by Andrew on Sat Aug 04, 2007 11:06 am
I think IGN posted a run-down of it some time back.
The producers referred to it as a "jostle" system, where the offensive player tries to beat the defender with a move, be it an up-and-under fake or spin baseline, while the defender must try to anticipate which move is coming. The controls are easy; for example, an up-and-under fake can be performed simply by tapping the shoot button when you are holding the ball in the triple threat position with your back to the basket. From here you can attempt a dunk or layup or a short jumper. Simply pressing the shoot button in the same situation will attempt a turnaround jumpshot or depending on your position, a hook shot. Positioning and the player's abilities also determine which moves your player will perform in the current situation.
The main downside to the new system, at least in terms of the build we played, was that it was a bit too powerful because interior defense wasn't strong enough so the defensive player lost the "jostle" more often than they should. We were sure to point that out as something that needed to be improved and if that's been achieved then the post moves should be more effective than in years past without being unstoppable.
I've seen it billed as having around 100 moves and that could be the case if you take into account all the possible fakes and combinations you could string together but at the very least we've got a couple of more moves at our disposal than simply backing a defender down and pressing shoot or dunk/layup.