vinsanity03 wrote:you should easily be able to put your own created players in a franchise draft with out db editing
It would be nice if they made an option where you could say what you wanted to be called into a microphone and then it would just play that in a game.Metsis wrote:And make sound guys pay extra time on the names... It just hurts to hear a "number 24 passes to Iverson" etc. Just make a pronounciation to all the last names. Not just the nicks, but keep the nicks though. As some of you might have noticed, I'm from Finland and well finnish names are not common in the NBA so we'll have something else being called except the number..
colin826 wrote:It would be nice if they made an option where you could say what you wanted to be called into a microphone and then it would just play that in a game.
Andrew wrote:Even though the microphone/recording idea would yield the best (and most accurate) results - like Metsis, I think the result would be far from seamless.
Instead, EA could just utilise a text-to-speech engine, which might not result in entirely correct pronounciation of your name, but would probably sound better than recording your own speech. You could also do what Metsis suggested, have a long list of names that the game could mix and match to produce audio for the play by play, though that would be a little more restricting.
There is a list of names that the play-by-play uses... It does not work all the time, but for example if you get a Hardaway from a draft, well the play-by-play will propably call him Hardaway. Or they could add nicks to draftees although rarely. Restricting this as it is, well it would be much better. And text to speach, well I won't even get into that, how could it sound good???
Andrew I still say that the names would propably sound way off in the color commentary... The fact of it is that it should sound like some ones saying it.
And when ever have you heard a color commentator call someone with his full name??? I think very rarely so still I think surnames would be enough.
And what comes to that text-to-sound thing (again) basically it would be pretty hard to implement, like if you tried to add a common Finnish name like Virtanen to the game, well how would it sound. This is an international product and well you would have to really tweak the machine to get all the names even close to right.
Does anyone know what happened to the original team??? Andrew? Anyone?
Andrew wrote:It would sound like Don is saying it - the text-to-speech recognition would use his voice.
Can't say I agree with that. When Isiah Thomas was a colour commentator with NBC, he referred to Michael Jordan by his full name several times during the telecast. And it's not just the colour commentator - it's also the play-by-play and the PA Announcer, who also say "Number (Number)" rather than a full name.
Hard to implement? Not really, it's been done before, in other games and applications. Hard to implement so that it's perfect for non-Anglo Saxon names? Of course. That is the downfall with text-to-speech, and I did mention before that unless some words were spelled phoenetically, they would not be pronounced correctly.
I believe they just moved on to other projects, other job opportunities, etc.
As I said above already. It would create much work for something that really does not need to be done. Only when everything else is done, this could be implemented. And I'll say it again this is a INTERNATIONAL PRODUCT and the NBA is getting more and more international by the day, so it would have to say a lot of international names. And if you ever were inclined to add some rookies etc. who really play in the NBA wouldn't you have to have their names said.
That is the most annoying part of franchise.Venom wrote:2)things like one team getting super strong wouldn't be happening because there won't be free agents avaliable before the season starts (because they would sign either for their former team or a team that has cap space).so we won't be seeing Tim Duncan,and Jasson Kidd playing for 30000 points in Denver just because Denver was lucky enough to start the season on October 29th
Venom wrote:gameplay:simple,you have said it all...better blocking,slower pace,less field goals...and as a result of this last one,we would get more rebounds.simple
franchise:again,pretty simple...better salary cap,that's all.all the things you said are nice,and i would love to get them,i doubt we'll se them next year because of the reasons i wrote above.by better salary cap i mean more cap space,and that would solve:
1)you would be able to save cap space for a free agent (you can do it now,but then you're stuck with a shitty team no player wants to play for)
2)things like one team getting super strong wouldn't be happening because there won't be free agents avaliable before the season starts (because they would sign either for their former team or a team that has cap space).so we won't be seeing Tim Duncan,and Jasson Kidd playing for 30000 points in Denver just because Denver was lucky enough to start the season on October 29th
Venom wrote:the salaries should go down or the cap should go up,i see no difference...if they make the cap 1,500,000 points (on the current salaries) it would be ok...or they should do what you said.it's the same
like i said this would also solve the problem that you mention (the AI signing great players who play the same position) because it wouldn't be able to sign them in the first place
i just thought of another thing (i don't know if anybody mentioned it)...the rating that the player has should reflect on his stats more realistically...for instance i traded for Tyson Chandler,and in a couple of years his defensive rebounding rating was 99...but when i sim games his average is only about 6 rebounds on 12 minute quarters...and he's 7'1" and the gu playing SF gets about 7 rebounds...
The cap has always been one million and it would be nice to keep it that way. But there is a difference... Because the really high contracts would take less of the cap if the cap was risen to 1,5 mill
There is nothing in your post about the fact that why AI has multiple great players at the same position. The AI should change the players positions by the players size etc. And the real problem here is that a team can pick seven players of the free agent list at the start of the season with pebbles for pay...
yes there is,read more closely....this is the thing: superstar players want max contracts they can't get them because no team has that kind of cap space so they don't sign for anyone in the offseason,and are forced to sign for the league minnimum,for who ever comes first (the team that start's it's season on October 29th) that team signs him even though it has a superstar on that position,because team ranking is decided on player ratings.so the AI doesn't care if it has two SGs with 95 and 91 ratings and starting PG with 75 overall rating...i guess they can fix that bug,but they can make the game better in doing what i suggested and that is
make the cap bigger (or smaller salaries,what ever) Superstar player signs fr someone in the offseason one of the AI controled teams can't sign another superstar because he already siogned a max contrac to someone else
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