Courts
- The courts from 06 and 07 work in 2005, but I cannot get the stadium files to work. Place the xxxxcrt.ebo, xxxxcrt.fsh, and xxxxcrt_vram.fsh from the 06 or 07 court and place it into the sgsm folder.
Cyberfaces (From 06)
- Place the fsh files in the sgsm folder. You will notice that the face will now that the face does work in the game, but the is headshape messed up and the headband and goggles are not visible. Pick a player with a similar headshape from 2005. Get the headshape, goggle, and headband files for that player. Rename it to match the player package for the player's cyberfaces you are adding. If the new cyberface needs hair, then look in the 2005 for a player with the hair you want. Rename it respectively to the correct player package. Place all these .ebo files in your sgsm folder and the player should look similar to the one from 06.
Cyberfaces (From 07)
- It is very similar to converting cyberfaces from 06, but slightly different because of the aplhas. Open the Fsh file. Export the image as a .bmp. Delete the Fsh file. Get a copy of a cyberface Fsh from 2005. Import the .bmp into it. Place the fsh files in the sgsm folder. You will notice that the face will now that the face does work in the game, but the is headshape messed up and the headband and goggles are not visible. Pick a player with a similar headshape from 2005. Get the headshape, goggle, and headband files for that player. Rename it to match the player package for the player's cyberfaces you are adding. If the new cyberface needs hair, then look in the 2005 for a player with the hair you want. Rename it respectively to the correct player package. Place all these .ebo files in your sgsm folder and the player should look similar to the one from 06.
Jerseys (From 06)
- Jersey Previews from 06 work in 2005, so you can just put the file in the sgsm folder. As for the jersey, if the numbers are the same for the front and back in the fsh file, then just place the .viv file in the sgsm/uniforms folder. If the numbers are not the same in the fsh file for front and back then export the numbers. Resize them so the exported numbers are in a 128x128 .png file. Import the numbers into this. Rename the file so it replaces the old jersey numbers file. The jersey will now have the correct numbers, but they will be out of place or the wrong size. Use the jersey raptor to resize and position the numbers.
Jerseys (From 07)
- Jersey Previews from 07 work in 2005, so you can just put the file in the sgsm folder. Export the numbers (0-9) from the 07 jersey. Resize them so the exported numbers are in a 128x128 .png file. Import the numbers into this. Rename the file so it replaces the old jersey numbers file. The jersey will now have the correct numbers, but they will be out of place or the wrong size. Use the jersey raptor to resize and position the numbers.
Portraits
- Just place in the sgsm folder and they should work as long as the player package matches with the one in the appearance.dbf and players.dbf.
the face will now that the face does work in the game, but the is headshape messed up and the headband and goggles are not visible. Pick a player with a similar headshape. Get the headshape, goggle, and headband files for that player. Rename it to match the player package for the player's cyberfaces you are adding. If the new cyberface needs hair, then look in the game for a player with the hair you want. Rename it respectively to the correct player package. Place all these .ebo files in your sgsm folder and the player should look similar to the one from 07.
Scoreboads
- Scoreboards from 07 don't work in 2005. For scoreboards from 06 just place the file in the sgsm folder.
*** For jerseys and cyberfaces, don't forget to create the reflection files, so the reflections are pink.
*** To export images from a Fsh and keep the transparency, use DOLFFIN