I'm one of those who will itch to use an exploit if it's available. Coming to understand the effectiveness of the pro-hop has left me with questions. I've gone as far as trying to un-assign this button in an effort to circumvent the use of this move, but the problem here is that I also lose the ability to jump and block on defense
This game, with the inclusion of slider adjustments (Modified Pared sliders) has been a revelation!! I've never had this much fun with a b-ball game for some time. The realism afforded is tremendous!. This combination has created a totally immersive and addicting game.
Unfortunately, the effectiveness of the pro-hop is beginning to kill this illusion/environment for me! I now know how to use it. Wish I never touched the damned thing! So, my mission now is to either A)Find a way to place this button/move out of sight, out of mind, B) Find a way to minimize the effectiveness of the move or C) Find a way for the cpu to effectively combat the move on defense or some sort of combination of the above.
I'm also in the process of assigning different plays to select teams for testing. You can access this information via teams.dbf. I have found the various play numbers. Eg. LA uses Inside Triangle #242 primary offense, secondary offense, etc, etc. This with the help of a fellow at Operation Sports. I'm hoping to find ways to improve the amount of long and short range jumpers taken within the game, as well as improving how teams select plays in the game to resemble reality.
Any thoughts?