
players lose dribbles too easily i feel that some are very underrated or overrated
subs are still messed up brian scalabrine played more than kg

GuCcI08 wrote:i had tha most fun juz now playin live 08. thanx to flip v2 sliders set for 12 min. although i played kinda bad. had too many turnovers cuz of 3 sec violations and tryin a few alley oops. i dont see any cons in tha stats. i played real basketball and didnt dunk too much juz mostly inside out game when i have tha dunk available is when i dunk. didnt use player lock. yes ckal i'll stick to playin 12 min so its realistic that wayreason why kobe played 48 min cuz i turn on auto sub on too late. heres tha results:
Great news - I'm pissed enough when Gasol failed to catch and dunk, as well as Sheed,Kris wrote:dont worry roster is now fixed dunk ratings and overall ratings for all players are now fixed ill release this when im satisfied with it..
m.gaRz wrote:@Que _Cero
bro, you said you're using fliplow's webberf1 updated rosters..
have u tried simulating a whole dynasty and resign a player's contract?
i tried using Kris' roster and wf1 updated by flip but my game crashed on the resigning of contracts' screen..tsktsk..
fliplaurel wrote:@kris,
bro! you really out did yourself this time! d@mn bro, in the seven games i played vs cpu teams in dynasty i lost 4 games and the rest were wins by a hairline!![]()
here are my initial notes for the test aiact and settings using your rosters for 12mins Superstar(adjusted time to 12 mins bro, hope you don't mind).
Good points:
1. CPU now does crossovers!![]()
2. Both defense and offense are now running back very quickly
3. Defense is S-T-I-C-K-Y.its really hard to get open unless you make good offensive plays.
4. CPU has improved Offensive plays and playmaking meaning, if there is an opening the'll drive but if there isn't they'll pass and look for the open players.
5. Has improved low post plays
6. It's very difficult to win this time, which is good!![]()
Things to look upon for the included sliders:
1. With your slider settings, CPU almost makes 90% of shots in-the-paint even when duble or triple teamed but this could easily be fixed by slider tweaking.![]()
2. Sub frequency is also a bit innacurate, which can also be remedied by slider tweaking.
3. Related to this, foul trouble players don't get sudbed immediately. (pssst...pareng Maek any new updates on sub fixes?)
4. Overall fg shot % was good / realistic: range 42 % to 48% for both user and cpu teams
4. I'll try to tweak the sliders and give feedback again ok.
Things to look upon for the aiact:
1. .... umm, none. it's perfect!![]()
Overall, i can say that this truly has the best gameplay i've played among all your aiact fixes. even bested sgpf 1.0 aiact in my opinion.I believe its a go for release bro.
![]()
oh, i forgot to post screens as my computer is a little buggy as of the moment but will try to post when i can. oki.![]()
PEACE
showtimelakers wrote:New here and need help with where to put these files at?
Modifly wrote:showtimelakers, you have a basketball pattern shoes because you did not install the Real Shoes patch. Get that installed and the shoes will be correct.
Kris, I tested your latest aiact more today and I found a bug. Iverson keeps taking threes from 5 feet beyond the three point line. It is very annoying. He take them highly contested too, which always results in a miss. The worst thing is he took it 5 feet behind the arcHope you can fix that.
The gameplay overall is still very good though, I'm very impressed. Although I would like to insist that three pointers are too hard to make. I rarely get open. Maybe make user control players get open more often and make threes easier to hit and fix some bugs it'll be good to go.
fliplaurel, can you suggest slider for me please? I'm using Kris's latest aiact, the beta one. I play 10 minutes quarter
Users browsing this forum: Google [Bot] and 0 guests