Anyone given up on the game?

Talk about NBA Live 06 here.

Postby J@3 on Thu Oct 06, 2005 11:54 am

It's hard to make any game though. By the reasoning going on here, we shouldn't critisise ANY game because they're all hard to make.
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Postby giggsryan on Thu Oct 06, 2005 12:09 pm

You guys gotta know, we are not asking for a perfect game. I know how much coding and graphic designing that needs to be done to make a game. Though, you gotta admit that 06 was truely a let down, what you expected weren't there, the gameplay actually got worse from 05..

I'm not anyone to type this but, why does EA Sports take something out that was good? Such as ingame saving, replay saving and much more.

well..?
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Postby air on Thu Oct 06, 2005 1:16 pm

One reason EA should be able to make a great game is because they've been doing Live for over 10 years now. What annoys me is that every year they have to make a game that looks new so that they can make enough money out of it, instead of making gameplay changes for the people who play it rather than look at it in the stores.

I didn't think I would be playing it anymore but I've finally come up with some sliders where you actually need to work for a basket, it's in the sliders thread. I'm relying on my star guards to get the win, woah!

It still surprises me how many people just want to re-enact NBA games, taking fadeaway shots when you can go inside and dunk (most slider setups, I mean!!). I bet when you start your season and go to the playoffs you'll be dunking in no time. You are supposed to try and win, you know.
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Postby DTNTER2003 on Thu Oct 06, 2005 3:34 pm

Matt wrote:can anyone spot a familiar pattern here? It's the noobs that are "quitting" on this game....none of the NLSC vets have done more than simply pointing out their thoughts on the games issues.


Well, I have been playing Live online since '03, so I am far from a noob (can't tell everything from a post count). But at least in '03 you could get a stop when you needed too. The game was better designed. This years games is the best by far, but it is messy and ubalanced for those of us who like the online competition. I played a player who lterally ran down the court with a PG, straight through the center of the Pistons D, dribbled around in circles for almost the whole shotclock, and then waltzs in and lays up on Prince, Wallace and Wallace. He did this for the entire game. Another instance, NJ vs San An, Spurs got like 3 defensive rebounds the whole game. So all I am saying is that Ea needs to at least care a little about their consumer base. That is All
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Postby Gameboy on Fri Oct 07, 2005 2:56 am

I can attest that, If you've come up with the correct sliders, playin Live '06 isn't bad after all. At first I really thought it was like playing NBA Live '03 again, very arcade like of game, lots of driving to the hoop, too many offensive rebounding, dunks and to the point that gameplay is somewhat irritating.

But through my observations while playing it, finding the best slider to use
really made the game more fun and more realistic (at least for me.) well, you just need a lot of patience and be observant while playing to produce a perfect slider. As for me I found one. :D

less O.R,less dunk/drives, more outside plays,less stls

To sum things up.. Sliders are created to help you enjoy the game more but it still depends on how you handle your (cpu)opponent or your game. ;)
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Postby Laxation on Fri Oct 07, 2005 6:52 am

giggsryan wrote:I don't know about you, but I try to have more realistic sliders. Which I put user layup/dunk blocking slider as 0 (which pretty much everyone in this community prefers) and it is difficult to even collide with the player in 06 as I said before, that allows the computer to perform a lay-up/dunk without any interruption what so ever.


If Brevin Knight wants to try and drive in and layup past Ming then he can do it. But im not going to change my blocking slider to 0 (its about 25) because someone whos 5'11" wants to get past Yao. If you put your fucking sliders at 0, and dont like fucking playing with them at 0, then what is the logical answer? and no, it isnt making a topic saying "i quit nba live 06 because i cant block, or even interrupt the cpu shots"

I don't call myself a veteran in NBA Live gaming, but I think I should know how to time the press of a rebound button by now.

has this game changed from last year? - yes
is rebounding now different? - yes
is gameplay different? - yes
have you changed your style of play? - no
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Postby Throwbacks on Fri Oct 07, 2005 6:56 am

I still enjoy playing it because its new and the scoring doesnt really bother me! It is still hard to me when I play on SUPERSTAR!
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Postby giggsryan on Fri Oct 07, 2005 10:33 am

If Brevin Knight wants to try and drive in and layup past Ming then he can do it. But im not going to change my blocking slider to 0 (its about 25) because someone whos 5'11" wants to get past Yao. If you put your fucking sliders at 0, and dont like fucking playing with them at 0, then what is the logical answer? and no, it isnt making a topic saying "i quit nba live 06 because i cant block, or even interrupt the cpu shots"


First of all, you didn't have to insert profanities.
Second of all, i don't understand a sentence in this paragraph, and yes, I am a native english speaker and I should understand standard english by now.

has this game changed from last year? - yes
is rebounding now different? - yes
is gameplay different? - yes
have you changed your style of play? - no


You seem to know so much about NBA Live series.. so tell me, has the gameplay gone through so much change that the pressing of the rebounding key at the right time is a WHOLE NEW system that I have to spend hours to master it? How much can pressing the REBOUND key at the right time be much different from 05?

You speak about style of play.. I have been playing the last 03~05 series the same style and I had absolutely no problem.

You seem like you haven't even gone through junior high school education..
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Postby Laxation on Fri Oct 07, 2005 11:34 pm

giggsryan wrote:First of all, you didn't have to insert profanities.
Second of all, i don't understand a sentence in this paragraph, and yes, I am a native english speaker and I should understand standard english by now.


i can swear if i want...

now what im trying to say is...

brevin knight tried ALOT to drive in to score - so i blocked his shots with yao ming.
i am not going to set my blocking sliders to zero, just because someone who is 5'11" is trying to lay-up past yao

someone said before that they changed their blocking sliders to zero, and they wernt getting any blocks and the cpu was scoring easily

so i said, if you dont like them at zero, change them

You seem to know so much about NBA Live series.. so tell me, has the gameplay gone through so much change that the pressing of the rebounding key at the right time is a WHOLE NEW system that I have to spend hours to master it? How much can pressing the REBOUND key at the right time be much different from 05?

You speak about style of play.. I have been playing the last 03~05 series the same style and I had absolutely no problem.

You seem like you haven't even gone through junior high school education..


i dont know alot about the live series, never said i did or implyed it. i said the gameplay changed alot from LAST YEAR
to rebound, you need to jump later, and to shoot you need to release earlier. so yes, apparently the gameplay has gone through so much change, that it now takes a while to get the hang of rebounding...

and i havnt finished high school yet... but does it matter? you seem to be a few cans short of a 6-pack urself :roll:
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Postby Fadeyi on Sat Oct 08, 2005 1:08 am

Fan boyz to the rescue.. EA can do no wrong..
Oblivious to the fact that sliders cant fix half the issues people are complaing
about..
Fan boyz using the obligatory noobie/whiner accusation and never address the
real issue..
/sarcasm off

It seems a lot of people here dont realize LIVE 06 can be split into 3 different game types.
DYNASTY PLAY-------- (Y)
ONLINE PLAY ---------- (N)
EXHIBITION/3POINT/SLAMDUNK FEST GAME PLAY------ :?:

All three aspects are equally important. It depends on what you want from the game.. some people practise a few times and go straight to online games after buying the game
Ea has failed the online players miserable.. sliders cannot solve a lot of the online problems..

Enough with the insults. It is possible for multiple people to have different views about the same game.
You dont see those guys calling you names for liking the game.

Cant we all just get along :mrgreen:
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Postby giggsryan on Sat Oct 08, 2005 9:42 am

brevin knight tried ALOT to drive in to score - so i blocked his shots with yao ming.
i am not going to set my blocking sliders to zero, just because someone who is 5'11" is trying to lay-up past yao


Brevin Knight tried ALOT to drive in to score, I hope you are trying to play the game more realistically because Yao Ming does not block shots ALL the time, because it is so easy to block in the game.

I'm not trying to start any 'grudge' here on internet, which is very immature. Let's just get along shall we? (:

I just wanted to point out some disappointments from 06.. MAYBE EA Sports really wanted to concentrate on NBA Live 06 for X360 I guess?
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Postby Colin on Sat Oct 08, 2005 11:32 am

Jae wrote:It's hard to make any game though. By the reasoning going on here, we shouldn't critisise ANY game because they're all hard to make.


Criticising is good. But these n00b's are just complaining. One person posted in the Bugs List that when you hold turbo down while passing near halfcourt your players go over and back some of the time. That is complaining. Posting that it is near-impossible to make contact and do an effective job boxing out, which therefore makes rebounding unrealistic. That is criticizing.
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Postby Carmelo_Anthony on Sat Oct 08, 2005 2:10 pm

When the hell how we make a customized team for online play???
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Postby Laxation on Sun Oct 09, 2005 12:34 am

giggsryan wrote:Yao Ming does not block shots ALL the time, because it is so easy to block in the game.


and brevin knight doesnt try to drive in constantly and do a lay-up in front of yao... i assure you if he did, he would get blocked-the-shit-out-of
and as for easy blocking, ive lowered the block sliders alot, but can still block knight when he drives... hes so dam short
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Postby giggsryan on Sun Oct 09, 2005 10:28 am

Laxation wrote:
giggsryan wrote:Yao Ming does not block shots ALL the time, because it is so easy to block in the game.


and brevin knight doesnt try to drive in constantly and do a lay-up in front of yao... i assure you if he did, he would get blocked-the-shit-out-of
and as for easy blocking, ive lowered the block sliders alot, but can still block knight when he drives... hes so dam short


My man, you said Brevin Knight drove A LOT, so in result, Yao Ming will be forced to block a lot.. no?
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Postby Laxation on Sun Oct 09, 2005 10:42 am

i think we have started arguing the same point...
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Postby Scotty on Sun Oct 09, 2005 7:18 pm

This game rox i'm never gonna give up on it! :D (until i trade it for 07) :wink:
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Postby logan100 on Mon Oct 10, 2005 11:34 am

I played the PS 2 version and haven't played the pc version yet. I think the game is practically last year Live with a slight addition (freesyle superstar and movement. I was hoping EA put more addition (improvement) in this year release. Presentation is the one they really neglected ever since. The stadium is still the same with 2 refs, motionless players on the bench, no player's substitution cutscene, same old player's introduction. On gameplay I think they put more emphasis on run-n-guns gametype. Too much shots and less player's movements compared to last year installments.
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Postby Playmakers on Mon Oct 10, 2005 11:43 am

logan100 wrote:I played the PS 2 version and haven't played the pc version yet. I think the game is practically last year Live with a slight addition (freesyle superstar and movement. I was hoping EA put more addition (improvement) in this year release. Presentation is the one they really neglected ever since. The stadium is still the same with 2 refs, motionless players on the bench, no player's substitution cutscene, same old player's introduction. On gameplay I think they put more emphasis on run-n-guns gametype. Too much shots and less player's movements compared to last year installments.



That's funny because I see guy's moving all the time. In fact I see about 3-5 passes on occasion before a shot is taken. Teams will run and slow it down like Memphis this year they work the bal around real patient.

I see improvement in these area:

Transistion game
Animations
Ai opponents man to man help defense and switch
Ball movement in half court game
Crowd reactions during spurts in games
Graphics
Players Skill

There my list and those things stand out more than it did in 05.
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Postby kefun on Thu Oct 13, 2005 1:33 pm

ever notice how when u are wide open for the offensive rebound, u jump at the right time, the ball bounces on the rim one extra time and making u not able to get the off reb?
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Postby dbsimo2002 on Thu Oct 13, 2005 4:47 pm

I thought it was just me. It seems like the game knows to add an extra bounce so you cannot get the rebound.

I really only have three issues with the game. I do play it and for the most part like it.

1). cpu offensive rebounds. 15-20 a game? I have good defensive rebounders too. the problem is that they always get one, miss the tip in, jump again, get another, tip again and end up with four in a row sometimes. not realistic. plus the super human jumping over the back is a joke.

2). cpu defense. i have increased the cpu defense on superstar to a point (40) where i can barely get an open jump shot or get any penetration with a good guard. i like this. however, my star PF goes 12-14 every game with all dunks and layups. this game needs better interior defense. guys should not be able to get inside that easy and get position. the same is true for the cpu PG who can dribble under the basket, wait for a second and then do a layup. I really don't want to control my defenders. i like to stick with one guy.

3). dynasty - just a let down. no year to year stats? no player awards? no all star voting? no sixth man voting? just MVP candiate and it is always some guy with great stats but on a shitty team. also, what about power rankings? teams that lose 3 in row move up while others win 3 move down? finally, the player development is broken. i pick a guy to develop and i get an email saying another guy has been improved or such. maybe i am spoiled by madden but don't these programmers look at other games for ideas? how hard would it be to install year to year stats? how about checking stats for all PGs? impossible now.
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Do you think...

Postby deus on Thu Oct 13, 2005 10:22 pm

Every year, the game changes in a number of areas but it also seems to lose out in others. Often, the places where it loses out seem terribly random.

Like a few here, I'm a keyboard player and was traumatised by the loss of the post up option. Can anyone give me a good reason why that has gone? Did they forget to put it in? I assume it's down to agreements with game controller manufacturers to try and get people to buy new hardware..

I guess the choice is that they're either cynically manipulating the marketplace or they're rushing code out before it's ready.

The only problem is that I've grown tired of it all. Time has proven that EA care sod all for the opinions of us in this forum, when they notice us at all, it's to write us off as a lunatic fringe, rather than chaps who know Live as well as they do.

(Oh, and if you work for a software house, please don't bother me with defensive postings, I work for one myself <g>)
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Postby oboeguy on Fri Oct 14, 2005 6:01 am

So is Live 06 for 360 supposed to have improvements? Will the rosters actually reflect reality? I'm a Knicks fan (and Nets, but not as much) so it would be pretty lame if the roster didn't include Eddie Curry. I'm waiting for 360 before I get any bball game this year, but you all make it sound like Live 06 isn't worth the effort. I have very limited gaming time so I don't want to have to play with sliders for weeks to get a good game...
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