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Talk about NBA Live 14 here. Archived discussion on NBA Live 13 and NBA Elite 11 can also be found in this section.
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Re: NBA Live 11 "DNA Code" to include Online play

Wed May 12, 2010 7:01 pm

Gotcha, my mistake. :)

Re: NBA Live 11 "DNA Code" to include Online play

Wed May 12, 2010 8:33 pm

Just to clarify, the used price for NBA 09/10 for the DNA updates was 15 bucks for each game. So even though Tiger is going to get it for 10 bucks, if DNA was 15, they could bump it to 20 for the NBA game if they are restricting server access.

Re: NBA Live 11 "DNA Code" to include Online play

Wed May 12, 2010 10:04 pm

Was it $15 or $10? I thought they dropped it to $10 for NBA Live 10.

Re: NBA Live 11 "DNA Code" to include Online play

Wed May 12, 2010 11:50 pm

http://marketplace.xbox.com/en-US/games ... ?cid=SLink
80 points = 1 dollar


they've removed the 09 listing but im pretty sure that was 15 as well

Re: NBA Live 11 "DNA Code" to include Online play

Thu May 13, 2010 12:45 am

09 was US$10

Re: NBA Live 11 "DNA Code" to include Online play

Thu May 13, 2010 12:55 am

dragon@4Q wrote:09 was US$10

JaoSming wrote:NBA 09/10 for the DNA updates was 15 bucks

they could bump it to 20 for the NBA game

Crap. Jao might probably be right come the release of "NBA 11"

Re: NBA Live 11 "DNA Code" to include Online play

Thu May 13, 2010 12:56 am

you're right, it was 10 bucks

Re: NBA Live 11 "DNA Code" to include Online play

Thu May 13, 2010 6:03 am

Found some old article from December of last year about EA head John Riccitiello, which is related to the above discussion:

There’s a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace.

“I don’t think anybody should pirate anything,” he added. “I believe in the artistry of the people who build. I profoundly believe that, and when you steal from us, you steal from them. Having said that, there are a lot of people who do.”

In describing piracy as a market, Riccitiello takes a different stance to most other entertainment execs in two key areas.

Firstly, the lumping together of both pre-owned and pirated games into a single spectrum is as big an attack on trade-ins as we’ve heard from a major publisher boss.

Secondly, in describing piracy as a ‘market’, Riccitiello again distances himself from established thinking. Most choose to battle piracy via litigation, but there is a school of thought that claims piracy can never be beaten – figuring out how to lessen its appeal to consumers, such people, claim, is the key.

Re: NBA Live 11 "DNA Code" to include Online play

Thu May 13, 2010 9:30 am

Firstly, the lumping together of both pre-owned and pirated games into a single spectrum is as big an attack on trade-ins as we’ve heard from a major publisher boss.


No doubt. Neither result in profits for the developer, but that's about where the similarities begin and end.
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