fjccommish wrote:"The CPU D was good, but the CPU O was meh. I got many steals with Rondo, and Williams took most of the shots cause I dont like using the autoguard thingy."
In other words, 2008 has PG domination.
bigh0rt wrote:fjccommish wrote:"The CPU D was good, but the CPU O was meh. I got many steals with Rondo, and Williams took most of the shots cause I dont like using the autoguard thingy."
In other words, 2008 has PG domination.
I've yet to experience anything of the sort. If anything, I've been dominated in the paint, where I've found it to be MUCH more difficult to play defense than on the perimeter.
cyanide wrote:How are the controller responsiveness? Do your teammates move well on offensive plays? How good is the CPU artificial intelligence on defense?
How realistic and deep is Franchise mode?
I appreciate any feedback, thank you.
fjccommish wrote:"The CPU D was good, but the CPU O was meh. I got many steals with Rondo, and Williams took most of the shots cause I dont like using the autoguard thingy."
In other words, 2008 has PG domination.
but the 1 thing I'd like to see in Live more than anything else is the CPU having the capacity to actually make coaching decisions. Here's an extreme example. Say you have a team of Chris Webber (C), Al Harrington (PF), Corey Maggette (SF), Monta Ellis (SG), and Mike Bibby (PG) as you're 5 best guys in terms of overall. Now, your next 5 are Diop, Chuck Hayes, Bowen, Battier, and Rajon Rondo. As you can see, the first 5 guys are all offense, no defense. So, would any NBA coach anywhere play those 5 as his starting lineup? Fuck no. Bowen or Battier would play either the 2 or 3 in place of Ellis or Maggette, and there's a good chance Hayes or Diop would start as well over Harrington or Webber. But in Live, the computer just picks the 5 "best" guys and plays them. It's pretty stupid, really, and there's no reason why something like that couldn't be implemented. You'd just need to find the right algorithms.
bigh0rt wrote:but the 1 thing I'd like to see in Live more than anything else is the CPU having the capacity to actually make coaching decisions. Here's an extreme example. Say you have a team of Chris Webber (C), Al Harrington (PF), Corey Maggette (SF), Monta Ellis (SG), and Mike Bibby (PG) as you're 5 best guys in terms of overall. Now, your next 5 are Diop, Chuck Hayes, Bowen, Battier, and Rajon Rondo. As you can see, the first 5 guys are all offense, no defense. So, would any NBA coach anywhere play those 5 as his starting lineup? Fuck no. Bowen or Battier would play either the 2 or 3 in place of Ellis or Maggette, and there's a good chance Hayes or Diop would start as well over Harrington or Webber. But in Live, the computer just picks the 5 "best" guys and plays them. It's pretty stupid, really, and there's no reason why something like that couldn't be implemented. You'd just need to find the right algorithms.
If EA did this, you'd have 5x as many people calling them "fucking retards" for "not even being able to put the five best players on the court to start lolerz!!!!"
bigh0rt wrote:Jao, are you having as much trouble defending in the paint as I am? I'm defending on the perimeter generally well, but in the paint it's like a free 2 every time for the CPU.
hwwztt wrote:my good just cool!
Users browsing this forum: No registered users and 1 guest