The miscellaneous "Hopes for Live 2004" thread

Discussion about NBA Live 2004.

Postby TRUball on Sat Jul 12, 2003 7:39 am

methis i play on the pc, i don't have a ps2,xbox, or gamecube, i was justt saying
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Postby Andrew on Sat Jul 12, 2003 1:32 pm

lets not forget there are only so many buttons on a controller,lol


I would assume that one of the buttons (the Shoot button for example) would double as an Argue Call button when the opportunity to argue a call came up.
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Postby Ruff Ryder on Sat Jul 12, 2003 11:02 pm

Andrew wrote:
lets not forget there are only so many buttons on a controller,lol


I would assume that one of the buttons (the Shoot button for example) would double as an Argue Call button when the opportunity to argue a call came up.


Assuming it was a cutscene anybutton could work.
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Postby Metsis on Sun Jul 13, 2003 7:04 am

I think andrew was saying that there should be some sort of an "argue call" sign that would flash up on the screen when the player would feel he was done wrong by the ref. And then you could push the shoot button to argue the call.

This would actually be a nice implementation of it in the game. The AI would be in control of atleast some of it and it thus it wouldn't be too frequent.

What could be nice too, would be that with some of the more aggressive players like Artest or Rasheed, well he would argue the call automatically and not even giving the player a choice in the matter. This could still be controlled by the fact that this automatical complaining would take place rarely and you were in control most of the time.

I think we have thinked a whole new thing into the game that would actually work... I think...
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Postby Andrew on Sun Jul 13, 2003 2:00 pm

Metsis wrote:I think andrew was saying that there should be some sort of an "argue call" sign that would flash up on the screen when the player would feel he was done wrong by the ref. And then you could push the shoot button to argue the call.


That's correct. :) The Shoot button is just an example, any button could be assigned to double as an Argue Call button when the situation arose.

What could be nice too, would be that with some of the more aggressive players like Artest or Rasheed, well he would argue the call automatically and not even giving the player a choice in the matter. This could still be controlled by the fact that this automatical complaining would take place rarely and you were in control most of the time.


As long as it wasn't too often it would be alright. I'm still a little apprehensive about letting the CPU control it - I feel it would still happen a little too often. But it could be regulated by what's happening in the game - perhaps if you've picked up a lot of fouls in a short space of time with a guy like Sheed or Artest, they would be more likely to automatically argue a call.
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Postby Metsis on Sun Jul 13, 2003 4:30 pm

I meant that you could control the complaining with most of the guys, but with some of the more aggressive players would complain without your consent.

I mean the moment you have the opportunity to go and argue with the ref and the player that got wronged was Artest, well he'd go to the ref without pressing the button. There should be some sort of a percent for this to happen. Like maybe 20%... So every fifth time Artest would get a "wrong" call from the ref he'd automatically get in his face. You would still have control over most of it, but those aggressive guys would show their intensity every now and then. And the complaining player would always be the guy that got wronged and not just any random guy from the court.

If it was controlled with a stat it could go something like this: With 80 the automatic percentage could be 5% and with 99 the percent would be 24% And it would increase a percent for point. But the stat shouldn't effect how often the chance to complain would pop up. So it wouldn't be that frequent even with guys like Sheed and Artest.
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Postby Andrew on Sun Jul 13, 2003 6:43 pm

That's a good system, but I still think it could also use variables such as the number of fouls and the time elapsed in the game. Picking up a couple of quick fouls within the first 6 minutes of the game might push a player like Sheed or Artest to the point of arguing a call without the human player actually doing anything.
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Postby Metsis on Wed Jul 16, 2003 5:47 pm

Ofcourse there should all sorts of modifiers... And there should be a random number to accumulate how the players is feeling today. So that some days the Artests seem to go off at anything and others, well they seem as any off us. And even guys like Duncan have their bad days.

And fast fouls etc. should too effect. And you could have this complaining situation either on the offensive or defensive end... Depending on where you got the foul or didn't get the foul called.
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