Sim Stats = Low Field Goal Attempts Per Game

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Sim Stats = Low Field Goal Attempts Per Game

Postby drj32 on Tue Dec 22, 2015 3:42 pm

Can anyone advise me on how to get more shot attempts when simming?

I'm seeing about 15 attempts per team, per game short of what is realistic. As a result, Players leading the league in scoring average 21 pts. It's all because less shots are being taken. I tried maxing out the shot tendencies but no effect.

any advice?
thanks
D
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Re: Sim Stats = Low Field Goal Attempts Per Game

Postby Kevin on Tue Dec 22, 2015 3:52 pm

how many mins?
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Re: Sim Stats = Low Field Goal Attempts Per Game

Postby drj32 on Wed Dec 23, 2015 5:38 am

Kevin wrote:how many mins?


I thought it didn't matter when you are simming? actually it's set for 10 minutes when playing but I left the default 12 minutes on when simming, so I don't think that's it. I can't increase it to 15 minutes because 12 minutes is the max
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Re: Sim Stats = Low Field Goal Attempts Per Game

Postby slimm44 on Wed Dec 23, 2015 12:18 pm

I use FGA per 36 minutes X 4 and it works really well but it helps to have the shot location tendencies accurate according to the sim engine, also.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Sim Stats = Low Field Goal Attempts Per Game

Postby drj32 on Thu Dec 24, 2015 10:38 am

slimm44 wrote:I use FGA per 36 minutes X 4 and it works really well but it helps to have the shot location tendencies accurate according to the sim engine, also.


can you please give an example?
thanks
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Re: Sim Stats = Low Field Goal Attempts Per Game

Postby slimm44 on Fri Dec 25, 2015 4:07 am

Sure.

Say a player takes
20 shots per 36 minutes
4.8 shots per 36 minutes at the rim
2.1 shots per 36 minutes from 3-9 feet
7.4 shots per 36 minutes from 10-23 feet
5.7 shots per 36 minutes from 3pt land

That player would receive tendencies of:

Take Shot 80 (20 x 4)
48 Inside (4.8 x 10)
21 Close (2.1 x 10)
74 Mid (7.4 x 10)
57 3pt (5.7 x 10)

If all players are set to this formula, both individual players FGA and team FGA will be accurate.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Sim Stats = Low Field Goal Attempts Per Game

Postby drj32 on Mon Jan 04, 2016 4:22 pm

That's not the problem Slimm

looking through everyone else's rosters I am seeing the same problem. I have yet to find one roster that has teams taking 7500 shots per season which is the average. Everyone is getting way under 7000.

Everyone has compensated by making the FG% average higher than the NBA. NBA historically .460 but look at everyone's rosters... it's about .500 or better!

So is there any way to get the CPU to take more shots per game? I'm guessing its a glitch that wont be fixed and this is the only solution?
thanks
D
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Re: Sim Stats = Low Field Goal Attempts Per Game

Postby skoadam on Tue Jan 05, 2016 4:47 am

drj32, not sure whats the problem bro
sry i didnt respond earlier, i checked bball-reference and i forgot to pm, i think your problem is one. You are looking formula for 70s or early 80s, right?
Because when i reviewed few last seasons, i see really few teams(1-5) with 7200 FGA max, mostly 6000-6800. league avg is almost always 6600-6700. I dont see problem there.
It can be problematic for 70s/80s if you forgot to reduce 3s. Im not 70s specialist, so i never checked this, i think slimm also, but there is huge chance that there is some hardcoded things in game that wont allow to have ~7500FGA( i think it should be even 8000 :crazyeyes: for 70s)
One more time i dont see nothing weird in my rosters, but its late 80s, 90s, 00s and current, 70s can be problematic for you.
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
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Re: Sim Stats = Low Field Goal Attempts Per Game

Postby drj32 on Tue Jan 05, 2016 7:23 am

skoadam wrote:drj32, not sure whats the problem bro
sry i didnt respond earlier, i checked bball-reference and i forgot to pm, i think your problem is one. You are looking formula for 70s or early 80s, right?
Because when i reviewed few last seasons, i see really few teams(1-5) with 7200 FGA max, mostly 6000-6800. league avg is almost always 6600-6700. I dont see problem there.
It can be problematic for 70s/80s if you forgot to reduce 3s. Im not 70s specialist, so i never checked this, i think slimm also, but there is huge chance that there is some hardcoded things in game that wont allow to have ~7500FGA( i think it should be even 8000 :crazyeyes: for 70s)
One more time i dont see nothing weird in my rosters, but its late 80s, 90s, 00s and current, 70s can be problematic for you.


thanks bro I appreciate the response.
numbers wise you are seeing the same thing I am seeing which makes sense but did you add 2 pt attempts + 3 pt attempts?

looking at 1996 for instance (http://www.basketball-reference.com/lea ... _1996.html)
for averages, I see 6575 field-goal attempts and 1316 three point attempts.
Are you finding the same in your rosters? ( total of about 7900 on average?)

Also is your average FG% below .500?
I think the issue is hardcoded as you suggested....
thanks
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Re: Sim Stats = Low Field Goal Attempts Per Game

Postby skoadam on Tue Jan 05, 2016 10:53 am

drj32, well bro, this is why URB WHERE SIM HAPPENS

screens from 1996 roster
Image
&
Image

i still believe that some day, some users will understand, that some mod is simply better than the other one :wink:, well maybe im just stupid and naive because after years many of them still dont understand.
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
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Re: Sim Stats = Low Field Goal Attempts Per Game

Postby drj32 on Wed Jan 06, 2016 5:16 am

skoadam wrote:drj32, well bro, this is why URB WHERE SIM HAPPENS

screens from 1996 roster
[ Image ]
&
[ Image ]

i still believe that some day, some users will understand, that some mod is simply better than the other one :wink:, well maybe im just stupid and naive because after years many of them still dont understand.



yes you are correct, your numbers are very accurate. I'm going to revise my three-point attempts upwards by 50% and see how that affects things. Other than that, I think we are limited by the hard coding.
Thanks
D
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Re: Sim Stats = Low Field Goal Attempts Per Game

Postby slimm44 on Fri Feb 05, 2016 8:56 am

drj32 wrote:
skoadam wrote:drj32, well bro, this is why URB WHERE SIM HAPPENS

screens from 1996 roster
[ Image ]
&
[ Image ]

i still believe that some day, some users will understand, that some mod is simply better than the other one :wink:, well maybe im just stupid and naive because after years many of them still dont understand.



yes you are correct, your numbers are very accurate. I'm going to revise my three-point attempts upwards by 50% and see how that affects things. Other than that, I think we are limited by the hard coding.
Thanks
D


Please give me a season you are trying to replicate statistics for in the sim engine and I'll see if there is anything I can do to help. I can't promise anything as I've never tried to edit pre-1985 rosters, but I'll try and let you know what I find.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: Sim Stats = Low Field Goal Attempts Per Game

Postby drj32 on Tue Feb 09, 2016 12:31 am

Thanks Slimm, any year from the 1970's would do, but truthfully 1985 was very similar to 1979. If you can do it with 1985 that would work as well..
thanks
D
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