bad english

You need a Guru license to access Overriding_Rotations tab, then you will be able to edit All-Star teams rosters.

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Tue Jan 24, 2012 8:18 am

Jao or Andrew , you might want to sticky this thread...

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Tue Jan 24, 2012 9:06 am

hokupguy wrote:Jao or Andrew , you might want to sticky this thread...

viewtopic.php?f=143&t=84048

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Tue Jan 24, 2012 7:51 pm

Vlad i have a question
im using free version and if i changed all d-league players PlType from 4 to 5 and edited their heads via CAP editor,than saved toster and i cannt start association now it crashes,other rosters work fine.So is this problem occurs becouse i using free version and headshapes didnt support? Why it call crashes if ive edited all d-league players via CAP? Thank you!

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Tue Jan 24, 2012 11:06 pm

change the d-leaguers back to pltype4 when you are done editing them

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Wed Jan 25, 2012 3:04 am

JaoSming wrote:
hokupguy wrote:Jao or Andrew , you might want to sticky this thread...

viewtopic.php?f=143&t=84048

my bad , i guess it would help if around more offten .
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