Cabs aren't only for use after failed missions but can be hailed at any time by whistling. If one is nearby and without a passenger, he may pull over and pick you up. After you've taken a seat and told him where to go, be it a mission point or any place you've chosen on the map, you can sit in the back and watch the city go by. A quick press of a button will skip the journey and get you right to your destination, but there's something calming about sitting in the back of a cab in virtual traffic.
While cruising the streets you'll notice that not only every major section but every street in the game has its own name. While this may wind up helping the directionally-talented figure out how to get from place-to-place more easily, it also gives life to the city and brings about a feeling of history and time to Liberty City. In other words, the idea is to make sure it doesn't seem like the city only exists when you turn the game on.
The new gunplay mechanics are big and obvious changes, but the franchise has a whole lot of small tweaks and additions to be found as well. In fact, it looks like every element of the franchise has been reworked in some fashion. For example, you'll no longer be able to stroll into your local Ammunition to pick up weapons and ammo. Instead, once you've befriended him you'll call up a guns dealer by the name of Little Jacob and purchase weapons from him out of the trunk of his car. This is both more realistic and a big time saver as you won't have to drive halfway across the map just to load up on weapons before a big mission.
A number of other small, but important tweaks, are to be found. Food and rest will be your sole means of health recovery this time around as heart containers are a thing of the past (link to the past?). The map and its functionality is a work-in-progress, but it currently features GPS tracking that shows you not only your destination but the quickest route to get there.
And lastly, the camera has been tightened a fair bit. The default on-foot camera is a little closer to you and lower than before, giving you a bigger and more expansive view of the environment. Likewise, the driving camera is much closer and lower, though it's also set off to the left side a little bit in order to allow you to see straight ahead a little more. Whether or not the view will impact your overall or especially right side vision at all remains to be seen, but other camera options will always be at your disposal if you don't like it.
Grand Theft Auto fans are in for a shock. This is not your typical GTA game. It's not over-the-top and it's not filled with sly movie references. That isn't to say GTA IV won't have moments of the ridiculous. During our demo, we saw that Rockstar's sense of humor remained intact, despite having a game more grounded in reality. In the span of an hour, I must have laughed at least a half dozen times. But more impressive, was that I actually gasped in shock.
Andrew wrote:Cabs aren't only for use after failed missions but can be hailed at any time by whistling. If one is nearby and without a passenger, he may pull over and pick you up. After you've taken a seat and told him where to go, be it a mission point or any place you've chosen on the map, you can sit in the back and watch the city go by. A quick press of a button will skip the journey and get you right to your destination, but there's something calming about sitting in the back of a cab in virtual traffic.
Sauru wrote:i agree with you on a few points andrew. i was mixed after reading the review cause like you i loved the over the topness of the previous gta games. one thing i loved in gta3 was when you got packages you unlocked items that would be infront of your safe house, i liked that alot as i always had a place to get some goodies.
Sauru wrote:as for the new camera angle and fighting style, i am gonna have to wait and see. they said something like that for gtasa and at the time i was upset over it and thought it would ruin the game but it worked nicely so maybe this will also. i dont know about being able to aim and move at the same time. i personally am not that good with a controlled to be useing both analog sticks and pressing the buttons all at once, so if its something that i have to learn or the game will be too hard to beat then i dont know what i will do.
Sauru wrote:one thing i really liked was the part about how you avoid the cops. i always hated how i could outrun cops, change vehicles 5 times, and they still knew where i was always. this new system, if done correctly, should be great. i also liked how the "search zone" would change based on the type of crime(probably based on how many stars you have also), and the zone also recenters if you are spotted again.
Sauru wrote:the "GPS" sounds like a great feature but i dont know how well it will work. i guess if it outlines the route for you on the mini map it could be of great use but if you have to pause the game and view full map to use it i dont see myself ever really making use of it. that and the fact that after i play long enough i learn the entire city and dont need a map
Sauru wrote:one thing i really liked was the part about how you avoid the cops. i always hated how i could outrun cops, change vehicles 5 times, and they still knew where i was always. this new system, if done correctly, should be great. i also liked how the "search zone" would change based on the type of crime(probably based on how many stars you have also), and the zone also recenters if you are spotted again
been pushed back beyond its original mid-October release date into the second quarter of the 2008 fiscal year (February to April).
http://www.totalvideogames.com/news/GTA ... 5884_0.htm
Quote:
been pushed back beyond its original mid-October release date into the second quarter of the 2008 fiscal year (February to April).
http://www.totalvideogames.com/news/GTA ... 5884_0.htm
This really sucks, but i would rather have a finished game then one with glitches, or whatever they havent finished/polished up yet.
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