[KRIS][ GAMEPLAY FIX][ vol1] :BYE2x 08:

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Postby BIG PIMPIM on Sat Jul 19, 2008 12:13 am

ei kris.. ALBYS roster is using ur aiact ryt? i hope its only a BETA coz SG doesn't like to shoot.. hope for ur release soon
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Postby emjey16 on Sat Jul 19, 2008 2:50 am

kris ahm can u release ur new aiact w/o fancy dunks and w/o fancy pass...??? thx thx
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Postby Lagkit on Sat Jul 19, 2008 1:46 pm

yes kris release w/o fancy pass and dunk, I hate to see an alley hoop behind the back pass? even in inbounding behind the back pass

Thanks

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Postby pAPArAPaPat23 on Sat Jul 19, 2008 8:16 pm

Mr. 468, i have a question. how can i change kobe's ugly sig shot? should I change it in the players.dbf file or does it also have something to do with the aiact?
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Postby Angelo on Sat Jul 19, 2008 8:20 pm

You can also change it in the players.dbf and in the aiact


btw to all i may have some delays in releasing my new fix since i am not still finish editing the teamplays and right now i am still fixing the loco.act im still doing my best to reformat all the codes that ea provide in the loco.act cuz it seems there are lots of codes that are missing..i hope i can apply some codes to it..Wish me luck :D
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Postby ryan311 on Sat Jul 19, 2008 8:24 pm

me too!!
wala pa ei!!
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Postby Modifly on Sat Jul 19, 2008 8:29 pm

Mr. 468, I never knew that there are fancy passes in alleyoops too.. I just tried it.. I must say.. (Y)

I still dont get it. Normal passes are execute by pressing the pass button. Fancy passes are execute by holding the pass button. Normal alleyopp passes are execute by pressing the alleyoop button. Fancy alleyopp passes are execute by holding the alleyoop button. Where does lob passes fit in exactly?

Still, a great achievement with the fancy passes. It's amazing when you can control them. (Y)
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Postby shamanis on Sat Jul 19, 2008 8:44 pm

Modifly, CPU are doing some fancy alleyopp passes too, example behind back :lol: Yea thats the extreme gameplay :mrgreen:
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Postby Modifly on Sat Jul 19, 2008 8:45 pm

I know, that's why I love it so much.

What I want to know though is where exactly does the lob passes fit in.

I dont see any lob passes....
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Postby Angelo on Sun Jul 20, 2008 12:10 pm

Ok guys after this last release of mine i think ill quit patching in the aiact for now cuz ive had it with the aiact of 08 and i will now be patching back to 06.. :|
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Postby Modifly on Sun Jul 20, 2008 12:19 pm

Why 06?? I totally dont get it.. is there something special with 06? :?

Is there some sort of super patch update for 06? I see a lot of people interested in it and some are still playing it. What's so special about it? I'm not being negative man.. I really got no idea why many people still kept playing it. Maybe there is some extra crispy mod to go along with it which I dont know about it yet.. if so, please tell me about it..

Seriously speaking bro, we need to you patch aiact for 08.. we need talent patchers and you're the only person who patch aiact at the moment... Besides, the Live 09 HQ still need you! Dont forget that. ;)

Oh, I was hoping you could comment on my Steve Nash and Elton Brand too.. thanks!
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Postby Angelo on Sun Jul 20, 2008 12:42 pm

Dont worry ill still keep in touch for HD 09 too but i just have to quit patching 08 first cuz no matter how i reprogrammed the actions and some stuffs it will just all lead to crashes and some toooooooooooooooooooooooooo many fastbreaks which really makes me feel weak to modify it again...and about your question regarding 06 i find it nice to play with 06 cuz there are just soo minimal bugs there and the gameplay can just be easily edited you can control the way they play not like in 08 no matter how you change the values they still keep on doing those fastbreaks and some other stupid stuffs...


Anyway GXU is released in the first page...


HAVE FUN GUYS ill be back for the HD 09 (Y)
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Postby Modifly on Sun Jul 20, 2008 12:50 pm

I'm grabbing your GXU right now.. glad to be the first.. ;)

I understand how you feel.. after you have put in so much effort and things doesn't really seems to get better, you start to feel down..

sad to lose such talent, but I also feel sorry for you.. it's very difficult to deal with those moments where you just cant seem to get things right.

Personally I've never really had problems with the fastbreak bugs. I see it as a realistic thing because this is what they do in real life. I always had fun and joy playing with your aiact especially the one in Albys's RR6.

I thought the aiact you made for Albys was really good. I can see CPU calling for plays and actually run them. I remember playing with the Piston and I see they run a play like they do in real life.. that was very promising to me..

Anywho, thanks for all your hard work, I'm gonna enjoy playing with your latest GXU now. (Y)


EDIT:
(btw please dont apply it to season or dynasty rosters)


Why cant I extract the roster file to a Dynasty?? I would really love to use your GXU with my Rockets Dynasty... any explanation for that?
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Postby GH33 on Sun Jul 20, 2008 12:57 pm

that is sad news Kris... :-(

Modifly wrote:
EDIT:
(btw please dont apply it to season or dynasty rosters)


Why cant I extract the roster file to a Dynasty?? I would really love to use your GXU with my Rockets Dynasty... any explanation for that?


yeah can you explain this?
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Postby GuCcI08 on Sun Jul 20, 2008 12:58 pm

kris, u've done a fantastic job. everyone, give kris an applause! :applaud:
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Postby Angelo on Sun Jul 20, 2008 1:16 pm

GH33 wrote:that is sad news Kris... :-(

Modifly wrote:
EDIT:
(btw please dont apply it to season or dynasty rosters)


Why cant I extract the roster file to a Dynasty?? I would really love to use your GXU with my Rockets Dynasty... any explanation for that?


yeah can you explain this?


it will cause some crash
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Postby Modifly on Sun Jul 20, 2008 1:20 pm

Damn.... I really want to use your GXU with my Dynasty..

can you do something so that I can use GXU with dynasty?

I mean.. a roster file which is designed for Dynasty or something.. please...?
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Postby Angelo on Sun Jul 20, 2008 1:22 pm

hmmmm just apply the aiact without those 2 files for the rosters..cuz i believe it will just fit well with albys rosters..
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Postby Modifly on Sun Jul 20, 2008 1:34 pm

I am not using the roster.. I want to use your GXU with my Dynasty...

So.. just apply the aiact and the database files right?
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Postby Maek on Sun Jul 20, 2008 1:48 pm

Just woke up! I was torrent hunting last night for Dark Knight but all crap.
Anyway, gotta try this then I'll give you my feedback later my good friend!

Hope this will be FINAL AIACT!
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Postby GuCcI08 on Sun Jul 20, 2008 2:14 pm

juz played a game bulls (me) vs nets. only scored 82 points. everything is perfect i must say xD
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Postby dreadd41 on Sun Jul 20, 2008 2:21 pm

thank you so much for all your hard work, Kris.... The GXU is awesome, at least my first game with it was very realistic (Y). I've noticed you didn't include a fancy pass option, just when I was starting to enjoy it... :mrgreen:
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Postby Angelo on Sun Jul 20, 2008 2:37 pm

Modifly wrote:I am not using the roster.. I want to use your GXU with my Dynasty...

So.. just apply the aiact and the database files right?


just apply the aiact bro Jom to avoid crashes


@ all

Thanks guys for support :D
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Postby Modifly on Sun Jul 20, 2008 2:55 pm

Sure.. I'll apply the aiact alone and not the database and roster files...


By the way, I've heard that you didn't include the fancy passes... is that true?

:cry:
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Postby Maek on Sun Jul 20, 2008 3:00 pm

Maek wrote:Just woke up! I was torrent hunting last night for Dark Knight but all crap.
Anyway, gotta try this then I'll give you my feedback later my good friend!

Hope this will be FINAL AIACT!


Scenario :
- Roster[Albys'-09]
- Settings[Maek's]
- Aiact, playmaps, teamplays[Kris']

Cons :
1. Sometimes breakaway players for fastbreak stop and pass back to outside instead of taking the layup/dunk. But I think this is for the fix of fastbreak bug and 3pt shooting bug.

Pros :
1. Extreme realism. 10% fancy dunks, 10% fancy pass and 80% realism with real shooting animations.
2. Now CPU finds open players to pass. Receiver shoots it with pride!
3. Now CPU defend the box with great effort. No more easy layups and dunks when guarded.
4. I'm not sure if you edited the alleyoop but now I get to utilize some new alleyoop animations and style.
5. Now CPU executes teamplays in a timely manner just like in real-life.
60% executions after inbound and 20% executions after opponent turnover and 20% fastbreak.

I can say that this can be the FINAL!

Congratulations my goodfriend!
You can now relax and reap your rewards from the members who will use this magnificient, great-effort-time-exerted, long-studied AIACT masterpiece!
It makes me chill as I write this post! I've been here since the beginning of this thread and now it's finally about to end. What a journey!

Kapatid, saludo ako sayo! :bowdown:
[Brother, I'm proud and I salute you!]

Till the next journey! :wink:
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