Sat Jan 21, 2012 1:58 am
Leftos wrote:No, I the game would freeze whenever I tried to view the Spurs roster, but I realized I had done some situationals wrong, assigning players that were out of the first 12.
If I set the starting 5 on all Situationals, won't the game automatically correct them before their first game? What causes it to recalculate rotations and situationals? Does it do so only when Trades and Injuries happen?
insanevert wrote:JaoSming, Vl@d Zola Jr.,
I am trying to run the script....
Sat Jan 21, 2012 3:26 am
vay yapali Globaledits;
{Uninjures all the players}
ulsh
i: int; !!Cycle variable
puschla
i valli 0 ran Players_Num - 1 taran tu !!Here we cycle through all the players
puschla
Players[i].TDunkvLU 100 := ;
Players[i].TFlshPass 100 := ;
Players[i].SDunk 99 := ;
Players[i].SStdDunk 99 := ;
Players[i].SLayUp 99 := ;
Players[i].SVertical 99 := ;
Players[i].SEmotion 99 := ;
Players[i].ADunk 5 := ;
Players[i].ASpcDunk1 22 := ;
Players[i].ASpcDunk2 21 := ;
Players[i].ASpcDunk3 23 := ;
veschle
veschle.
Sat Jan 21, 2012 3:44 am
insanevert wrote:Vl Zola Jr.,
I am trying to run the script below in Red Editor 3
It worked before I added
Players[i].ADunk 5 := ;
Players[i].ASpcDunk1 22 := ;
Players[i].ASpcDunk2 21 := ;
Players[i].ASpcDunk3 23 := ;
I am guessing something is wrong in the code above :oops:
- Code:
vay yapali Globaledits;
{Uninjures all the players}
ulsh
i: int; !!Cycle variable
puschla
i valli 0 ran Players_Num - 1 taran tu !!Here we cycle through all the players
puschla
Players[i].TDunkvLU 100 := ;
Players[i].TFlshPass 100 := ;
Players[i].SDunk 99 := ;
Players[i].SStdDunk 99 := ;
Players[i].SLayUp 99 := ;
Players[i].SVertical 99 := ;
Players[i].SEmotion 99 := ;
Players[i].ADunk 5 := ;
Players[i].ASpcDunk1 22 := ;
Players[i].ASpcDunk2 21 := ;
Players[i].ASpcDunk3 23 := ;
veschle
veschle.
Sat Jan 21, 2012 4:49 am
vay yapali Globaledits;
{Uninjures all the players}
ulsh
i: int; !!Cycle variable
puschla
i valli 0 ran Players_Num - 1 taran tu !!Here we cycle through all the players
puschla
Players[i].TDunkvLU 100 := ;
Players[i].TFlshPass 100 := ;
Players[i].SDunk 99 := ;
Players[i].SStdDunk 99 := ;
Players[i].SLayUp 99 := ;
Players[i].SVertical 99 := ;
Players[i].SEmotion 99 := ;
Players[i].ADunk 5 := ;
Players[i].ASpcDnk1 22 := ;
Players[i].ASpcDnk2 21 := ;
Players[i].ASpcDnk3 23 := ;
veschle
veschle.
Sat Jan 21, 2012 11:12 am
Sat Jan 21, 2012 12:07 pm
Sat Jan 21, 2012 12:46 pm
Sat Jan 21, 2012 3:11 pm
Thierry • wrote:Something I wanted to do for years is assign a cyberface to a coach, is that possible with this version?
Sat Jan 21, 2012 3:30 pm
Sat Jan 21, 2012 4:25 pm
Sun Jan 22, 2012 3:11 am
Bad Goodboy wrote:Purchased hours ago...waiting for Product Key.
Sun Jan 22, 2012 3:23 am
Sun Jan 22, 2012 6:30 am
Sun Jan 22, 2012 9:18 am
MILKMANANT wrote:Andd my wish is granted! Thanks to Vlad and co. for your work!![]()
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Sun Jan 22, 2012 11:15 am
Mon Jan 23, 2012 7:54 pm
Mon Jan 23, 2012 8:54 pm
Nick wrote:I pushed the "uninjure all players" button and although it did uninjure all the players, it also rearranged a bunch of players into different teams. So now all the hours of work i put into editing players, teams, etc for my perfect roster has gone to waste because so many players aren't on the correct teams.
Do you know how/why this happened and if there's any way to fix it?
Mon Jan 23, 2012 9:26 pm
Nick wrote:I pushed the "uninjure all players" button and although it did uninjure all the players, it also rearranged a bunch of players into different teams. So now all the hours of work i put into editing players, teams, etc for my perfect roster has gone to waste because so many players aren't on the correct teams.
Do you know how/why this happened and if there's any way to fix it?
Mon Jan 23, 2012 9:56 pm
Leftos wrote:Are you sure that in-game you loaded the same roster you saved in REditor after using the script?
Tue Jan 24, 2012 3:58 am
I pushed the "uninjure all players" button and although it did uninjure all the players, it also rearranged a bunch of players into different teams. So now all the hours of work i put into editing players, teams, etc for my perfect roster has gone to waste because so many players aren't on the correct teams.
Do you know how/why this happened and if there's any way to fix it?
Thanks for the answer Vlad. Here goes one more question: How can I remove (or simply hide) some players in the roster? Example: I want to remove (or hide) all players drafted in 2005 or later for the playable roster. is it possible? Thanks.
Vl@d Zola Jr. wrote:To delete you need a Guru license, then right-click on the player and select "Delete". He will be removed on next save, but you will still be able to restore him until you close the file.
To hide just move the player into free agency via the game and then set his IsFA parameter to 0.
When can we expect an update that enables draft class editing?
Question: What are the corresponding numbers for "play types"? I know what they are for "play style" (it's listed in the tutorial), but the Play Type numbers have me baffled.
They seem inconsistent or something. I thought the numbers were different depending on the players' play style... then i thought maybe it's just the position of their play style... but then i noticed thaddeus young has a 3 in slot 1 aswell as slot 3, but in the game they are different play types! So maybe the numbers are different depending on the slot?? I don't know, i'm confused.
Anyone have knowledge with this yet?
If i owned the developers license last year that means i get $1.00 off of it this year?? thats not much of a discount.
i have one question, how can i add or remove all-stars? for example i want to add scalabrine to east all-stars, and remove lbj from there. is this possible? sorry for my bad english
Tue Jan 24, 2012 8:18 am
Tue Jan 24, 2012 9:06 am
Tue Jan 24, 2012 7:51 pm
Tue Jan 24, 2012 11:06 pm
Wed Jan 25, 2012 3:04 am
JaoSming wrote:hokupguy wrote:Jao or Andrew , you might want to sticky this thread...
viewtopic.php?f=143&t=84048