Offensive Strategy

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Offensive Strategy

Postby drummond on Thu Nov 02, 2006 6:58 pm

I've recently started this live 2000 again. (of course, in franchise mode, superstar, 12 minute, 1-1-1-1 playoff format).

I wonder what kind of offensive strategies you guys choose if you ever.

I don't rely too much on strategies but it gives me new aspects to enjoy the game. (The reason being, like you guys, I don't lose a game any more since my rookie days.)

Frequently used strategies of mine are:

1. Post up
2. Pick and Roll
3. Give and Go (Actually this is not in the strategy but available from holding on to the pass button)
4. Motion 2(I forgot the exact number. I'll specify this after i check from my game. The flow of ball is from PG->PF->SF)
5. Isolation

There are more sets I sometimes use. I'll list down all the strategies that I've set in my keyboard configuration.

I ask this question cuz i'm curious if there is anyone who uses the offensive strategy. And if you do, what kind of strategies are used. Since I couldn't look into all the strategies listed there, I'd like to try new ones if anyone found a good one.

(Note: Actually, there are times when I have to use strategies to win a game as my franchise goes on. In a bad timing, big time player rejects my offer and leave the team for no obvious reason. And I get no compensation. Most of the remaining players are just role players but still getting not-so-cheap salary. I can't sign new free agents cuz i was already over the cap. No good trades are available all of a sudden. Then I have to rely on a certain sets of strategies. Thought knowing new efficient strategy in advance might help when the time comes.)

Please feel free to share yours.

Thanks
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Postby bullsfan009 on Sat Nov 04, 2006 12:42 pm

I run a lot of pick and rolls with my best shooters, especially if they're also really good passers like a Nash, Ginobili, Wade, etc. because if the opposing big man decides to step out (esp. if you throw up a pump fake!) you can swing it to your big man who set the screen, and it's often a clear lane to the hoop.

I tried to get into running plays, but usually I'll just set a set that the CPU will randomly select plays from- like Inside Triangle, etc.

As far as winning every time, I've played countless games of Live but it's still competitive for me. I don't stack my rosters, so I try to win with maybe 1 star and supporting role players. If the star is having an off shooting night or is being guarded by Bruce Bowen or Ben Wallace, believe me, it's going to be really tough to win that night :lol:
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Postby runthestreetz on Mon Nov 06, 2006 5:41 am

bullsfan009 wrote:As far as winning every time, I've played countless games of Live but it's still competitive for me. I don't stack my rosters, so I try to win with maybe 1 star and supporting role players. If the star is having an off shooting night or is being guarded by Bruce Bowen or Ben Wallace, believe me, it's going to be really tough to win that night :lol:


thats so true> over the hundreds of games i've played on nba live 2000, the players are consistently themselves over the course of a career. some are always clutch, and they always play that role. some are streaky shooters, and every game there they are. some are solid, bla bla, its cool how its realistic like that. some need to get warmed by missing a few shots first every time they came in, then nailing stuff later, and its like consistent. thats the cool thing, in the other live its a bit of guesswork.

i also had this star who thrived off hustle plays and shots in the paint and mid range jumpers. He was a 30ppg star, but has like 4 -5 off rebs a game. he would just get offensive boards and then like hit the j. and he was a SF. it was cool, how every game he would use his speed to get off boards.
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Postby bullsfan009 on Tue Nov 07, 2006 1:59 pm

Wow, I had never noticed things like players having certain tendencies- that's really cool. I've tried newer versions of Live but 2000 is still my favorite b/c it is by far the most realistic, at least in my opinion.
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Postby drummond on Wed Nov 08, 2006 5:56 pm

bullsfan009 wrote: you can swing it to your big man who set the screen, and it's often a clear lane to the hoop.


thank you for sharing your strategy.
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Postby drummond on Wed Nov 08, 2006 5:56 pm

drummond wrote:In a bad timing, big time player rejects my offer and leave the team for no obvious reason. And I get no compensation.


Holy ~! It really happened (again) in my on-going Blazers franchise. And this time, it's not just one! 6 players became free agents at the end of the season. 2 of starters (SG & SF) refused to re-sign.

I had some space under the salary cap to sign new big time players but I had to spend all the money to re-sign the remaining players. I signed 66 rated guy at veteran's minimum and he's my starter at SG now. :evil:

I signed other 65 guys at veteran's minimum to fill the roster spots. I found those betrayers (SG & SF) signed with other teams at veteran's minimum. :oops:

Any other offensive strategies? :roll:
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Postby MacGuyver on Thu Nov 09, 2006 12:41 am

i like the triangle offence. wait for about 10 seconds after you set the offence twice[by calling it] and the SF is free on the baseline for a jumper, while the SG [prolly jordan before] is always open in the free throw line. yep i notice 2000 have the players certain characteristics like clutch and getting warmep up.

my advice during re-signing of free agents,always give the players long contracts especially if they are still contributing and around the age 24-26. i usually give them a 7 year deal, because it isn't safe to assume that'll sign with you anyways. next would be racking up the money since you can go way above the salary cup when resigning your players. and lastly i bet the 65-70 minimum players are just what you need to fill in roles for your championship team to be, i even won championships dynasty by having 2 85 guys and a bunch of 70 and below guys. just work your magic and don't go for the win all the time. remember players don't get injured in 2000 :shock:
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Postby bullsfan009 on Thu Nov 09, 2006 4:18 am

Yeah, only in simulation do injuries happen, which is disappointing (of course, I don't want my guys to get injured, but just for realism). But there are a good amount of injuries on other teams in the league, and to your team if you simulate.

And role players with about 70-73 or even lower rating are critical to a successful team, unless you're not interested in a challenge and stack your rosters to resemble an all-star team. The key for low-rated players is to make sure that they are specialists- that they are EXCELLENT in at least one key category. You need three-point specialists, defensive specialists, etc.
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