Andrew wrote:I did make sure to add a bit of an explanation with the item related to blocks in the Wishlist that I submitted - too many jumpshots blocked, not enough layups/dunks blocked (or even contested), and the blocks being too powerful. I also mentioned the amount of blocks, but if less jumpshots/three pointers are blocked and the shooter is simply put off by the defender jumping/raising arms to put a hand in their face, the number of blocks will likely be reduced anyway.
The hustle blocking is quite realistic... Although it's still too easy. And size is less of an issue then it should be. Contested shots should be brought back. I mean a guy shooting from somebodys face is always harder then an uncontested shot, by simply the fact that you can't shoot the way you want to. But alot of this is because of the jumping.
Jumping well, you've propably all seen a guy from a standing position go up for a huge power slam like he was running??? What the hell is that. It's just impossible.
Lay ups and dunks being blocked are well you don't really block a dunk, I mean it is extremely hard, so is a lay up blocking. The real defense comes way before the shot does. There are too many dunks and lay ups in the game, but on the inside game the size should really be a factor. I think of myself as a pretty good blocker in the low post, but I can't stop them all, and basically I can block guys of my equal size. Taller guys are harder to block and smaller guys are faster and thus harder to block. Adding freestyle sort of controls to layups and dunks could make them more realistic compared to the situation now. You could in midair move the ball kind of like pumping it or from side to side or just taking it behind the head before slamming it down. Especially with slow motion dunking. Same could go with lay ups.
There are too many blocks for two reasons in my mind:
1. The AI takes incredibly dumn shots every now and then
2. Unrealistic jumping engine, or lack there of