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Discussion about NBA Live 2003.
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Mon Apr 21, 2008 7:09 pm

can somebody tell me how to fix the bodytype?I can only edit the headshape now.

Mon May 26, 2008 11:50 am

Download link failed...

Tue Aug 05, 2008 12:29 am

If somebody could reupload it? :?

Re: Morph Mesh 03 Ver. 1.1 Head and Body types can be edited!

Tue Sep 29, 2009 2:06 am

for those people who needed this programs including me
MorphMesh Reuploaded now you can download it it was kinda buggy before couldn`t download
http://download.nba-live.com/index.php?act=view&id=80
credit`s to Andrew for Reuploading.. :cheeky:

Re: Morph Mesh 03 Ver. 1.1 Head and Body types can be edited

Tue Aug 16, 2011 8:03 am

pls re upload morphmesh for nba live 2003...we have the one for 2004...but we also need the one for nba03

Re: Morph Mesh 03 Ver. 1.1 Head and Body types can be edited

Tue Aug 16, 2011 1:19 pm

One post about it was enough; now you're starting to spam and unnecessarily bump threads. Don't do this.

Re: Morph Mesh 03 Ver. 1.1 Head and Body types can be edited

Tue Aug 16, 2011 3:02 pm

ok,,,it was a rookie mistake...thank you for reminding me (Y)

Re:

Sun May 05, 2013 3:15 pm

Pdub wrote:Funny, my morph mesh maps have different values. It's also named playerloda.o.map and not playerloda_o_.map

31 ..40,6136,144..1,40,161092

I'm willing to bet 6136 is a decimal offset. Each time I search a decimal offset using the number after "40,"(6136, 161092, 866408), I notice 4 zeroes to the left of the offset.

Here's what my map file looks like in notepad.

Code:
 31
0,40,6136,144
1,40,161092,166
2,40,351608,492
3,40,866408,878
4,40,1729248,299
5,40,2023652,54
6,40,2086576,160
7,40,2246452,48
8,40,2297796,48
9,40,2349320,52
10,40,2411680,205
11,40,2613176,194
12,40,2627392,47
13,40,2676504,194
14,40,2690720,47
15,40,2739832,194
16,40,2754048,47
17,40,2803160,194
18,40,2817376,47
19,40,2868228,44
20,40,2915556,44
21,40,2961144,194
22,40,2975376,47
23,40,3024488,194
24,40,3038720,47
25,40,3087832,194
26,40,3102064,47
27,40,3151176,194
28,40,3165408,47
29,40,3226656,295
30,40,3519112,102


They are most likely the parts, or just the parts where the headshape's values are injected. I'm guessing based on my limited knowledge. Hope you figure it out.



Can someone explain to me how to adjust the morphmesh for 2004 so I can use it for 2003?
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