How to edit tattoos that dont appear on sgsm

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How to edit tattoos that dont appear on sgsm

Postby ch32 on Mon Sep 15, 2008 9:04 pm

I would like to know how to edit in FshX the tattoos that appear in original nba live 08,but dont appear in sgsm folder.I would like to change their resolution.
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Postby Angelo on Mon Sep 15, 2008 9:19 pm

do you mean the location of the tattoos?

go here I:\Program Files\EA SPORTS\NBA LIVE 08\sgsm\players

then locate the plyrtat.viv open it with eagraph then just extract the tattoo that you wanted to edit in fshx
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Postby ch32 on Mon Sep 15, 2008 9:38 pm

I cant open the tattoo on fshX

Why? What can I do?

Please, answer me
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Postby Angelo on Mon Sep 15, 2008 10:45 pm

what tattoo did you open or whose tattoo did you open?
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Postby ch32 on Mon Sep 15, 2008 11:37 pm

I open Eddy Curry arm tatoo and Eddie House
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Postby Patr1ck on Tue Sep 16, 2008 12:08 am

You have to use wdolffin or fshline because FshX only supports x² resolutions.
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Postby ch32 on Tue Sep 16, 2008 3:03 am

Thanks a lot both.....
But still,and using before fsh line,i cant to open the tattoo in fshx
Why?
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Postby Andrew on Tue Sep 16, 2008 8:43 am

As Pdub said:

Pdub wrote:FshX only supports x² resolutions.
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Postby ch32 on Wed Sep 17, 2008 4:19 am

Ok,but How to change the resolution of this tattoos?
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Postby Patr1ck on Wed Sep 17, 2008 4:37 am

Forget them. They are not worth it.

Take a tattoo file from sgsm and copy it, rename it for use with another player. Then just import a new tattoo.

If you are trying to 2x all the tattoos, I suggest you don't do it. Adding a bunch of high resolution patches to Live 08 causes it to crash. Having 2x jerseys and updated courts pushes 08 pretty far and adding 2x arms, accessories, and tattoos is just too much for it to handle.

If you are trying to fix a problem with the tattoos not showing up correctly, I suggest deleting the plrdetails.fsh in the sgsm directory and making sure the arm files are 256x256(1x).
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