Can I edit the files of the GO TO MOVES?

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Can I edit the files of the GO TO MOVES?

Postby moti15 on Tue Oct 30, 2007 9:53 am

Hello eveybody
can i edit the animation files of the GO TO MOVES to other players to?
I mean like ray allen shot is a signature move of his shot,so can i somehow,put his animation file into Kobe's shot?
tnx
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Postby JaoSming on Tue Oct 30, 2007 10:03 am

this is done with the players.dbf. Get a dbf editor, either DBcommander or Open Office (do NOT use excel) and find Ray Allen. Scroll to the right and you will see a value for his sig shot.

Then find Kobe, scroll to the right again, and copy w/e value Allen had for a his sig shot into Kobe's.

Save, load the game, load the roster, enjoy.
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Postby Lagoa on Tue Oct 30, 2007 10:35 am

But not exists SIGN SHOT columm...

How edit this? :shock:

I found it!

Its SIGSHT! :wink:
Last edited by Lagoa on Tue Oct 30, 2007 10:40 am, edited 1 time in total.
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Postby moti15 on Tue Oct 30, 2007 10:37 am

JaoSming wrote:this is done with the players.dbf. Get a dbf editor, either DBcommander or Open Office (do NOT use excel) and find Ray Allen. Scroll to the right and you will see a value for his sig shot.

Then find Kobe, scroll to the right again, and copy w/e value Allen had for a his sig shot into Kobe's.

Save, load the game, load the roster, enjoy.

thank you very much!!!!!

i have another question:in the DBF file of the players ther's a lot of players that have some number in the SIG Shot like carmelo but in the game he's shot is regular,or maybe i dont know how to do his SIG shot
can you help me with that?tnx
moti15
 
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Postby JaoSming on Tue Oct 30, 2007 11:01 am

well there are these animation files in the anim folder that aren't used by the game that are labeled with player names like papierce.viv and camelo.viv. There are animations inside of there and for the players that do have sig w/e animations the anis inside those vivs show up inside the regular shots animation file.


....long story short, the animations shipped with the game but arent used, and right now we dont know how to add to the animation files without corrupting them.
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