Those screens look awesome and the prospect of brand new animations is promising. The expansion into different fighting styles sounds good as well, particularly since there'll be a couple of layers of logic to allow wrestlers to behave like their real life counterparts.
Speaking of reversals, the AI reverses too much in spite of the sliders and it's possible to reverse almost everything of theirs by continuously tapping the corresponding button.
BZ wrote:That's the part I have a feeling that, despite it's potential and promise, can be disappointing. Yuke's (the developer for Smackdown) have been removing massive amount of moves over the last couple of series, and this series might be the same as well, since it seems they are focusing their effort on reworking player movement animations and etc, rather than focus on moves as BigKaboom2 stated. As for the move styles, that imo, is just a blatant implication that wrestlers will have even more limited movesets than ever. Smackdown vs Raw 2007 had a horrible moveset/weight limit system, since wrestlers of a certain weight are barred from doing certain types of moves. One glaring example: RVD cannot have the Martial Arts moveset, which is absurd considering RVD has a Martial Arts based gimmick! THQ and Yuke's focuses too much on the presentation and gimmicks rather than the actual wrestling and gameplay itself. Ever since they've reverted to the Smackdown vs Raw title, it has been too painfully evident.
IGN.com wrote:Pick Undertaker for your WWE 24/7 character? He's pretty popular already, you might be able to knock out his set of preset, unannounced goals in about six in-game months and make your way into the WWE Hall of Fame. Create a character? You could be looking at three years of WWE ladder climbing.
IGN.com wrote:For instance, THQ popped a match between Randy Orton and Kane on the auditorium's screens to showcase Orton's dirty fighting style. Kane went to put a beat down Orton, but the devious heel jumped behind the ref, grabbed the WWE employee's arms and used him as a human shield. After a bit of squirming on the ref's part, Orton threw the official into Kane. It knocked the ref out, and the big man down. Orton's dirty demo didn't end there. In another clip, the cowboy's kid placed a chair under the fallen Undertaker's head, grabbed another steel seat and slammed it down to make a noggin sandwich out of the Phenom.
IGN.com wrote:The virtual Bobby Lashley was also trotted out by THQ to display some of the neat features for powerhouses. Pinned by Rey Mysterio, Lashley let the little man get a two-count before tossing the high flyer off his chest and across the ring. If a powerhouse stores a special, they'll be able to use it to kick out of any pin.
Andrew wrote:How does everyone else feel about the new single dimension career mode? Reading the latest article I have to admit I'm still not sold on it.
Andrew wrote:IGN.com wrote:The virtual Bobby Lashley was also trotted out by THQ to display some of the neat features for powerhouses. Pinned by Rey Mysterio, Lashley let the little man get a two-count before tossing the high flyer off his chest and across the ring. If a powerhouse stores a special, they'll be able to use it to kick out of any pin.
I can see this is going to be both a very useful and very frustrating feature, depending on whether you or the CPU/a human opponent happens to be storing a special move. It's probably for the best though, nothing worse than being in a challenging match, getting ready to hit a finisher and falling a victim to a weak move that results in a pinfall loss because you're both pretty battered by that point.
BigKaboom2 wrote:I think this mode sounds good for a CAW certainly, but will probably be somewhat awkward with a real wrestler. It sounds like it will be much longer than Season mode, which is a good thing.
BigKaboom2 wrote:I agree with all of that - on one hand it's going to be pretty annoying, much like the possum pin, but on the other hand I just got pinned by Triple H in a HIAC match on SvR 06 at Legend difficulty after a couple of knee strikes against the turnbuckle.
That sounds good, a few more spots should hopefully liven up gameplay a bit the same as the environmental grapples did last year.
Exactly! I've had the same thing happen to me in the Mr Perfect vs Chris Masters challenge in 2007 and it's frustrating every time.
I agree with all of that - on one hand it's going to be pretty annoying, much like the possum pin, but on the other hand I just got pinned by Triple H in a HIAC match on SvR 06 at Legend difficulty after a couple of knee strikes against the turnbuckle.
BigKaboom2 wrote:Err.....Lashley can kick out of any pin anytime he wants? I hope this guy doesn't know what he's talking about. The rest looks nice but nothing revolutionary.
Andrew wrote:HBK used to have a weaker version of Sweet Chin Music as a running move
BigKaboom2 wrote:Andrew wrote:HBK used to have a weaker version of Sweet Chin Music as a running move
I've seen that in SvR 2006 - I think one of my CAWs has it. Is it not present in 2007?
Anyway, new 2008 video: http://www.gametrailers.com/player.php? ... mv&pl=game
BigKaboom2 wrote:I've seen that in SvR 2006 - I think one of my CAWs has it. Is it not present in 2007?
Andrew wrote:BigKaboom2 wrote:I've seen that in SvR 2006 - I think one of my CAWs has it. Is it not present in 2007?
I can't recall offhand but if it is I'll be editing HBK's moveset; it should be in there by default though.
BigKaboom2 wrote:That brings up another point - I wish whatever move you selected as a finisher automatically recieved a boost in damage to make a legitimate finisher. I use a victory-roll-to-DDT sort of move for one of my CAWs and am rarely able to end the match with it.
BigKaboom2 wrote:Oh, that's good. I've been playing 2006 on PS2 at college while my 360 with 2007 is stuck at home. Anything will finish off a wrestler on the lower difficulty levels, but I usually play on Hard or Legend despite the irritating amount of reversals.
BZ wrote:BigKaboom2 wrote:That brings up another point - I wish whatever move you selected as a finisher automatically recieved a boost in damage to make a legitimate finisher. I use a victory-roll-to-DDT sort of move for one of my CAWs and am rarely able to end the match with it.
That's odd.. usually the DDT's are legitamate finishers since most do a whopping 16 damage to the head. But in your case, is it SvR2006 or 2007? SvR2007, it's possible to finish any wrestler off with practically any move. Standing strikes included. Absolutely different story in SvR2006
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