player progression and other stuff

Discussion about NBA Live 2004.

player progression and other stuff

Postby redonkulus on Tue Jul 01, 2003 10:55 am

i really feel that nba live should just copy the madden games. i mean madden dominates football every year, they come up with cool things to add to the game, along with updates to classic things. For example, i wish nba live had a player progression similar to madden, like it shows you which stats went up or down with plus or minus's near them. the franchise mode and create your own playbook stuff should also be similar. Or at least get idea from it. I dunno, i'm sure this topic has been thrown around but i would like to get some insight as to what you other gamers think. thanks
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Postby Andrew on Tue Jul 01, 2003 2:09 pm

I haven't played any of the Madden games, so I can't really comment on them specifically. From the previews, I think that NBA Live 2004 is shaping up to be a great game, certainly heading in the right direction. I'm hoping we get some more info on Dynasty Mode before the game is released.
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Postby Jeffx on Wed Jul 02, 2003 11:39 pm

I skipped Live 2003 because you couldn't control your player with the D-pad. I hope this isn't the case with 2004.
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Postby Metsis on Thu Jul 03, 2003 1:16 am

Yeah, I have high hopes for the new dynasty mode... And I think the Live games are going in the same direction as are most of the other EA sports games.

I am keeping my fingers crossed...
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Postby Amphatoast on Thu Jul 03, 2003 2:40 am

What's this new "dynasty mode" about?

I'd also like to see more injuries, I've only seen 1 injury on live 2002 and I've played lots of games( i also skipped '03 cuz you couldn't use the D-pad) In Madden 2003, I must of had like 100 injuries so far which is great for the realism of the game ( although some of them I wasn't too happy about)
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Postby Goodz on Thu Jul 03, 2003 3:26 am

I'd also like to see more injuries


same... by this i hope you mean in-game injuries... i remember playin FOX NBA Basketball 2000 :? (which i found to be one of my favourite ball games for ps1 but never made any sequels :x ) and David Robinson went for a dunk and i pushe him hard. his face slammed into the backboard and he fell on the ground. he was out for 2 months with a shattered cheek bone..that was the greatest injury in a game that ive ever seen. everything made sense and it wasnt just some random scenario.
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Postby Colin on Thu Jul 03, 2003 4:42 am

Jeffx wrote:I skipped Live 2003 because you couldn't control your player with the D-pad. I hope this isn't the case with 2004.
I used my D-pad to control the player, I'm using a logitech wingman cordless with the 'mode' set to the red light.
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Postby Metsis on Thu Jul 03, 2003 4:50 am

They've changed the franchise mode to dynasty mode and hopefully have upgraded it too...

The injuries should happen sometimes... In Live 2003 I haven't seen any in-game injuries and the practice injuries are unreal. There are too many practice injuries and most of them last 4-5 days which is unrealistic. I'd like to see maybe fewer small injuries cause a player is not put on the injured list for jammed finger that will be fine in two days. A sprained ankle that takes a weeks time to recover, well that's a whole other story.

I wonder how banged up the player has to be before he is IR'd... An injury is a thing that should not be too frequent. In real life the players aren't hurt that often. But when they are, well they usually are out for weeks.
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Postby TRUball on Thu Jul 03, 2003 5:37 am

In real life the players aren't hurt that often. But when they are, well they usually are out for weeks.


acually no lots of players have little injuries but they play though them, just look at iverson he gets lots of little ones but he plays though them
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Postby Ruff Ryder on Thu Jul 03, 2003 6:53 am

I agree with all of yall. I was playing madden and Terrel Davis suffered a career ending injury. Stuff like that should be in NBA Live. Also in Madden you can make your player play through injury if he isn't hurt bad. Also, I think at the beginning of the season they oughta have an option to leave players injured such as Grant Hill. The magic are too good with him. That way players can progress more.
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Postby Amphatoast on Thu Jul 03, 2003 7:08 am

I also hope you can trade draft picks just like in Madden ( I couldn't do that in live 2002:()
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I agree

Postby Krisman4 on Thu Jul 03, 2003 7:27 am

I agree I think that there should be draft pick trades as well as draft day trades. One thing I hated about Live 03 was the off season screen! I thought that I could go out of the draft to release a player, because I had no room for a rookie and the whole draft was simulated that was so stupid!
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Postby Ruff Ryder on Fri Jul 04, 2003 7:54 am

about player progression i think players should progress over the season. Not just at the end. If your player comes off of a 50 point 8 rbd and 9 assist night he oughta progress some.

Also-how about a confidence rating. If your player has low confidence he shouldnt take 20 shots.
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Postby TRUball on Fri Jul 04, 2003 12:36 pm

ruffryder8 wrote:about player progression i think players should progress over the season. Not just at the end. If your player comes off of a 50 point 8 rbd and 9 assist night he oughta progress some.

Also-how about a confidence rating. If your player has low confidence he shouldnt take 20 shots.


i really like that, that would be cool, than if your guy had a high confindence rating, and than in a game he took like 40 shots. made 13 his confindence shold go down alittle


and about progress over the season that would be cool, because in the nba, most players get better each day they play
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Postby Andrew on Fri Jul 04, 2003 1:26 pm

Not all players get significantly better game-to-game though. A 40 point game shouldn't suddenly make someone an excellent offensive player. It would have to be through a sustained effort.
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Postby Amphatoast on Fri Jul 04, 2003 1:47 pm

ruffryder8 wrote:about player progression i think players should progress over the season. Not just at the end. If your player comes off of a 50 point 8 rbd and 9 assist night he oughta progress some.

Also-how about a confidence rating. If your player has low confidence he shouldnt take 20 shots.


I doubt the game would go that in depth. It would be too much space to make such in depth features like that especially if they make the franchise mode longer.
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Postby Swoosh on Fri Jul 04, 2003 7:20 pm

Also that confidence ratings could get complicated, i think they are doing just fine with the primacy rating, if only it would have a little more influence, say fore example kobe is having a night or two off and his confidence is waaay down, he would suck for a lot of games, but we know ea and overdoing thus for all u know his ratings will drop significantly becuz of a personal crisis and he would never become the player he once was or something like that. It just makes things too complicated(to imput) so lets just hold it clear and simple, after all its just a game :)
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Postby Metsis on Sat Jul 05, 2003 12:47 am

Player progress during season should not be implemented... Now don't go eating my head on this, but the fact that you play a couple high scoring games shouldn't really move a players stats. Basketball is a very streaky game and a players performance can vary great amounts.

The changes should be made with hidden numbers and DSTATS is one possiblity for this. Those would change during the season maybe even after every game and they would reflect the simulation statistics. Happiness would effect the gameplay... So a happy player would score more and after a successfull game the happiness would go up some, but after a dissappointing defeat, the happiness should go down... Also player progress should be somehow related to these DSTATS and happiness. If a happy player is playing a great season, well he should develop more then a player in Van Exel's situation in Denver although he would be getting great stats whole season.

Stat increases should still happen as a one or two time thing in a season, where you would see the overall effects of these few excellent games and loosing streaks and great personal streaks. This wouldn't hopefully make the playing process too slow. The fact is that the more you want from the game the slower it will work, but these shouldn't take too long. Updating player ratings after each game would be quite a process.
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Postby TRUball on Sat Jul 05, 2003 2:58 am

this is true, now that u said all that i don't really think it should be in the game either, but i do think the happiness thing should be but i won't get into that as there is a whole new topic on it :wink:
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Postby TMACFOREVER on Mon Jul 14, 2003 5:33 am

NBA 2K3 had something called Bio-rhthym in it, where players would be On Fire, Ice Cold, Struggling, Heating up, etc. I dont see why this couldn't be put in Live 2004.

Also throughtout a season in 2K3 players ratings would go up or down slightly, which i thought was really cool, theres really no reason L2004 couldn't put this in. EA really needs to take some ideas from VC and put some of the stuff in...

BTW, I think un-restricted and restricted FA's is a great idea, as well as trading draft picks, and a realistic salary cap. And also, make the CPU seem like it has a little bit of sense, do something to fix the stars signing for minimum crap!(Its so lame to see Jason Kidd sign with the Utah Jazz for 30,000/1 yr., where I'm sure New Jersey would offer him the max.)

My main concern is to have a decent Free Agent signing period.

Oh yeah check this out, In my Orlando franchise I just finished a season and T-Mac averaged 33.9 pts, 7.2 rebs, 6.0 asts, 2.5 blks, 1.5 stls, .456 fg, my team went 58-24...AND HE DIDNT EVEN WIN MVP! Tim Duncan won it and his team wasn't even close to the playoffs. Some scrubb played like 3 games and didnt even average 1 ppg and won Most Improved. The only awards that are somewhat realistic are DPOY and the All NBA, Def., and Rookie teams.

Sorry for the somewhat long post, btw I have only rented NBA 2K3, I own Live 2003, I'm loyal to EA !
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Postby Icebane on Tue Jul 15, 2003 10:33 pm

Goodz wrote:
I'd also like to see more injuries


same... by this i hope you mean in-game injuries... i remember playin FOX NBA Basketball 2000 :? (which i found to be one of my favourite ball games for ps1 but never made any sequels :x ) and David Robinson went for a dunk and i pushe him hard. his face slammed into the backboard and he fell on the ground. he was out for 2 months with a shattered cheek bone..that was the greatest injury in a game that ive ever seen. everything made sense and it wasnt just some random scenario.



Hey thats cool. I hurt a guy in Nba Live 99 and he limped of with a Broken Finger HAHA!
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Postby Smoke316 on Wed Jul 16, 2003 2:02 am

yea i wasnt feelin last years offseason.... i liked it but it was stupid how u could get out of the screen when u were doin free agent signin.. look at madden..... the off season.... when ur signin free agents... u have 45 days to sing people..........and ur able to fast forward on the days so it could take as long or as little as u want.... plus u were able to see what other teams were offerin players so u can decide if u want to offer more or less or whatevgga madden has the offseason downpact and their exxpandin on it im bout to go play madden rigth now
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