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A hub for everything related to NBA 2K11 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: NBA 2K11 360 Mod [REL] - FINAL V2

Sat Nov 20, 2010 3:26 am

C3POT wrote:@aienz2k2
Looking great wwith oblivion (Y) (Y) (Y) (Y) (Y) (Y)
+ no missing AA or AF on oblivion effect
+ yeah the oblivion is more" like 360 shaders love it

Check PM bro :D


Yeah, thanks! I'll try out your vintage :D You're a Bull's fan I'm a Lakers fan :D as you can tell from the screens.

Re: NBA 2K11 360 Mod [REL] - FINAL V2

Sun Nov 21, 2010 5:16 pm

:lol: :lol: :lol: :lol:

u'r settings on my pc , balance on menu and games (Y) (Y) (Y) (Y) :applaud: :applaud:

Image

Image Image Image Image
Last edited by C3POT on Sun Nov 21, 2010 8:00 pm, edited 1 time in total.

Re: NBA 2K11 360 Mod [REL] - FINAL V2

Sun Nov 21, 2010 6:48 pm

this is the mod that i've been waiting for! thanks for this aienz2k2 (Y)

Re: NBA 2K11 360 Mod [REL] - FINAL V2

Sun Nov 21, 2010 9:46 pm

ZipperZ wrote:this is the mod that i've been waiting for! thanks for this aienz2k2 (Y)


NP, still working on improving it though, there is always something to improve on.

C3POT wrote::lol: :lol: :lol: :lol:

u'r settings on my pc , balance on menu and games (Y) (Y) (Y) (Y) :applaud: :applaud:

Image

Image Image Image Image


WOW! That looks nice! Did you change any of the settings? Cause my game does not look that good :O

Btw, check your PM I need your help once more.. :P

Re: NBA 2K11 360 Mod [REL] - FINAL V2

Sun Nov 21, 2010 10:52 pm

yes just i minor line value in effect.tx
the tutor is on the way check PM :D

Goodluck bro, can wait another release

Re: NBA 2K11 REAL 360 MOD [RELEASED]

Mon Nov 22, 2010 7:52 am

REAL 360 MOD Released!

Re: REAL 360 MOD [RELEASED]

Mon Nov 22, 2010 4:33 pm

Nice perfect on MJ Challeges Mode Shaders (Y) (Y) (Y)
Image Image

Re: REAL 360 MOD [RELEASED]

Mon Nov 22, 2010 4:48 pm

C3POT wrote:Nice perfect on MJ Challeges Mode Shaders (Y) (Y) (Y)
Image Image


To tell you the truth, I haven't started on the Jordan modes yet, I'm saving them for last :D Or until I'm bored with association. Man, nice screens!

Re: REAL 360 MOD [RELEASED] + LITE Version Preview

Tue Nov 30, 2010 7:08 am

REAL 360 LITE Previews on 1st post.

Re: REAL 360 MOD [RELEASED] + LITE Version Preview

Tue Nov 30, 2010 10:08 am

aienz2k2, I love the emboss effect to me it adds alot to the picture I was wondering how do you increase/decrease it. Watching games on tv the emboss brings out alot of reality with the reflections and I love it. What do you do to increase/decrease the emboss effect.

Re: REAL 360 MOD [RELEASED] + LITE Version Preview

Tue Nov 30, 2010 10:18 am

LarryBird wrote:aienz2k2, I love the emboss effect to me it adds alot to the picture I was wondering how do you increase/decrease it. Watching games on tv the emboss brings out alot of reality with the reflections and I love it. What do you do to increase/decrease the emboss effect.


You might want to send johndoe22 a PM about the emboss effect, I haven't touched the emboss effect yet, tbh. Although for the oblivion effect, you need to add or modify a few lines in the effect.txt codes. I can go into detail about the oblivion effect but in PM.

Re: REAL 360 MOD [RELEASED] + LITE Version Preview

Tue Nov 30, 2010 11:22 am

Looking forward to the lite.

I like the original, but it's just a tad too much for my taste. The preview looks perfect though, nice work!

Re: REAL 360 MOD [RELEASED] + LITE Version Preview

Tue Nov 30, 2010 12:38 pm

EMBOSS
how to increase/decrease, open effect.txt find line :
float4 main(float2 uv : TEXCOORD) : COLOR
{
float2 InputSize =float2(1920, 1080/1.78);
float Amount = 0.X; // Strength <------------------
float2 offset = 0.X / InputSize; < ------------------

DETAIL
0.X = 1.0+ for more ammount and offset, try 0.55 or other value to decrease the efffect

@aienz2k2
sorry bro i've been bussy lately, nice lite version btw (Y) (Y) (Y)
let me try u'r beta version, let me see what i can do 'bout the blur

Re: REAL 360 MOD [RELEASED] + LITE Version Preview

Tue Nov 30, 2010 1:32 pm

C3POT wrote:EMBOSS
how to increase/decrease, open effect.txt find line :
float4 main(float2 uv : TEXCOORD) : COLOR
{
float2 InputSize =float2(1920, 1080/1.78);
float Amount = 0.X; // Strength <------------------
float2 offset = 0.X / InputSize; < ------------------

DETAIL
0.X = 1.0+ for more ammount and offset, try 0.55 or other value to decrease the efffect

@aienz2k2
sorry bro i've been bussy lately, nice lite version btw (Y) (Y) (Y)
let me try u'r beta version, let me see what i can do 'bout the blur


Check your PM

Re: REAL 360 MOD [RELEASED] + LITE Version Preview

Tue Nov 30, 2010 5:15 pm

please release lite version. Looks GREAT!

Re: REAL 360 MOD [RELEASED] + LITE Version Preview

Tue Nov 30, 2010 5:25 pm

[quote="C3POT"]EMBOSS
how to increase/decrease, open effect.txt find line :
float4 main(float2 uv : TEXCOORD) : COLOR
{
float2 InputSize =float2(1920, 1080/1.78);
float Amount = 0.X; // Strength <------------------
float2 offset = 0.X / InputSize; < ------------------

DETAIL
0.X = 1.0+ for more ammount and offset, try 0.55 or other value to decrease the efffect

Thanks for the reply. Love all you guys work.

Re: REAL 360 MOD [RELEASED] + LITE Version Preview

Tue Nov 30, 2010 8:51 pm

C3POT OBLIVION ONE - LINK DELETED i'm Done
Last edited by C3POT on Wed Dec 01, 2010 7:03 pm, edited 2 times in total.

Re: REAL 360 LITE [RELEASED]

Wed Dec 01, 2010 6:23 am

Lite version released! Link on 1st post.

Re: REAL 360 LITE [RELEASED]

Wed Dec 01, 2010 7:02 am

aienz2k2 -> thanks for Lite version (Y) I try it bro :)

Re: REAL 360 LITE [RELEASED]

Wed Dec 01, 2010 5:27 pm

thx bro.. :bowdown: :bowdown:

Re: REAL 360 LITE [RELEASED]

Thu Dec 02, 2010 6:26 am

Albertino wrote:aienz2k2 -> thanks for Lite version (Y) I try it bro :)


gOry wrote:thx bro.. :bowdown: :bowdown:


NP, hope you guys like it.

Re: REAL 360 LITE [RELEASED]

Thu Dec 02, 2010 7:41 am

hey, can u make a screenshot of the differences between lite and regular?

Re: REAL 360 LITE [RELEASED]

Thu Dec 02, 2010 8:37 am

lebrownage wrote:hey, can u make a screenshot of the differences between lite and regular?


Don't have time to do just that, but you can compare these:

Original

Image


LITE


Image


Changes done were: toned down effect, softer shadows, improved colors, removed blur from gameplay, some small tweaks.

Re: REAL 360 MOD [RELEASED] + LITE Version Preview

Thu Dec 02, 2010 9:04 am

C3POT wrote:C3POT OBLIVION ONE - LINK DELETED i'm Done


You are not doing oblivion one anymore?

Re: REAL 360 LITE [RELEASED]

Thu Dec 02, 2010 10:52 am

ei bro..can you post your color corection setting?
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