chinoy316 wrote:Za man wrote:Thanks for the answer bro but can you please tell me where i can find that file. THANKS IN ADVANCE.
Open Autodesk folder, where you installed 3ds max 9. Then scripts.
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HOW TO TRANSFER HAIR FROM ONE PLAYER TO ANOTHER
*READ PDUB'S TUTORIAL FIRST
1) Get player iff with the HEADSHAPE you want. Let's call him #1. (Ex. BEASLEY)
2) Get player iff with the HAIR you want. Let's call him #2. (Ex. Carmelo's cornrows.)
3) Open player #1 with hex and locate his vertex data. Copy the first 70F8 ONLY of his headshape.
4) Open player #2 with hex and locate his vertex data. Overwrite the first 70F8 ONLY of his headshape with the vertex data of player #1. Save.
5) Import all textures of player #1 to player #2.
6) Rename player #2's iff to that of player #1.
7) Edit the headshape using 3DS Max 9 as some of player #2's facial features will remain after combining.
Tips on locating vertex data.
*For most bald players, the vertex data will start on address 1B480.
*For players with hair, it's a little further back. In my experience, most of them start on address 1F###.
Use the format 8 rows with 4 digits each string. It has to look like this for this to work.
#### #### #### #### #### #### #### ####
...
when i open the iff file on hex editor what's the address of the vertex data? how will i know what address is the start of the vertex data? for example i want to use mikki moore's hair on marquis daniels



 anyway if you can't, or don't want to, its okay dude. i'll just ask someone else here on tips how to find vertex data.. or maybe i should've started with bald player first and not with pplayer with more hair.
 anyway if you can't, or don't want to, its okay dude. i'll just ask someone else here on tips how to find vertex data.. or maybe i should've started with bald player first and not with pplayer with more hair.













