Resources for NBA 2K9.
Wed May 20, 2009 5:34 am
chinoy316 wrote:Za man wrote:Thanks for the answer bro but can you please tell me where i can find that file. THANKS IN ADVANCE.
Open Autodesk folder, where you installed 3ds max 9. Then scripts.
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HOW TO TRANSFER HAIR FROM ONE PLAYER TO ANOTHER
*READ PDUB'S TUTORIAL FIRST
1) Get player iff with the HEADSHAPE you want. Let's call him #1. (Ex. BEASLEY)
2) Get player iff with the HAIR you want. Let's call him #2. (Ex. Carmelo's cornrows.)
3) Open player #1 with hex and locate his vertex data. Copy the first 70F8 ONLY of his headshape.
4) Open player #2 with hex and locate his vertex data. Overwrite the first 70F8 ONLY of his headshape with the vertex data of player #1. Save.
5) Import all textures of player #1 to player #2.
6) Rename player #2's iff to that of player #1.
7) Edit the headshape using 3DS Max 9 as some of player #2's facial features will remain after combining.
Tips on locating vertex data.
*For most bald players, the vertex data will start on address 1B480.
*For players with hair, it's a little further back. In my experience, most of them start on address 1F###.
Use the format 8 rows with 4 digits each string. It has to look like this for this to work.
#### #### #### #### #### #### #### ####
...
when i open the iff file on hex editor what's the address of the vertex data? how will i know what address is the start of the vertex data? for example i want to use mikki moore's hair on marquis daniels
Wed May 20, 2009 10:47 am
How do you use 3DS MAX on a created player? I would like to make myself in the game.
Wed May 20, 2009 9:58 pm
funkymarb wrote:
when i open the iff file on hex editor what's the address of the vertex data? how will i know what address is the start of the vertex data? for example i want to use mikki moore's hair on marquis daniels
Read Pdub's tutorial. And check the tips I wrote.
Wed May 20, 2009 10:04 pm
sigh.. i read pdub's tutorial already before i asked here.. T_T and please do away with the all caps.. sometimes you're kinda rude to noobs.

anyway if you can't, or don't want to, its okay dude. i'll just ask someone else here on tips how to find vertex data.. or maybe i should've started with bald player first and not with pplayer with more hair.
Thu May 21, 2009 1:51 am
or maybe i should've started with bald player first and not with pplayer with more hair.
This is a good idea. As long as you go slow with the tutorial, you should begin to understand what the vertex data looks like in hex.
Thu May 21, 2009 3:27 am
funkymarb wrote:sigh.. i read pdub's tutorial already before i asked here.. T_T and please do away with the all caps.. sometimes you're kinda rude to noobs.

anyway if you can't, or don't want to, its okay dude. i'll just ask someone else here on tips how to find vertex data.. or maybe i should've started with bald player first and not with pplayer with more hair.
Pdub's tutorial is as simple as it's gonna get. For the bald player, TRY THE ADDRESS 1B480. I'm using all caps to emphasize that it's already in the tips I wrote.
And yes, you should ALWAYS start with the person whose headshape you want, I'm assuming the bald guy, find his vertex data first. 1B480, this number will help you a lot.
Thu May 21, 2009 8:38 pm
chinoy316 wrote:funkymarb wrote:sigh.. i read pdub's tutorial already before i asked here.. T_T and please do away with the all caps.. sometimes you're kinda rude to noobs.

anyway if you can't, or don't want to, its okay dude. i'll just ask someone else here on tips how to find vertex data.. or maybe i should've started with bald player first and not with pplayer with more hair.
Pdub's tutorial is as simple as it's gonna get. For the bald player, TRY THE ADDRESS 1B480. I'm using all caps to emphasize that it's already in the tips I wrote.
And yes, you should ALWAYS start with the person whose headshape you want, I'm assuming the bald guy, find his vertex data first. 1B480, this number will help you a lot.
yeah that's what i did there.. i started with the headshape i want and sadly that's mikki and marquis and they're players with a LOT of hair. anyway, my hex editing skills really sucks so for now i'll try out checking vertex datas of bald players just to get a feel with it.
can someone elaborate on this? i can't quite understand this.
"If you are attempting to edit a player who has a lot of hair and you did not find the F870, you will need to use the starting point of the vertex data to find the size. Since we know that with the other IFF files have a headshape size of 70F8(F870 in the editor), and the beginning offset for the vertex data is located a length of “00CA” after it, then once you have found the beginning of the vertex data you will need to go “00CA” backwards to find the size"
i searched for F870 and found like 60+ instances of it. after searching for F870 i'm lost.
Thu May 21, 2009 9:33 pm
if you've found the starting point of the vertex data, go back 00CA length before it and you've found the length. if you see for example, 8092, the actual length will 9280. here is mikke moore's starting point. By the way, I already wrote in my tips that most players with hair have vertex datas that can be found on the address 1F###. Mikki's and Marquis' vertex data can both be found somewhere in 1F###.
Sat May 23, 2009 11:21 pm
can someone help me? everytime i try to import my edited .n2km file.. i always get error message.. what should i do?
Sat May 23, 2009 11:30 pm
This problem occur only if you edit anything else rather then the vertex or if you delete or add any new vertex points
Sat May 23, 2009 11:49 pm
thanks za man!!
Mon Jun 01, 2009 9:58 am
hey can anyone tell me how to change the length of someones hair using this?
i want to make someone's cornrows shorter but i dont know how?
Tue Jun 02, 2009 6:12 pm
Select the vertices. Then shorten them. Watch the 3ds max 9 tutorial.
Wed Jun 17, 2009 3:12 am
after editing, is there an easy way to return the head to its original tilted position? my edited headshape is not aligned properly to the body, when i check it in-game.
Tue Jun 23, 2009 9:31 am
hey.. ive got the .n2kf file.. bur i dont know what to do from here.. sorry.
Mon Jun 29, 2009 5:28 pm
Use the n2km file. The n2kf is useless. Use the Export Modding button.
Mon Jun 29, 2009 8:01 pm
dude thanks man your a big help chinoy.
Mon Jun 29, 2009 8:20 pm
Sorry for this stupid question, but can some1 give me working 3d max tool downlaod link
Tue Jun 30, 2009 4:14 am
The page that is linked to in the first post contains a link to download it. I just tested it and it works fine. You just have to enter a verification code and that's it.
Tue Jun 30, 2009 5:25 am
Pdub wrote:The page that is linked to in the first post contains a link to download it. I just tested it and it works fine. You just have to enter a verification code and that's it.
but its only 700 klb program, and where is 3D max too ?
psl give me downlaod links what do I need to headshape, thx weeerrryyy
Tue Jun 30, 2009 3:25 pm
hey. i got this error when i try open the .2km file thing.
--Type error: Call needs function or class, got: undefined
im not sure what that means???
Sun Jul 05, 2009 10:12 pm
guys, i did everything and i made it to the part when i need to edit the player headshape///...
but how do i do that?? can someone teach me how to use the program , what the tools doing. etc...???
how do i edit the headshape???
what's vertex????
how do i zoom in into the face of the player??? to see what im editing?
i didnt understand what to do in pdub post:
- Code:
I right click on a viewport and click vertex, then right click again and choose select.
I click on the model and all the vertices and polygons appear for selection.
I move/scale/rotate vertices only because choosing faces or polygons caused problems when I tried it.
Do not modify any points below the neck or the shoulders will not align with the torso correctly.
how do i do all that i cant find that option! please help me...
thanks in advance
edit: i did zoom in with shift and + but then i see only the neck.. how can i move the view to see all the face?
Mon Jul 06, 2009 5:40 am
Hold the middle mouse button. Holding Ctrl, Alt, or Shift changes how the middle mouse button works. Look for some tutorials around the net. There are bound to be several videos somewhere. Maybe watch those tutorials that show up when you first start 3DS Max.
Mon Jul 06, 2009 5:31 pm
flam1ng n1nja11 wrote:hey. i got this error when i try open the .2km file thing.
--Type error: Call needs function or class, got: undefined
im not sure what that means???
nvm. i got it.
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