by EGarrett on Tue Jul 29, 2003 5:07 am
There a few things that need to be addressed for them to increase the realism in the lane...
First of all, players verticals need to be taken into account when shooting or doing layup animations...right now players jump different heights when trying to block shots but when shooting or doing a layup/dunk animation they jump the same height. In Live 2001 this mattered more but it was difficult to time your shot release with each player spending a different amount of time in the air...so I think they took it out.
When Vince Carter or 90's Michael Jordan go into the lane...whether dunking or laying the ball up, they should be way up in the air, where most defenders can't even get to the shot. When John Stockton drives to the basket, no matter which animation he is doing, he shouldn't leave the ground much at all. The layup rating I always suggest would, of course, also control which actual animations the player was capable of doing around the basket.
This way, even if players automatically go into animations when driving to the basket...most players will get their shot swatted regardless. On jump shots, if they introduce a jump-and-shoot animation and a set-shooting animation, that each had the same release timing...they could make certain players require more space and time to get their shot off...so players like Steve Kerr would really have to be open and guys like Kobe could shoot off of dribble moves.
It also would be interesting if players could have customizable arm lengths to go with their body models. Nothing too complicated...just 1 (Kevin Willis, Yao Ming)...2...(average)...and 3...(lanky, like Mutombo or Ben Wallace). That would make a big difference in shot blocking...and since arm length is always something commentators talk about when evaluating players it should be included.
Hopefully that made sense...