I don't e-mail, but this is the formula function.
This I think is relevant part for the height:rebounds:minute ratio in seasons that recorded rebounds and minutes played:
((99/35.34)*(1-(CW2:CW1000-63)/28)*99)*IF(CC2:CC1000>0.658;0.658;CC2:CC1000)/0.658
35.34 is the 3rd top player throughout the 20,000 or so player seasons with a minimum of 10GP. The rating for this unknown was 44.36 and another with few games (I think 13) and about 3 minutes per game had 38.87. That's just the counter corrector to make sure the best of alltime is a 99 and is not a part of the principal formula.
CW2:CW1000 is the height field in inches. 28 is the difference between alltime tallest and alltime shortest (91-63). CC2:CC1000 is the rebounds per minute rating. If you're not familiar with spreadsheets, the ; equates to THEN and the next ; equates to OR. 0.658 is the alltime best rebounds per minute rate (with a minimum of games) so in essence it tells it to multiply by RPM but caps it off at .658 if the value is larger.
I'm sure it's not eloquent, it had to go through adaptive rewrites but there it is and it seemed to work. I'm no longer sure of what 1- does (I must look into that and perhaps adjust my corrector accordingly).

I thought Bill Russell was one of the best leapers under this formula and I don't think Dennis Rodman was too far behind. I remember seeing Spud Webb near the top as well, but I can't recall if it was the jump or dunk formula (the dunk formula follows the same idea but is based on points per minute). I think removing the first 63 inches of a players height proved crucial for the desired results.
Edit: 1- inverses the height percentage, but I'm still not 100% sure it's the right approach. (The main problem with this formula, the rebound opportunity rate at its height was about 50% more than modern basketball (80's-present), so early bballers will jump higher--countering it with a bias is against my aim personally, if its not derived from the numbers I'm not implementing it, but can be done fairly easily).