You set ticket prices food prices, etc.
hoopscitylive wrote:I think if they linked the ratings to the stats, there would be more realistic sim results. By that I mean that a rating is directly proportionate to a corresponding stat:
FG = adj. FG% [(PTS - FTM)/FGA]/2
3PT = 3pt %
FT = FT %
OREB = OREB/48 min.
DREB = DREB/48 min.
PASS = AST/48 min.
STL = STL/48 min.
BLK = BLK/48 min.
Primacy = (FGA + FTA)/48 min.
Fatigue = Min./Game
Hardiness = GP/82
The rest of the ratings are more physical and mental attributes, such as jumping and awareness. These ratings shouldn't fluctuate as much as the above ratings.
With this method, each rating would produce a range of stats during simulatiion. Adding or trading players would affect the ratings of some other players. Also, if you played games yourself, how you used your players would effect their development. You would also be able to create real players by entering their stats (college, HS, etc.) to generate realistic ratings.
I think overall, the ratings in Live need to have a more noticable effect on gameplay. Players with 50 steal and 50 defensive awareness should not be able to intercept a pass from Jason Kidd, no matter how risky the pass. Also, there should be a greater separation of ratings between players and positions. There aren't many PGs in real life who are stronger than even the most inept Center, yet you see it in Live all the time. At the same time, there shouldn't be that many centers who are faster than a PG.
Also, ratings need to reflect not only how good a player is at something, but their tendencies to perform certain actions with and without the ball. Players with high rebounding ratings should be more likely to be in a good position to rebound the ball. You never see a CPU Jason Kidd grab 10 boards in Live.
Swoosh wrote:I also like most of your ideas(in fact i cant come up with one i dont like), though the only thing i have to say is, u describe how they should be implemented and yes it would work those ways, but it's just not that easy to implement i believe imho, cuz ea tends to put something in the game and make things too random or too extreme(like looooooots of useless trades and no injuries for example), but if implemented right, those ideas of ur would improve the game greatly, so keep up the good thinking work
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Swoosh wrote:The ennoying thing about playing a looooong franchise is that u cant really "identify" with players anymore, this already happens when u played about eight to ten years, only some rookies and second to four year pros are left in the game that u actually know, all those generated rookies dont exist and i still think one of the charms to play nba is that u can play with existing players and sort of "live the experience", but if its all non existent players its just playin some hoop, not that it cant be fun but i guess u know what i mean
Andrew wrote:Yeah, I'd like the ability to bring players out of retirement (though it shouldn't always be possible
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