BigKaboom2 wrote:I haven't begun messing around with the sliders yet, but I would wager that the CPU Interception slider needs to be lowered and User On-Ball Defense should be increased.
A ton of my passes to the wings are getting jumped by the defender, and I don't want to have to use off-ball all the time to make the wing player do a V-cut.
Many times the defensive "lockdown" animation borrowed from March Madness '06 kicks in and the CPU PG beats my defender and goes straight to the hole. It would be fine if the PG passed once in a while, but he always makes a beeline for the basket and jacks one up. I would imagine On-Ball Defense might solve this, though it could be something else.
Otherwise, FG and Game Speed sliders probably need to go down as usual, and I'm sensing that 100 Defensive Rebounding and 0 Offensive Rebounding might still not be a bad idea.
I may work on a set this weekend, but I'm never very confident with my slider tweaking.
Agreed on all of those points. I don't think FG sliders will need to go down as much as last year - percentages aren't that bad on default. Superstar is very difficult IMO.
That is a nice score for 10-minute quarters, but the game feels too fast at 40 to me.
el badman wrote:These are the strangest sliders I've ever seen...
100 in speed?
100 in shooting foul frequency?
100 in interception/layup block?
15 in double team effectiveness?
360 doesn't play anything like PC version or other consoles versions. The speed on the 360 is slower and toned down compaired to other versions. On Super Star there aren't many fouls called and you'll rarely see a layup or dunk get blocked.
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