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Portait For "Created Players"

Mon Jun 30, 2008 2:20 pm

Is there anyway you can create portait for your "Created Player"?
but it seems that when I try to create portrait for them the new rookies in dynasty mode also uses my portrait... :?:

Mon Jun 30, 2008 2:28 pm

As long as you assign it to a specific player (ie using a unique PLAYERPKG) you shouldn't have any problems.

Mon Jun 30, 2008 2:33 pm

I tried it, but it seems everytime I edit my PLAYERPKG for my created player, it won't appear in the "plyrprts.viv" when I try to OPEN them using the bigGUI or the EAgraph

Mon Jun 30, 2008 3:02 pm

Place the art files in the sgsm folder instead.

Mon Jun 30, 2008 3:23 pm

What do you mean ART FILES?

Mon Jun 30, 2008 11:13 pm

Your custom portrait file. The one you want to use with your created player.

Tue Jul 01, 2008 10:14 pm

Is it the fsh file that you are referring to? or are there still other files rather than that, that I have to copy?

do I still have to rename it according to my "created player"?

Tue Jul 01, 2008 11:44 pm

Portrait files are usually in .big format.

Wed Jul 02, 2008 7:24 pm

I already tried it, but it won't work. I already place them in the sgsm folder then I rename them according to my "created player" playerpkg. But when I try to run the game and see my created player's portrait it's just a BLANK portrait not the default faceless portrait....

Wed Jul 02, 2008 11:14 pm

Try changing his ISCREATED to False.

Fri Jul 04, 2008 8:22 pm

I already tried it, but still won't work. it just shows up a blank portrait but not the default faceless portrait...

Fri Jul 04, 2008 8:34 pm

Image

Sat Jul 05, 2008 3:07 am

Remember that you have to hexedit the ebo file to your playerpkg, also.

Set ISCREATED back to FALSE, then try this.

1. Lets say your PLAYERPKG is your forum username, alren03
2. In the players.dbf file you change your player's PLAYERPKG to alren03
3. You extract any portrait BIG file from the VIV file to the sgsm directory.
4. Open it in a hex editor and search for the filename(original player's portrait PLAYERPKG) without the extension. You should come up with 5 instances.
5. Do a search and replace for the filename(it may be called FIND and REPLACE or just REPLACE), replacing it with your PLAYERPKG(alren03) You can also just manually replace it if the hex editor does not have that function.
6. Save it.
7. Import your graphic file into the FSH with wDolffin.
8. Your portrait should now display in-game.

Tue Jul 08, 2008 7:00 pm

I tried that already, but it's always the same
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