by Tim*The King*Duncan on Tue Oct 11, 2005 4:03 pm
Blocking depends on the stance of your character, say if someone drives for the hoop and your blocker is still facing his man on defense, when you block, he will jump toward where he is facing. You have to manually move him so that he faces the driving player, takes some practice. If you are late on the jump and the offensive player is in the air, that's the only time you should use the freestyle block if your player has it.
To play effective defense, try this, use your shot blocker as a roamer. Let your AI defend outside and just roam baseline to base line for drivers. If the shot clock is low and you feel like the CPU will go up for the shot, that's when you direct switch and contest the shot. Remember, before you jump to contest, try manually taking a step back first, you will be late on the jump but you will still contest the shot, the reason for this is, if you play the shooter too close and your defender has a low defensive awareness, (lower than 75) then his pixels will ghost right through the shooter and it will not count as a contest of the shot. timing and positioning is everything, just like real blocking.